Example #1
0
        public static bool CheckHit(Mobile attacker, Mobile defender, Item weapon)
        {
            SplinteringWeaponContext context = (SplinteringWeaponContext)PropertyEffect.GetContext(attacker, EffectsType.Splintering);

            if (context == null)
            {
                new SplinteringWeaponContext(attacker, defender, weapon);
                return(true);
            }

            return(false);
        }
Example #2
0
        public static bool CheckHit(Mobile attacker, Mobile defender, WeaponAbility ability, Item weapon)
        {
            if (defender == null || (Core.EJ && (ability == WeaponAbility.Disarm || ability == WeaponAbility.InfectiousStrike || SkillMasterySpell.HasSpell(attacker, typeof(SkillMasterySpell)))))
            {
                return(false);
            }

            SplinteringWeaponContext context = PropertyEffect.GetContext <SplinteringWeaponContext>(attacker, defender, EffectsType.Splintering);

            if (context == null)
            {
                new SplinteringWeaponContext(attacker, defender, weapon);
                return(true);
            }

            return(false);
        }
Example #3
0
        public static bool CheckHit(Mobile attacker, Mobile defender, WeaponAbility ability, Item weapon)
        {
            if (defender == null || ability == WeaponAbility.Disarm || ability == WeaponAbility.InfectiousStrike || SkillMasterySpell.HasSpell(attacker, typeof(SkillMasterySpell)) || VictimIsUnderEffects <SplinteringWeaponContext>(defender))
            {
                return(false);
            }

            SplinteringWeaponContext context = GetContext <SplinteringWeaponContext>(attacker, defender);

            if (context == null)
            {
                AddEffects(new SplinteringWeaponContext(attacker, defender, weapon));
                return(true);
            }

            return(false);
        }
Example #4
0
        public void CheckPoisonOrBleed()
        {
            bool bleeding = BleedAttack.IsBleeding(m_Patient) || SplinteringWeaponContext.IsBleeding(m_Patient);
            bool poisoned = m_Patient.Poisoned;

            if (bleeding || poisoned)
            {
                double healing = m_Healer.Skills[SkillName.Healing].Value;
                double anatomy = m_Healer.Skills[SkillName.Anatomy].Value;
                double chance  = ((healing + anatomy) - 120) * 25;

                if (poisoned)
                {
                    chance /= m_Patient.Poison.RealLevel * 20;
                }
                else
                {
                    chance /= 3 * 20;
                }

                if (chance >= Utility.Random(100))
                {
                    m_HealedPoisonOrBleed = poisoned ? m_Patient.Poison.RealLevel : 3;

                    if (poisoned && m_Patient.CurePoison(m_Healer))
                    {
                        m_Patient.SendLocalizedMessage(1010059); // You have been cured of all poisons.
                    }
                    else
                    {
                        if (BleedAttack.IsBleeding(m_Patient))
                        {
                            BleedAttack.EndBleed(m_Patient, false);
                        }
                        else
                        {
                            SplinteringWeaponContext.EndBleeding(m_Patient, false);
                        }

                        m_Patient.SendLocalizedMessage(1060088); // You bind the wound and stop the bleeding
                        m_Patient.SendLocalizedMessage(1060167); // The bleeding wounds have healed, you are no longer bleeding!
                    }
                }
            }
        }
Example #5
0
        public static BandageContext BeginHeal(Mobile healer, Mobile patient, bool enhanced) // TODO: Implement Pub 71 healing changes
        {
            bool isDeadPet = (patient is BaseCreature && ((BaseCreature)patient).IsDeadPet);

