public SpawnTimer(RoseOfTrinsic rose, TimeSpan delay) : base(delay) { this.m_Rose = rose; this.Priority = TimerPriority.OneMinute; }
public SpawnTimer(RoseOfTrinsic rose, TimeSpan delay) : base(delay) { this.m_Rose = rose; this.Priority = TimerPriority.OneMinute; }
public SpawnTimer(RoseOfTrinsic rose, TimeSpan delay) : base(delay) { m_Rose = rose; }
public SpawnTimer( RoseOfTrinsic rose, TimeSpan delay ) : base(delay) { m_Rose = rose; }
public override void OnResponse( GameClient sender, RelayInfo info ) { Mobile from = sender.Mobile; if ( !m_Token.IsChildOf( from.Backpack ) ) return; Item reward = null; switch ( info.ButtonID ) { case 100: reward = new HearthOfHomeFireDeed(); break; case 101: reward = new HolySword(); break; case 102: reward = new LeggingsOfEmbers(); break; case 103: reward = new RoseOfTrinsic(); break; case 104: reward = new SamuraiHelm(); break; case 105: reward = new ShaminoCrossbow(); break; case 106: reward = new TapestryOfSosaria(); break; } if ( reward != null ) { if ( !from.AddToBackpack( reward ) ) { if ( from.BankBox != null ) from.BankBox.DropItem( reward ); } if ( m_Token != null ) m_Token.Delete(); } }