Example #1
0
        private void StartGameSuccess()
        {
            Connection.Stage = GameStage.Game;
            Enqueue(new S.StartGame { Result = 4 });
            ReceiveChat("Welcome to the Legend of Mir 2 C# Server.", ChatType.Hint);
            if (Info.GuildIndex != -1)
            {
               MyGuild = Envir.GetGuild(Info.GuildIndex);
                if (MyGuild == null)
                {
                    Info.GuildIndex = -1;
                    ReceiveChat("You have been removed from the guild.", ChatType.System);
                }
                else
                {
                    MyGuildRank = MyGuild.FindRank(Info.Name);
                    if (MyGuildRank == null)
                    {
                        MyGuild = null;
                        Info.GuildIndex = -1;
                        ReceiveChat("You have been removed from the guild.", ChatType.System);
                    }
                }
            }
            Spawned();
            GetItemInfo();
            GetMapInfo();
            GetUserInfo();
            Enqueue(new S.BaseStatsInfo { Stats = Settings.ClassBaseStats[(byte)Class] });
            GetObjectsPassive();
            Enqueue(new S.TimeOfDay { Lights = Envir.Lights });
            Enqueue(new S.ChangeAMode { Mode = AMode });
            if (Class == MirClass.Wizard || Class == MirClass.Taoist)
                Enqueue(new S.ChangePMode {Mode = PMode});
            Enqueue(new S.SwitchGroup { AllowGroup = AllowGroup });

            if (Info.Thrusting) Enqueue(new S.SpellToggle { Spell = Spell.Thrusting, CanUse = true });
            if (Info.HalfMoon) Enqueue(new S.SpellToggle { Spell = Spell.HalfMoon, CanUse = true });
            if (Info.CrossHalfMoon) Enqueue(new S.SpellToggle { Spell = Spell.CrossHalfMoon, CanUse = true });
            if (Info.DoubleSlash) Enqueue(new S.SpellToggle { Spell = Spell.DoubleSlash, CanUse = true });

            for (int i = 0; i < Info.Pets.Count; i++)
            {
                PetInfo info = Info.Pets[i];
                MonsterObject monster = MonsterObject.GetMonster(Envir.GetMonsterInfo(info.MonsterIndex));

                monster.PetLevel = info.Level;
                monster.MaxPetLevel = info.MaxPetLevel;
                monster.PetExperience = info.Experience;

                monster.Master = this;
                Pets.Add(monster);

                monster.RefreshAll();
                if (!monster.Spawn(CurrentMap, Back))
                    monster.Spawn(CurrentMap, CurrentLocation);

                monster.SetHP(info.HP);
            }
            Info.Pets.Clear();
            if (MyGuild != null)
                MyGuild.PlayerLogged(this, true);
            SMain.Enqueue(string.Format("{0} has connected.", Info.Name));
        }
        public bool CreateGuild(string GuildName)
        {
            if ((MyGuild != null) || (Info.GuildIndex != -1)) return false;
            if (Envir.GetGuild(GuildName) != null) return false;
            if (Info.Level < Settings.Guild_RequiredLevel)
            {
                ReceiveChat(String.Format("Your level is not high enough to create a guild, required: {0}", Settings.Guild_RequiredLevel), ChatType.System);
                return false;
            }
            //check if we have the required items
            for (int i = 0; i < Settings.Guild_CreationCostList.Count; i++)
            {
                ItemVolume Required = Settings.Guild_CreationCostList[i];
                if (Required.Item == null)
                {
                    if (Info.AccountInfo.Gold < Required.Amount)
                    {
                        ReceiveChat(String.Format("Insufficient gold. Creating a guild requires {0} gold.", Required.Amount), ChatType.System);
                        return false;
                    }
                }
                else
                {
                    uint count = Required.Amount;
                    foreach (var item in Info.Inventory.Where(item => item != null && item.Info == Required.Item))
                    {
                        if ((Required.Item.Type == ItemType.Ore) && (item.CurrentDura / 1000 > Required.Amount))
                        {
                            count = 0;
                            break;
                        }
                        if (item.Count > count)
                            count = 0;
                        else
                            count = count - item.Count;
                        if (count == 0) break;
                    }
                    if (count != 0)
                    {
                        if (Required.Amount == 1)
                            ReceiveChat(String.Format("{0} is required to create a guild.", Required.Item.Name), ChatType.System);
                        else
                        {
                            if (Required.Item.Type == ItemType.Ore)
                                ReceiveChat(string.Format("{0} with purity {1} is recuired to create a guild.", Required.Item.Name, Required.Amount / 1000), ChatType.System);
                            else
                                ReceiveChat(string.Format("Insufficient {0}, you need {1} to create a guild.", Required.Item.Name, Required.Amount), ChatType.System);
                        }
                        return false;
                    }
                }
            }
            //take the required items
            for (int i = 0; i < Settings.Guild_CreationCostList.Count; i++)
            {
                ItemVolume Required = Settings.Guild_CreationCostList[i];
                if (Required.Item == null)
                {
                    if (Info.AccountInfo.Gold >= Required.Amount)
                    {
                        Info.AccountInfo.Gold -= Required.Amount;
                        Enqueue(new S.LoseGold { Gold = Required.Amount });
                    }
                }
                else
                {
                    uint count = Required.Amount;
                    for (int o = 0; o < Info.Inventory.Length; o++)
                    {
                        UserItem item = Info.Inventory[o];
                        if (item == null) continue;
                        if (item.Info != Required.Item) continue;

