public Serraphim() : base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 ) 
		{ 
			Title = "the Fallen One";
			Name = "Serraphim";
			Body = 400;
			Hue = 0;  

			SetStr( 900, 940 );
			SetDex( 191, 115 );
			SetInt( 470, 490 );

			SetHits( 1520, 1700 );

			SetDamage( 14, 16 );

			SetDamageType( ResistanceType.Poison, 50 );
            SetDamageType(ResistanceType.Cold, 50);

            SetResistance(ResistanceType.Fire, 30, 40);
            SetResistance(ResistanceType.Cold, 50, 60);
            SetResistance(ResistanceType.Poison, 60, 70);
            SetResistance(ResistanceType.Energy, 50, 60);

			
            SetSkill(SkillName.Archery, 80.0, 90.0);
            SetSkill(SkillName.Anatomy, 80.0, 90.0); 
            SetSkill(SkillName.Tactics, 80.0, 90.0);
			SetSkill( SkillName.MagicResist, 75.0, 97.5 );
			SetSkill( SkillName.Wrestling, 90.2, 110.0 );
			SetSkill( SkillName.Focus, 120.0);

			Fame = 15000;
			Karma = -15000;

			VirtualArmor = 70;

			Item hair = new Item( Utility.RandomList( 0x203B, 0x2049, 0x2048, 0x204A ) );
			
				hair.Hue = 1150;
				hair.Layer = Layer.Hair;
				hair.Movable = false;
				AddItem( hair );
			
			Item beard = new Item( Utility.RandomList( 0x203E, 0x203F, 0x2040, 0x2041, 0x204B, 0x204C, 0x204D ) );

				beard.Hue = hair.Hue;
				beard.Layer = Layer.FacialHair;
				beard.Movable = false;
				AddItem( beard );
				
				
			VampireLeatherChest chest = new VampireLeatherChest();
			chest.Hue = 1150;
			chest.Movable = false;
   			AddItem(chest);
   			
   			VampireLeatherGloves gloves = new VampireLeatherGloves();
			gloves.Hue = 1150;
   			gloves.Movable = false;
  			AddItem(gloves);
  			
  			VampireLeatherGorget gorget = new VampireLeatherGorget();
			gorget.Hue = 1150;
  			gorget.Movable = false;
 			AddItem(gorget);
 			
 			VampireLeatherLegs legs = new VampireLeatherLegs();
			legs.Hue = 1150;
 			legs.Movable = false;
			AddItem(legs);

			VampireLeatherArms arms = new VampireLeatherArms();
			arms.Hue = 1150;
			arms.Movable = false;
			AddItem(arms);

			VampireRobe VampireRobe = new VampireRobe();
			VampireRobe.Hue = 1150;
			VampireRobe.Movable = false;
			AddItem(VampireRobe);

			HalfApron halfapron = new HalfApron();
			halfapron.Movable = false;
			halfapron.Hue = 0;
			halfapron.Layer = Layer.Waist;
			AddItem(halfapron);
			
			Sandals sandals = new Sandals();
			sandals.Hue = 1150;
			AddItem( sandals );

            Item weapon = new VampiriacBow();
				weapon.Movable = false;
				weapon.Hue = 1150;
			AddItem( weapon );
            PackItem(new Arrow(30));
		}
Example #2
0
		public Celeste() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) 
		{ 
			Title = "the Queen of the Underworld";
			Name = "Celeste";
			Body = 745;
			Hue = 0;  

			SetStr( 900, 940 );
			SetDex( 191, 115 );
			SetInt( 670, 690 );

			SetHits( 1520, 1700 );

			SetDamage( 14, 16 );

			SetDamageType( ResistanceType.Energy, 100 );

            SetResistance(ResistanceType.Fire, 30, 40);
            SetResistance(ResistanceType.Cold, 50, 60);
            SetResistance(ResistanceType.Poison, 60, 70);
            SetResistance(ResistanceType.Energy, 50, 60);
	
			VirtualArmor = 65;

            SetSkill(SkillName.Swords, 80.0, 90.0);
            SetSkill(SkillName.Anatomy, 80.0, 90.0);
            SetSkill(SkillName.Tactics, 80.0, 90.0);
			SetSkill( SkillName.MagicResist, 75.0, 97.5 );
			SetSkill( SkillName.Wrestling, 90.2, 110.0 );
			SetSkill( SkillName.Focus, 120.0);

