public override void OnDoubleClick(Mobile from) { if (IsChildOf(from.Backpack)) { BaseHouse house = BaseHouse.FindHouseAt(from); if (house != null && house.IsCoOwner(from)) { bool northWall = BaseAddon.IsWall(from.X, from.Y - 1, from.Z, from.Map); bool westWall = BaseAddon.IsWall(from.X - 1, from.Y, from.Z, from.Map); if (northWall && westWall) { switch (from.Direction & Direction.Mask) { case Direction.North: case Direction.South: northWall = true; westWall = false; break; case Direction.East: case Direction.West: northWall = false; westWall = true; break; default: from.SendMessage("Turn to face the wall on which to hang this trophy."); return; } } int itemID = 0; if (northWall) { itemID = m_NorthID; } else if (westWall) { itemID = m_WestID; } else { from.SendLocalizedMessage(1042626); // The trophy must be placed next to a wall. } if (itemID > 0) { TrophyAddon trophy = new TrophyAddon(itemID, m_WestID, m_NorthID, m_DeedNumber, m_AddonNumber, m_Hunter, m_AnimalWeight, Hue); trophy.Movable = false; trophy.MoveToWorld(from.Location, from.Map); house.Addons.Add(trophy); Delete(); } } else { from.SendLocalizedMessage(502092); // You must be in your house to do this. } } else { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } }
public override void OnDoubleClick( Mobile from ) { if ( IsChildOf( from.Backpack ) ) { BaseHouse house = BaseHouse.FindHouseAt( from ); if ( house != null && house.IsCoOwner( from ) ) { bool northWall = BaseAddon.IsWall( from.X, from.Y - 1, from.Z, from.Map ); bool westWall = BaseAddon.IsWall( from.X - 1, from.Y, from.Z, from.Map ); if ( northWall && westWall ) { switch ( from.Direction & Direction.Mask ) { case Direction.North: case Direction.South: northWall = true; westWall = false; break; case Direction.East: case Direction.West: northWall = false; westWall = true; break; default: from.SendMessage( "Turn to face the wall on which to hang this trophy." ); return; } } int itemID = 0; if ( northWall ) itemID = m_NorthID; else if ( westWall ) itemID = m_WestID; else from.SendLocalizedMessage( 1042626 ); // The trophy must be placed next to a wall. if ( itemID > 0 ) { TrophyAddon trophy = new TrophyAddon( itemID, m_WestID, m_NorthID, m_DeedNumber, m_AddonNumber, m_Hunter, m_AnimalWeight, Hue ); trophy.Movable = false; trophy.MoveToWorld( from.Location, from.Map ); house.Addons.Add( trophy ); Delete(); } } else from.SendLocalizedMessage( 502092 ); // You must be in your house to do this. } else from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it. }