public override void OnDeath(Container c)
        {
            Item item = null;

            switch (Utility.Random(800))
            {
            case 0: c.DropItem(item = new Server.Items.GrayBrickFireplaceEastDeed()); break;

            case 1: c.DropItem(item = new Server.Items.GrayBrickFireplaceSouthDeed()); break;

            case 2: c.DropItem(item = new Server.Items.SandstoneFireplaceEastDeed()); break;

            case 3: c.DropItem(item = new Server.Items.SandstoneFireplaceSouthDeed()); break;

            case 4: c.DropItem(item = new Server.Items.StoneFireplaceEastDeed()); break;

            case 5: c.DropItem(item = new Server.Items.StoneFireplaceSouthDeed()); break;
            }
            base.OnDeath(c);
        }
		public override void OnDeath( Container c )
		{
			Item item = null;
			switch( Utility.Random(800) )
				{
           		case 0: c.DropItem( item = new Server.Items.GrayBrickFireplaceEastDeed() ); break;
			case 1: c.DropItem( item = new Server.Items.GrayBrickFireplaceSouthDeed() ); break;
			case 2: c.DropItem( item = new Server.Items.SandstoneFireplaceEastDeed() ); break;
			case 3: c.DropItem( item = new Server.Items.SandstoneFireplaceSouthDeed() ); break;
			case 4: c.DropItem( item = new Server.Items.StoneFireplaceEastDeed() ); break;
			case 5: c.DropItem( item = new Server.Items.StoneFireplaceSouthDeed() ); break;
			        }
			base.OnDeath( c );
		}