            if (patient is IRepairableMobile)
            {
                healer.SendLocalizedMessage(500970); // Bandages cannot be used on that.
            }
            else if (patient is BaseCreature && ((BaseCreature)patient).IsAnimatedDead)
            {
                healer.SendLocalizedMessage(500951); // You cannot heal that.
            }
            else if (!patient.Poisoned && patient.Hits == patient.HitsMax && !BleedAttack.IsBleeding(patient) && !SplinteringWeaponContext.IsBleeding(patient) && !isDeadPet)
            {
                healer.SendLocalizedMessage(500955); // That being is not damaged!
            }
            else if (!patient.Alive && (patient.Map == null || !patient.Map.CanFit(patient.Location, 16, false, false)))
            {
                healer.SendLocalizedMessage(501042); // Target cannot be resurrected at that location.
            }
            else if (healer.CanBeBeneficial(patient, true, true))
            {
                healer.DoBeneficial(patient);

                bool onSelf = (healer == patient);
                int  dex    = healer.Dex;

                double seconds;
                double resDelay = (patient.Alive ? 0.0 : 5.0);

                if (onSelf)
                {
                    if (Core.AOS)
                    {
                        seconds = Math.Min(8, Math.Ceiling(11.0 - healer.Dex / 20));
                        seconds = Math.Max(seconds, 4);
                    }
                    else
                    {
                        seconds = 9.4 + (0.6 * ((double)(120 - dex) / 10));
                    }
                }
                else
                {
                    if (Core.AOS && GetPrimarySkill(patient) == SkillName.Veterinary)
                    {
                        seconds = 2.0;
                    }
                    else if (Core.AOS)
                    {
                        seconds = Math.Ceiling((double)4 - healer.Dex / 60);
                        seconds = Math.Max(seconds, 2);
                    }
                    else
                    {
                        if (dex >= 100)
                        {
                            seconds = 3.0 + resDelay;
                        }
                        else if (dex >= 40)
                        {
                            seconds = 4.0 + resDelay;
                        }
                        else
                        {
                            seconds = 5.0 + resDelay;
                        }
                    }
                }

                BandageContext context = GetContext(healer);

                if (context != null)
                {
                    context.StopHeal();
                }

                if (patient is PlayerMobile)
                {
                    BuffInfo.AddBuff(healer, new BuffInfo(BuffIcon.Healing, 1002082, 1151400, TimeSpan.FromSeconds(seconds), healer, String.Format("{0}", patient.Name)));
                }
                else
                {
                    BuffInfo.AddBuff(healer, new BuffInfo(BuffIcon.Veterinary, 1002167, 1151400, TimeSpan.FromSeconds(seconds), healer, String.Format("{0}", patient.Name)));
                }

                seconds *= 1000;

                context = new BandageContext(healer, patient, TimeSpan.FromMilliseconds(seconds), enhanced);

                m_Table[healer] = context;

                if (!onSelf)
                {
                    patient.SendLocalizedMessage(1008078, false, healer.Name); //  : Attempting to heal you.
                }

                healer.SendLocalizedMessage(500956); // You begin applying the bandages.
                return(context);
            }

            return(null);
        }
Example #6
0
        public void EndHeal()
        {
            StopHeal();

            int  healerNumber = -1, patientNumber = -1;
            bool playSound   = true;
            bool checkSkills = false;

            SkillName primarySkill   = GetPrimarySkill(m_Patient);
            SkillName secondarySkill = GetSecondarySkill(m_Patient);

            BaseCreature petPatient = m_Patient as BaseCreature;

            if (!m_Healer.Alive)
            {
                healerNumber  = 500962; // You were unable to finish your work before you died.
                patientNumber = -1;
                playSound     = false;
            }
            else if (!m_Healer.InRange(m_Patient, Bandage.Range))
            {
                healerNumber  = 500963; // You did not stay close enough to heal your target.
                patientNumber = -1;
                playSound     = false;
            }
            else if (!m_Patient.Alive || (petPatient != null && petPatient.IsDeadPet))
            {
                double healing = m_Healer.Skills[primarySkill].Value;
                double anatomy = m_Healer.Skills[secondarySkill].Value;
                double chance  = ((healing - 68.0) / 50.0) - (m_Slips * 0.02);