			Fame = 15000;
			Karma = -15000;
            							
			VampireLeatherChest chest = new VampireLeatherChest();
			chest.Movable = false;
			chest.Hue = 906;
   			AddItem(chest);
   			
   			VampireLeatherGloves gloves = new VampireLeatherGloves();
   			gloves.Movable = false;
			gloves.Hue = 906;
  			AddItem(gloves);
  			
  			VampireLeatherGorget gorget = new VampireLeatherGorget();
  			gorget.Movable = false;
			gorget.Hue = 906;
 			AddItem(gorget);
 			
 			VampireLeatherLegs legs = new VampireLeatherLegs();
 			legs.Movable = false;
			legs.Hue = 906;
			AddItem(legs);

			VampireLeatherArms arms = new VampireLeatherArms();
			arms.Movable = false;
			arms.Hue = 906;
			AddItem(arms);

			VampireRobe VampireRobe = new VampireRobe();
			VampireRobe.Hue = 906;
			VampireRobe.Movable = false;
			AddItem(VampireRobe);
			
			Sandals sandals = new Sandals();
			sandals.Hue = 906;
			AddItem( sandals );

			HalfApron halfapron = new HalfApron();
			halfapron.Movable = false;
			halfapron.Hue = 906;
			halfapron.Layer = Layer.Waist;
			AddItem(halfapron);

			Item weapon = new ScytheOfFaith();
				weapon.Movable = false;
				weapon.Hue = 906;
			AddItem( weapon );

		}
		public VampireMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) 
		{ 
			Title = "the Vampire Mage";
			Name = NameList.RandomName( "male" );
			Body = 400;
			Hue = 0;  

			SetStr( 400, 500 );
			SetDex( 91, 115 );
			SetInt( 300, 320 );

			SetHits( 620, 725 );

			SetDamage( 10, 15 );

			SetDamageType( ResistanceType.Physical, 100 );

            SetResistance(ResistanceType.Fire, 10, 20);
            SetResistance(ResistanceType.Cold, 30, 40);
            SetResistance(ResistanceType.Poison, 50, 60);
            SetResistance(ResistanceType.Energy, 30, 40);

			SetSkill( SkillName.EvalInt, 85.0, 100.0 );
			SetSkill( SkillName.Tactics, 75.1, 100.0 );
			SetSkill( SkillName.MagicResist, 75.0, 97.5 );
			SetSkill( SkillName.Wrestling, 20.2, 60.0 );
			SetSkill( SkillName.Meditation, 120.0);
			SetSkill( SkillName.Focus, 120.0);
			SetSkill( SkillName.Magery, 100.0 );

			Fame = 2500;
			Karma = -2500;

			VirtualArmor = 50;

			Item hair = new Item( Utility.RandomList( 0x203B, 0x2049, 0x2048, 0x204A ) );
			hair.Hue = 1150;
			hair.Layer = Layer.Hair;
			hair.Movable = false;
			AddItem( hair );
			
			Item beard = new Item( Utility.RandomList( 0x203E, 0x203F, 0x2040, 0x2041, 0x204B, 0x204C, 0x204D ) );

				beard.Hue = hair.Hue;
				beard.Layer = Layer.FacialHair;
				beard.Movable = false;
				AddItem( beard );
				
				
			VampireLeatherChest chest = new VampireLeatherChest();
			chest.Movable = false;
   			AddItem(chest);
   			
   			VampireLeatherGloves gloves = new VampireLeatherGloves();
   			gloves.Movable = false;
  			AddItem(gloves);
  			
  			VampireLeatherGorget gorget = new VampireLeatherGorget();
  			gorget.Movable = false;
 			AddItem(gorget);
 			
 			VampireLeatherLegs legs = new VampireLeatherLegs();
 			legs.Movable = false;
			AddItem(legs);

			VampireLeatherArms arms = new VampireLeatherArms();
			arms.Movable = false;
			AddItem(arms);

			VampireRobe robe = new VampireRobe();
			robe.Movable = false;
			AddItem(robe);
			
			Sandals sandals = new Sandals();
            if (Utility.Random(30) == 1) 
    			sandals.Hue = 1;
			AddItem( sandals );

		}
		public UlicQelDrama() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) 
		{ 
			Title = "the Devourer";
			Name = "Ulic Qel Drama";
			Body = 745;
			Hue = 0;  