                        if ((Required.Item.Type == ItemType.Ore) && (item.CurrentDura / 1000 > Required.Amount))
                        {
                            Enqueue(new S.DeleteItem { UniqueID = item.UniqueID, Count = item.Count });
                            Info.Inventory[o] = null;
                            break;
                        }
                        if (count > item.Count)
                        {
                            Enqueue(new S.DeleteItem { UniqueID = item.UniqueID, Count = item.Count });
                            Info.Inventory[o] = null;
                            count -= item.Count;
                            continue;
                        }

                        Enqueue(new S.DeleteItem { UniqueID = item.UniqueID, Count = count });
                        if (count == item.Count)
                            Info.Inventory[o] = null;
                        else
                            item.Count -= count;
                        break;
                    }
                }
            }
            RefreshStats();
            //make the guild
            GuildObject guild = new GuildObject(this, GuildName) { Guildindex = ++Envir.NextGuildID };
            Envir.GuildList.Add(guild);
            Info.GuildIndex = guild.Guildindex;
            MyGuild = guild;
            MyGuildRank = guild.FindRank(Name);
            GuildMembersChanged = true;
            GuildNoticeChanged = true;
            GuildCanRequestItems = true;
            //tell us we now have a guild
            BroadcastInfo();
            MyGuild.SendGuildStatus(this);
            return true;
        }
Example #3
0
        private void StartGameSuccess()
        {
            Connection.Stage = GameStage.Game;
            Enqueue(new S.StartGame { Result = 4 });
            ReceiveChat("Welcome to the Legend of Mir 2 C# Server.", ChatType.Hint);
            if (Info.GuildIndex != -1)
            {
                MyGuild = Envir.GetGuild(Info.GuildIndex);
                if (MyGuild == null)
                {
                    Info.GuildIndex = -1;
                    ReceiveChat("You have been removed from the guild.", ChatType.System);
                }
                else
                {
                    MyGuildRank = MyGuild.FindRank(Info.Name);
                    if (MyGuildRank == null)
                    {
                        MyGuild = null;
                        Info.GuildIndex = -1;
                        ReceiveChat("You have been removed from the guild.", ChatType.System);
                    }
                }
            }
            Spawned();

            SetLevelEffects();

            GetItemInfo();
            GetMapInfo();
            GetUserInfo();
            GetQuestInfo();

            GetCompletedQuests();

            GetMail();

            for (int i = 0; i < CurrentQuests.Count; i++)
            {
                QuestProgressInfo quest = CurrentQuests[i];

                quest.ResyncTasks();
                SendUpdateQuest(quest, QuestState.Add);
            }

            Enqueue(new S.BaseStatsInfo { Stats = Settings.ClassBaseStats[(byte)Class] });
            GetObjectsPassive();
            Enqueue(new S.TimeOfDay { Lights = Envir.Lights });
            Enqueue(new S.ChangeAMode { Mode = AMode });
            if (Class == MirClass.Wizard || Class == MirClass.Taoist)
                Enqueue(new S.ChangePMode { Mode = PMode });
            Enqueue(new S.SwitchGroup { AllowGroup = AllowGroup });

            Enqueue(new S.DefaultNPC { ObjectID = DefaultNPC.ObjectID });

            if (Info.Thrusting) Enqueue(new S.SpellToggle { Spell = Spell.Thrusting, CanUse = true });
            if (Info.HalfMoon) Enqueue(new S.SpellToggle { Spell = Spell.HalfMoon, CanUse = true });
            if (Info.CrossHalfMoon) Enqueue(new S.SpellToggle { Spell = Spell.CrossHalfMoon, CanUse = true });
            if (Info.DoubleSlash) Enqueue(new S.SpellToggle { Spell = Spell.DoubleSlash, CanUse = true });

            for (int i = 0; i < Info.Pets.Count; i++)
            {
                PetInfo info = Info.Pets[i];

                MonsterObject monster = MonsterObject.GetMonster(Envir.GetMonsterInfo(info.MonsterIndex));

                monster.PetLevel = info.Level;
                monster.MaxPetLevel = info.MaxPetLevel;
                monster.PetExperience = info.Experience;

                monster.Master = this;
                Pets.Add(monster);

                monster.RefreshAll();
                if (!monster.Spawn(CurrentMap, Back))
                    monster.Spawn(CurrentMap, CurrentLocation);

                monster.SetHP(info.HP);

                if (!Settings.PetSave)
                {
                    if (info.Time < 1 || (Envir.Time > info.Time + (Settings.PetTimeOut * Settings.Minute))) monster.Die();
                }
            }

            Info.Pets.Clear();

            for (int i = 0; i < Info.Buffs.Count; i++)
            {
                Buff buff = Info.Buffs[i];
                buff.ExpireTime += Envir.Time;
                //buff.Caster = this;

                AddBuff(buff);
            }

            Info.Buffs.Clear();

            for (int i = 0; i < Info.Poisons.Count; i++)
            {
                Poison poison = Info.Poisons[i];
                poison.TickTime += Envir.Time;
                //poison.Owner = this;

                ApplyPoison(poison, poison.Owner);
            }

            Info.Poisons.Clear();

            if (MyGuild != null)
                MyGuild.PlayerLogged(this, true);

            Report.Connected(Connection.IPAddress);

            SMain.Enqueue(string.Format("{0} has connected.", Info.Name));
        }