                if (((checkSkills = (healing >= 80.0 && anatomy >= 80.0)) && chance > Utility.RandomDouble()) ||
                    (Core.SE && petPatient is FactionWarHorse && petPatient.ControlMaster == m_Healer))
                //TODO: Dbl check doesn't check for faction of the horse here?
                {
                    if (m_Patient.Map == null || !m_Patient.Map.CanFit(m_Patient.Location, 16, false, false))
                    {
                        healerNumber  = 501042; // Target can not be resurrected at that location.
                        patientNumber = 502391; // Thou can not be resurrected there!
                    }
                    else if (m_Patient.Region != null && m_Patient.Region.IsPartOf("Khaldun"))
                    {
                        healerNumber  = 1010395; // The veil of death in this area is too strong and resists thy efforts to restore life.
                        patientNumber = -1;
                    }
                    else
                    {
                        healerNumber  = 500965; // You are able to resurrect your patient.
                        patientNumber = -1;

                        m_Patient.PlaySound(0x214);
                        m_Patient.FixedEffect(0x376A, 10, 16);

                        if (petPatient != null && petPatient.IsDeadPet)
                        {
                            Mobile master = petPatient.ControlMaster;

                            if (master != null && m_Healer == master)
                            {
                                petPatient.ResurrectPet();

                                for (int i = 0; i < petPatient.Skills.Length; ++i)
                                {
                                    petPatient.Skills[i].Base -= 0.1;
                                }
                            }
                            else if (master != null && master.InRange(petPatient, 3))
                            {
                                healerNumber = 503255; // You are able to resurrect the creature.

                                master.CloseGump(typeof(PetResurrectGump));
                                master.SendGump(new PetResurrectGump(m_Healer, petPatient));
                            }
                            else
                            {
                                bool found = false;

                                var friends = petPatient.Friends;

                                for (int i = 0; friends != null && i < friends.Count; ++i)
                                {
                                    Mobile friend = friends[i];

                                    if (friend.InRange(petPatient, 3))
                                    {
                                        healerNumber = 503255; // You are able to resurrect the creature.

                                        friend.CloseGump(typeof(PetResurrectGump));
                                        friend.SendGump(new PetResurrectGump(m_Healer, petPatient));

                                        found = true;
                                        break;
                                    }
                                }

                                if (!found)
                                {
                                    healerNumber = 1049670; // The pet's owner must be nearby to attempt resurrection.
                                }
                            }
                        }
                        else
                        {
                            m_Patient.CloseGump(typeof(ResurrectGump));
                            m_Patient.SendGump(new ResurrectGump(m_Patient, m_Healer));
                        }
                    }
                }
                else
                {
                    if (petPatient != null && petPatient.IsDeadPet)
                    {
                        healerNumber = 503256; // You fail to resurrect the creature.
                    }
                    else
                    {
                        healerNumber = 500966; // You are unable to resurrect your patient.
                    }

                    patientNumber = -1;
                }
            }
            else if (m_Patient.Poisoned)
            {
                m_Healer.SendLocalizedMessage(500969); // You finish applying the bandages.

                double healing = m_Healer.Skills[primarySkill].Value;
                double anatomy = m_Healer.Skills[secondarySkill].Value;
                double chance  = ((healing - 30.0) / 50.0) - (m_Patient.Poison.RealLevel * 0.1) - (m_Slips * 0.02);

                if ((checkSkills = (healing >= 60.0 && anatomy >= 60.0)) && chance > Utility.RandomDouble())
                {
                    if (m_Patient.CurePoison(m_Healer))
                    {
                        healerNumber  = (m_Healer == m_Patient) ? -1 : 1010058; // You have cured the target of all poisons.
                        patientNumber = 1010059;                                // You have been cured of all poisons.
                    }
                    else
                    {
                        healerNumber  = -1;
                        patientNumber = -1;
                    }
                }
                else
                {
                    healerNumber  = 1010060; // You have failed to cure your target!
                    patientNumber = -1;
                }
            }
            else if (BleedAttack.IsBleeding(m_Patient))
            {
                healerNumber  = 1060088; // You bind the wound and stop the bleeding
                patientNumber = 1060167; // The bleeding wounds have healed, you are no longer bleeding!