			SetStr( 900, 940 );
			SetDex( 191, 115 );
			SetInt( 470, 490 );

			SetHits( 1620, 1700 );

			SetDamage( 14, 16 );

			SetDamageType( ResistanceType.Poison, 100 );

            SetResistance(ResistanceType.Fire, 30, 40);
            SetResistance(ResistanceType.Cold, 50, 60);
            SetResistance(ResistanceType.Poison, 60, 70);
            SetResistance(ResistanceType.Energy, 50, 60);


            SetSkill(SkillName.Macing, 80.0, 90.0);
            SetSkill(SkillName.Anatomy, 80.0, 90.0); 
            SetSkill(SkillName.Tactics, 80.0, 90.0);
			SetSkill( SkillName.MagicResist, 75.0, 97.5 );
			SetSkill( SkillName.Wrestling, 90.2, 110.0 );
			SetSkill( SkillName.Focus, 120.0);

			Fame = 15000;
			Karma = -15000;

			VirtualArmor = 70;

			Item hair = new Item( Utility.RandomList( 0x203B, 0x2049, 0x2048, 0x204A ) );
			
				hair.Hue = 1150;
				hair.Layer = Layer.Hair;
				hair.Movable = false;
				AddItem( hair );
			
			Item beard = new Item( Utility.RandomList( 0x203E, 0x203F, 0x2040, 0x2041, 0x204B, 0x204C, 0x204D ) );

				beard.Hue = hair.Hue;
				beard.Layer = Layer.FacialHair;
				beard.Movable = false;
				AddItem( beard );
				
				
			VampireLeatherChest chest = new VampireLeatherChest();
			chest.Hue = 49;
			chest.Movable = false;
   			AddItem(chest);
   			
   			VampireLeatherGloves gloves = new VampireLeatherGloves();
			gloves.Hue = 49;
   			gloves.Movable = false;
  			AddItem(gloves);
  			
  			VampireLeatherGorget gorget = new VampireLeatherGorget();
			gorget.Hue = 49;
  			gorget.Movable = false;
 			AddItem(gorget);
 			
 			VampireLeatherLegs legs = new VampireLeatherLegs();
			legs.Hue = 49;
 			legs.Movable = false;
			AddItem(legs);

			VampireLeatherArms arms = new VampireLeatherArms();
			arms.Hue = 49;
			arms.Movable = false;
			AddItem(arms);

			VampireRobe VampireRobe = new VampireRobe();
			VampireRobe.Hue = 49;
			VampireRobe.Movable = false;
			AddItem(VampireRobe);
			
			Sandals sandals = new Sandals();
			sandals.Hue = 49;
			AddItem( sandals );

			Item weapon = new MaceOfHell();
				weapon.Movable = false;
				weapon.Hue = 49;
			AddItem( weapon );
			

		}
Example #5
0
		public Mythos() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) 
		{ 
			Title = "the Frozen Horror";
			Name = "Mythos";
			Body = 400;
			Hue = 0;  

			SetStr( 900, 940 );
			SetDex( 191, 115 );
			SetInt( 470, 490 );

			SetHits( 1120, 1300 );

			SetDamage( 14, 16 );

			SetDamageType( ResistanceType.Cold, 100 );

            SetResistance(ResistanceType.Fire, 30, 40);
            SetResistance(ResistanceType.Cold, 40, 50);
            SetResistance(ResistanceType.Poison, 60, 70);
            SetResistance(ResistanceType.Energy, 40, 50);


			SetSkill( SkillName.EvalInt, 100.0, 120.0 );
            SetSkill(SkillName.Macing, 80.0, 90.0);
			SetSkill( SkillName.MagicResist, 75.0, 97.5 );
			SetSkill( SkillName.Wrestling, 90.2, 110.0 );
			SetSkill( SkillName.Meditation, 120.0);
			SetSkill( SkillName.Focus, 120.0);
			SetSkill( SkillName.Magery, 120.0 );
			
			Fame = 15000;
			Karma = -15000;

			VirtualArmor = 50;

			Item hair = new Item( Utility.RandomList( 0x203B, 0x2049, 0x2048, 0x204A ) );
			
				hair.Hue = 1150;
				hair.Layer = Layer.Hair;
				hair.Movable = false;
				AddItem( hair );
			
