Example #1
0
        protected override void OnTick()
        {
            if (!m_Arrow.Running)
            {
                Stop();
                return;
            }
            else if (m_From.NetState == null || m_From.Alive || m_From.Deleted || m_Target.Deleted || !m_From.InRange(m_Target, m_Range) || GhostHelper.SameArea(m_From, m_Target) == false)
            {
                m_Arrow.Stop();
                Stop();
                if (!m_From.Alive)
                {
                    GhostHelper.OnGhostWalking(m_From);
                }
                return;
            }

            if (m_LastX != m_Target.X || m_LastY != m_Target.Y)
            {
                m_LastX = m_Target.X;
                m_LastY = m_Target.Y;

                m_Arrow.Update();
            }
        }
Example #2
0
        public static void Corpse_OnCommand(CommandEventArgs e)
        {
            Mobile from = e.Mobile;

            if (!from.Alive)
            {
                from.SendMessage("You are dead and cannot do that!");
                return;
            }

            Map map = from.Map;

            if (map == null)
            {
                return;
            }

            int range      = 1000;        // 1000 TILES AWAY
            int HowFarAway = 0;
            int TheClosest = 1000000;
            int IsClosest  = 0;
            int distchk    = 0;
            int distpck    = 0;

            ArrayList bodies = new ArrayList();
            ArrayList empty  = new ArrayList();
            ArrayList mice   = new ArrayList();

            foreach (Item body in from.GetItemsInRange(range))
            {
                if (body is Corpse)
                {
                    Corpse cadaver = (Corpse)body;

                    int carrying = body.GetTotal(TotalType.Items);

                    Mobile mSp = new CorpseCritter();
                    mSp.MoveToWorld(new Point3D(body.X, body.Y, body.Z), body.Map);

                    if (GhostHelper.SameArea(from, mSp) == true && cadaver.Owner == from && carrying > 0)
                    {
                        distchk++;
                        bodies.Add(mSp);
                        if (GhostHelper.HowFar(from.X, from.Y, mSp.X, mSp.Y) < TheClosest)
                        {
                            TheClosest = GhostHelper.HowFar(from.X, from.Y, mSp.X, mSp.Y); IsClosest = distchk;
                        }
                    }
                    else if (cadaver.Owner == from && carrying < 1)
                    {
                        empty.Add(body);
                        mice.Add(mSp);
                    }
                }
            }

            for (int h = 0; h < bodies.Count; ++h)
            {
                distpck++;
                if (distpck == IsClosest)
                {
                    Mobile theBody = ( Mobile )bodies[h];
                    HowFarAway      = GhostHelper.HowFar(from.X, from.Y, theBody.X, theBody.Y);
                    from.QuestArrow = new CorpseArrow(from, theBody, HowFarAway * 2);
                }
            }

            for (int u = 0; u < empty.Count; ++u)
            {
                Item theEmpty = ( Item )empty[u]; theEmpty.Delete();
            }
            for (int m = 0; m < mice.Count; ++m)
            {
                Mobile theMouse = ( Mobile )mice[m]; theMouse.Delete();
            }
            if (distchk == 0)
            {
                from.SendMessage("You have no nearby corpse in this area!");
            }
        }