                BleedAttack.EndBleed(m_Patient, false);
            }
            else if (SplinteringWeaponContext.IsBleeding(m_Patient))
            {
                healerNumber  = 1060088; // You bind the wound and stop the bleeding
                patientNumber = 1060167; // The bleeding wounds have healed, you are no longer bleeding!

                SplinteringWeaponContext.EndBleeding(m_Patient);
            }
            else if (MortalStrike.IsWounded(m_Patient))
            {
                healerNumber  = (m_Healer == m_Patient ? 1005000 : 1010398);
                patientNumber = -1;
                playSound     = false;
            }
            else if (m_Patient.Hits == m_Patient.HitsMax)
            {
                healerNumber  = 500967; // You heal what little damage your patient had.
                patientNumber = -1;
            }
            else
            {
                checkSkills   = true;
                patientNumber = -1;

                double healing = m_Healer.Skills[primarySkill].Value;
                double anatomy = m_Healer.Skills[secondarySkill].Value;
                double chance  = ((healing + 10.0) / 100.0) - (m_Slips * 0.02);

                #region Heritage Items
                healing += EnhancedBandage.HealingBonus;
                #endregion

                #region Exodus Items
                Item item = m_Healer.FindItemOnLayer(Layer.TwoHanded);

                if (item is Asclepius || item is GargishAsclepius)
                {
                    healing += 15;
                }
                #endregion

                if (chance > Utility.RandomDouble())
                {
                    healerNumber = 500969; // You finish applying the bandages.

                    double min, max;

                    if (Core.AOS)
                    {
                        min = (anatomy / 8.0) + (healing / 5.0) + 4.0;
                        max = (anatomy / 6.0) + (healing / 2.5) + 4.0;
                    }
                    else
                    {
                        min = (anatomy / 5.0) + (healing / 5.0) + 3.0;
                        max = (anatomy / 5.0) + (healing / 2.0) + 10.0;
                    }

                    double toHeal = min + (Utility.RandomDouble() * (max - min));

                    if (m_Patient.Body.IsMonster || m_Patient.Body.IsAnimal)
                    {
                        toHeal += m_Patient.HitsMax / 100;
                    }

                    if (Core.AOS)
                    {
                        toHeal -= toHeal * m_Slips * 0.35; // TODO: Verify algorithm
                    }
                    else
                    {
                        toHeal -= m_Slips * 4;
                    }

                    #region City Loyalty
                    if (Server.Engines.CityLoyalty.CityLoyaltySystem.HasTradeDeal(m_Healer, Server.Engines.CityLoyalty.TradeDeal.GuildOfHealers))
                    {
                        toHeal += (int)Math.Ceiling(toHeal * 0.05);
                    }
                    #endregion

                    if (m_HealedPoisonOrBleed > 0)
                    {
                        toHeal /= m_HealedPoisonOrBleed;
                    }

                    if (toHeal < 1)
                    {
                        toHeal       = 1;
                        healerNumber = 500968; // You apply the bandages, but they barely help.
                    }
                    else if (m_Patient != m_Healer && m_Patient is PlayerMobile && m_Healer is PlayerMobile)
                    {
                        SpiritualityVirtue.OnHeal(m_Healer, Math.Min((int)toHeal, m_Patient.HitsMax - m_Patient.Hits));
                    }

                    m_Patient.Heal((int)toHeal, m_Healer, false);
                }
                else
                {
                    healerNumber = 500968; // You apply the bandages, but they barely help.
                    playSound    = false;
                }
            }

