public override void OnResponse(NetState sender, RelayInfo info) { if (m_Deed.Deleted) { return; } Item newHair = null; switch (info.ButtonID) { case 0: return; case 2: newHair = new ShortHair(); break; case 3: newHair = new LongHair(); break; case 4: newHair = new PonyTail(); break; case 5: newHair = new Mohawk(); break; case 6: newHair = new PageboyHair(); break; case 7: newHair = new ReceedingHair(); break; case 8: newHair = new TwoPigTails(); break; case 9: newHair = new KrisnaHair(); break; } if (m_From is PlayerMobile) { PlayerMobile pm = (PlayerMobile)m_From; pm.SetHairMods(-1, -1); // clear any hairmods (disguise kit, incognito) } Item oldHair = m_From.FindItemOnLayer(Layer.Hair); if (oldHair != null) { oldHair.Delete(); } if (newHair != null) { if (oldHair != null) { newHair.Hue = oldHair.Hue; } m_From.AddItem(newHair); } m_Deed.Delete(); }
public static void AddHair( Mobile m, int itemID, int hue ) { Item item; switch ( itemID & 0x3FFF ) { case 0x2044: item = new Mohawk( hue ); break; case 0x2045: item = new PageboyHair( hue ); break; case 0x2046: item = new BunsHair( hue ); break; case 0x2047: item = new Afro( hue ); break; case 0x2048: item = new ReceedingHair( hue ); break; case 0x2049: item = new TwoPigTails( hue ); break; case 0x204A: item = new KrisnaHair( hue ); break; case 0x203B: item = new ShortHair( hue ); break; case 0x203C: item = new LongHair( hue ); break; case 0x203D: item = new PonyTail( hue ); break; default: return; } m.AddItem( item ); }
public override void OnResponse( NetState sender, RelayInfo info ) { if ( m_Deed.Deleted ) return; Item newHair = null; switch ( info.ButtonID ) { case 0: return; case 2: newHair = new ShortHair(); break; case 3: newHair = new LongHair(); break; case 4: newHair = new PonyTail(); break; case 5: newHair = new Mohawk(); break; case 6: newHair = new PageboyHair(); break; case 7: newHair = new ReceedingHair(); break; case 8: newHair = new TwoPigTails(); break; case 9: newHair = new KrisnaHair(); break; } if ( m_From is PlayerMobile ) { PlayerMobile pm = (PlayerMobile)m_From; pm.SetHairMods( -1, -1 ); // clear any hairmods (disguise kit, incognito) } Item oldHair = m_From.FindItemOnLayer( Layer.Hair ); if ( oldHair != null ) oldHair.Delete(); if ( newHair != null ) { if ( oldHair != null ) newHair.Hue = oldHair.Hue; m_From.AddItem( newHair ); } m_Deed.Delete(); }
public virtual Item AddRandomHair() { Item hair = null; switch ( Utility.Random( 8 ) ) { case 0: AddItem( hair = new Afro() ); break; case 1: AddItem( hair = new KrisnaHair() ); break; case 2: AddItem( hair = new PageboyHair() ); break; case 3: AddItem( hair = new PonyTail() ); break; case 4: AddItem( hair = new ReceedingHair() ); break; case 5: AddItem( hair = new TwoPigTails() ); break; case 6: AddItem( hair = new ShortHair() ); break; case 7: AddItem( hair = new LongHair() ); break; } return hair; }
public LordGuardian() : base(AIType.AI_Hybrid, FightMode.All | FightMode.Weakest, 10, 1, 0.15, 0.25) { BardImmune = true; FightStyle = FightStyle.Melee | FightStyle.Magic | FightStyle.Smart | FightStyle.Bless | FightStyle.Curse; UsesHumanWeapons = false; UsesBandages = true; UsesPotions = true; CanRun = true; CanReveal = true; // magic and smart SpeechHue = Utility.RandomDyedHue(); Name = "Lord Guardian"; Female = false; Body = 0x190; Hue = 0x83F4; IOBAlignment = IOBAlignment.Council; ControlSlots = 6; PackItem(new Bandage(Utility.RandomMinMax(1, 15))); BloodDrenchedBandana bandana = new BloodDrenchedBandana(); bandana.LootType = LootType.Newbied; AddItem( bandana ); Kilt kilt = new Kilt( 0x1 ); //black kilt if ( Utility.RandomDouble() <= 0.93 ) kilt.LootType = LootType.Newbied; AddItem( kilt ); Sandals sandals = new Sandals( 0x66C ); if ( Utility.RandomDouble() <= 0.93 ) sandals.LootType = LootType.Newbied; AddItem( sandals ); SilverRing ring = new SilverRing(); ring.Name = "To my darling Adam"; if ( Utility.RandomDouble() < 0.95 ) ring.LootType = LootType.Newbied; AddItem( ring ); ChainChest tunic = new ChainChest(); tunic.Resource = CraftResource.Gold; AddItem( tunic ); ChainLegs legs = new ChainLegs(); legs.Resource = CraftResource.Gold; AddItem( legs ); RingmailArms arms = new RingmailArms(); arms.Resource = CraftResource.Gold; AddItem( arms ); GuardianKatana sword = new GuardianKatana(); sword.Quality = WeaponQuality.Exceptional; sword.LootType = LootType.Newbied; if ( Utility.RandomBool() ) sword.Poison = Poison.Deadly; else sword.Poison = Poison.Greater; sword.PoisonCharges = 30; AddItem( sword ); PonyTail hair = new PonyTail(); hair.Hue = 0x1BC; hair.Layer = Layer.Hair; hair.Movable = false; AddItem( hair ); SetStr( 375, 400 ); SetDex( 100, 125 ); SetInt( 150, 175 ); SetDamage( 8, 10 ); SetSkill(SkillName.EvalInt, 100.0, 110.0); SetSkill(SkillName.Magery, 100.0, 110.0); SetSkill( SkillName.Swords, 100.0, 125.0 ); SetSkill( SkillName.Tactics, 100.0, 125.0 ); SetSkill( SkillName.Anatomy, 100.0, 125.0 ); SetSkill( SkillName.Poisoning, 60.0, 82.5 ); SetSkill( SkillName.MagicResist, 83.5, 92.5 ); Fame = 5000; Karma = -5000; VirtualArmor = 40; m_NextSpeechTime = DateTime.Now; PackItem(new Bandage(Utility.RandomMinMax(VirtualArmor, VirtualArmor * 2))); PackStrongPotions(6, 12); PackItem(new Pouch()); }