			Item beard = new Item( Utility.RandomList( 0x203E, 0x203F, 0x2040, 0x2041, 0x204B, 0x204C, 0x204D ) );

				beard.Hue = hair.Hue;
				beard.Layer = Layer.FacialHair;
				beard.Movable = false;
				AddItem( beard );
				
				
			VampireLeatherChest chest = new VampireLeatherChest();
			chest.Hue = 295;
			chest.Movable = false;
   			AddItem(chest);
  			
  			VampireLeatherGorget gorget = new VampireLeatherGorget();
			gorget.Hue = 295;
  			gorget.Movable = false;
 			AddItem(gorget);
 			
 			VampireLeatherLegs legs = new VampireLeatherLegs();
			legs.Hue = 295;
 			legs.Movable = false;
			AddItem(legs);

			VampireLeatherArms arms = new VampireLeatherArms();
			arms.Hue = 295;
			arms.Movable = false;
			AddItem(arms);

			VampireRobe VampireRobe = new VampireRobe();
			VampireRobe.Hue = 295;
			VampireRobe.Movable = false;
			AddItem(VampireRobe);
			
			Sandals sandals = new Sandals();
			sandals.Hue = 295;
			AddItem( sandals );
			
			HalfApron halfapron = new HalfApron();
			halfapron.Movable = false;
			halfapron.Hue = 295;
			halfapron.Layer = Layer.Waist;
			AddItem(halfapron);

			Item weapon = new FistsOfPainandFury();
				weapon.Movable = false;
				weapon.Hue = 295;
			AddItem( weapon );

			
		}
		public VampireArcher() : base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 ) 
		{ 	
			Title = "the Vampire Archer";
			Name = NameList.RandomName( "male" );
			Body = 400;
			Hue = 0; 

			SetStr( 365, 365 );
			SetDex( 191, 215 );
			SetInt( 196, 220 );

			SetHits( 520, 525 );

			SetDamage( 10, 15 );

			SetDamageType( ResistanceType.Physical, 100 );

            SetResistance(ResistanceType.Fire, 10, 20);
            SetResistance(ResistanceType.Cold, 30, 40);
			SetResistance( ResistanceType.Poison, 50, 60 );
			SetResistance( ResistanceType.Energy, 30, 40 );

			SetSkill( SkillName.Archery, 75.1, 100.0 );
			SetSkill( SkillName.Tactics, 75.1, 100.0 );
			SetSkill( SkillName.MagicResist, 75.0, 97.5 );
			SetSkill( SkillName.Tactics, 65.0, 87.5 );
			SetSkill( SkillName.Wrestling, 20.2, 60.0 );

			Fame = 2500;
			Karma = -2500;

			VirtualArmor = 50;

			Item hair = new Item( Utility.RandomList( 0x203B, 0x2049, 0x2048, 0x204A ) );
			hair.Hue = 1150;
			hair.Layer = Layer.Hair;
			hair.Movable = false;
			AddItem( hair );
			
			Item beard = new Item( Utility.RandomList( 0x203E, 0x203F, 0x2040, 0x2041, 0x204B, 0x204C, 0x204D ) );

				beard.Hue = hair.Hue;
				beard.Layer = Layer.FacialHair;
				beard.Movable = false;
				AddItem( beard );
			
				//switch ( Utility.Random( 50 ))
					if (Utility.Random(50) == 1 ) 
   					AddItem( new VampiriacBow() ); 
					else 
				    AddItem( new CompositeBow());

			
			VampireLeatherChest chest = new VampireLeatherChest();
			chest.Movable = false;
   			AddItem(chest);
   			
   			VampireLeatherGloves gloves = new VampireLeatherGloves();
   			gloves.Movable = false;
  			AddItem(gloves);
  			
  			VampireLeatherGorget gorget = new VampireLeatherGorget();
  			gorget.Movable = false;
 			AddItem(gorget);
 			
 			VampireLeatherLegs legs = new VampireLeatherLegs();
 			legs.Movable = false;
			AddItem(legs);

			VampireRobe robe = new VampireRobe();
			robe.Movable = false;
			AddItem(robe);

			Sandals sandals = new Sandals();
            if (Utility.Random(30) == 1)
                sandals.Hue = 1;
			AddItem( sandals );

			//Horse VampiriacSteed = new VampiriacSteed();
        	 	//horse.Hue = 686;
			//horse.Hits = 200;
			//horse.Karma = 500;
        		//VampiriacSteed.Rider = this;
        		new VampiriacSteed().Rider = this;

		}