            if (healerNumber != -1)
            {
                m_Healer.SendLocalizedMessage(healerNumber);
            }

            if (patientNumber != -1)
            {
                m_Patient.SendLocalizedMessage(patientNumber);
            }

            if (playSound)
            {
                m_Patient.PlaySound(0x57);
            }

            if (checkSkills)
            {
                m_Healer.CheckSkill(secondarySkill, 0.0, 120.0);
                m_Healer.CheckSkill(primarySkill, 0.0, 120.0);
            }

            if (m_Patient is PlayerMobile)
            {
                BuffInfo.RemoveBuff(m_Healer, BuffIcon.Healing);
            }
            else
            {
                BuffInfo.RemoveBuff(m_Healer, BuffIcon.Veterinary);
            }
        }
Example #7
0
        public static BandageContext BeginHeal(Mobile healer, Mobile patient, bool enhanced)         // TODO: Implement Pub 71 healing changes
        {
            bool isDeadPet = (patient is BaseCreature && ((BaseCreature)patient).IsDeadPet);

            if (patient is Golem)
            {
                healer.SendLocalizedMessage(500970);                 // Bandages cannot be used on that.
            }
            else if (patient is BaseCreature && ((BaseCreature)patient).IsAnimatedDead)
            {
                healer.SendLocalizedMessage(500951);                 // You cannot heal that.
            }
            else if (!patient.Poisoned && patient.Hits == patient.HitsMax && !BleedAttack.IsBleeding(patient) && !SplinteringWeaponContext.IsBleeding(patient) && !isDeadPet)
            {
                healer.SendLocalizedMessage(500955);                 // That being is not damaged!
            }
            else if (!patient.Alive && (patient.Map == null || !patient.Map.CanFit(patient.Location, 16, false, false)))
            {
                healer.SendLocalizedMessage(501042);                 // Target cannot be resurrected at that location.
            }
            else if (healer.CanBeBeneficial(patient, true, true))
            {
                healer.DoBeneficial(patient);

                bool onSelf = (healer == patient);
                int  dex    = healer.Dex;

                double seconds;
                double resDelay = (patient.Alive ? 0.0 : 5.0);

                if (onSelf)
                {
                    if (Core.AOS)
                    {
                        seconds = 5.0 + (0.5 * ((double)(120 - dex) / 10));                         // TODO: Verify algorithm

                        if (seconds > 8.0)
                        {
                            seconds = 8.0;
                        }
                    }
                    else
                    {
                        seconds = 9.4 + (0.6 * ((double)(120 - dex) / 10));
                    }
                }
                else
                {
                    if (Core.AOS && GetPrimarySkill(patient) == SkillName.Veterinary)
                    {
                        seconds = 2.0;
                    }
                    else if (Core.AOS)
                    {
                        if (dex < 204)
                        {
                            seconds = 3.2 - (Math.Sin((double)dex / 130) * 2.5) + resDelay;
                        }
                        else
                        {
                            seconds = 0.7 + resDelay;
                        }
                    }
                    else
                    {
                        if (dex >= 100)
                        {
                            seconds = 3.0 + resDelay;
                        }
                        else if (dex >= 40)
                        {
                            seconds = 4.0 + resDelay;
                        }
                        else
                        {
                            seconds = 5.0 + resDelay;
                        }
                    }
                }

                BandageContext context = GetContext(healer);

                if (context != null)
                {
                    context.StopHeal();
                }
                seconds *= 1000;

                context = new BandageContext(healer, patient, TimeSpan.FromMilliseconds(seconds), enhanced);

                m_Table[healer] = context;

                if (!onSelf)
                {
                    patient.SendLocalizedMessage(1008078, false, healer.Name);                     //  : Attempting to heal you.
                }

                healer.SendLocalizedMessage(500956);                 // You begin applying the bandages.
                return(context);
            }

            return(null);
        }