Example #1
0
        public void CreateMap()
        {
            Map map = new Map(this);
            if (!map.Load()) return;

            SMain.Envir.MapList.Add(map);

            for (int i = 0; i < SafeZones.Count; i++)
                if (SafeZones[i].StartPoint)
                    SMain.Envir.StartPoints.Add(SafeZones[i]);
        }
Example #2
0
        public void CreateMap()
        {
            for (int j = 0; j < SMain.Envir.NPCInfoList.Count; j++)
            {
                if (SMain.Envir.NPCInfoList[j].MapIndex != Index) continue;

                NPCs.Add(SMain.Envir.NPCInfoList[j]);
            }

            Map map = new Map(this);
            if (!map.Load()) return;

            SMain.Envir.MapList.Add(map);

            for (int i = 0; i < SafeZones.Count; i++)
                if (SafeZones[i].StartPoint)
                    SMain.Envir.StartPoints.Add(SafeZones[i]);
        }
Example #3
0
        public void CreateInstance()
        {
            if (Instance.MapList.Count == 0) return;

            Map map = new Map(this);
            if (!map.Load()) return;

            SMain.Envir.MapList.Add(map);

            Instance.AddMap(map);
        }