Example #1
0
            public override void OnResponse(NetState sender, RelayInfo info)
            {
                if (m_Deed.Deleted)
                {
                    return;
                }

                BaseWeapon weapon = null;

                switch (info.ButtonID)
                {
                case 0: return;

                case 1: weapon = new VenomAxe(); break;

                case 2: weapon = new VenomBattleAxe(); break;

                case 3: weapon = new VenomDoubleAxe(); break;

                case 4: weapon = new VenomExecutionersAxe(); break;

                case 5: weapon = new VenomHatchet(); break;

                case 6: weapon = new VenomLargeBattleAxe(); break;

                case 7: weapon = new VenomPickaxe(); break;

                case 8: weapon = new VenomTwoHandedAxe(); break;

                case 9: weapon = new VenomWarAxe(); break;

                case 10: weapon = new VenomBow(); break;

                case 11: weapon = new VenomCompositeBow(); break;

                case 12: weapon = new VenomCrossbow(); break;

                case 13: weapon = new VenomHeavyCrossbow(); break;

                case 14: weapon = new VenomRepeatingCrossbow(); break;

                case 15: weapon = new VenomButcherKnife(); break;

                case 16: weapon = new VenomCleaver(); break;

                case 17: weapon = new VenomDagger(); break;

                case 18: weapon = new VenomSkinningKnife(); break;

                case 19: weapon = new VenomClub(); break;

                case 20: weapon = new VenomHammerPick(); break;

                case 21: weapon = new VenomMace(); break;

                case 22: weapon = new VenomMaul(); break;

                case 23: weapon = new VenomScepter(); break;

                case 24: weapon = new VenomWarHammer(); break;

                case 25: weapon = new VenomWarMace(); break;

                case 26: weapon = new VenomBardiche(); break;

                case 27: weapon = new VenomHalberd(); break;

                case 28: weapon = new VenomScythe(); break;

                case 29: weapon = new VenomBladedStaff(); break;

                case 30: weapon = new VenomDoubleBladedStaff(); break;

                case 31: weapon = new VenomPike(); break;

                case 32: weapon = new VenomPitchfork(); break;

                case 33: weapon = new VenomShortSpear(); break;

                case 34: weapon = new VenomSpear(); break;

                case 35: weapon = new VenomWarFork(); break;

                case 36: weapon = new VenomBlackStaff(); break;

                case 37: weapon = new VenomGnarledStaff(); break;

                case 38: weapon = new VenomQuarterStaff(); break;

                case 39: weapon = new VenomShepherdsCrook(); break;

                case 40: weapon = new VenomBoneHarvester(); break;

                case 41: weapon = new VenomBroadSword(); break;

                case 42: weapon = new VenomCrescentBlade(); break;

                case 43: weapon = new VenomCutlass(); break;

                case 44: weapon = new VenomKatana(); break;

                case 45: weapon = new VenomKryss(); break;

                case 46: weapon = new VenomLance(); break;

                case 47: weapon = new VenomLongSword(); break;

                case 48: weapon = new VenomScimitar(); break;

                case 49: weapon = new VenomVikingSword(); break;
                }

                if (weapon != null)
                {
                    weapon.Quality  = m_Deed.Quality;
                    weapon.Resource = m_Deed.Resource;
                    if (m_Deed.Crafter != null)
                    {
                        weapon.Crafter = m_Deed.Crafter;
                    }
                    m_From.Backpack.DropItem(weapon);
                    m_From.SendMessage("You summon the Venom Weapon!");
                    m_Deed.Delete();
                }
            }
Example #2
0
			public PoisonTarget( VenomScimitar std ) : base( -1, false, TargetFlags.None ) { i_Std = std; }
Example #3
0
 public PoisonTarget(VenomScimitar std) : base(-1, false, TargetFlags.None)
 {
     i_Std = std;
 }