public Talon5() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Title = "Deciever of Nations"; Name = "Talon"; Body = 318; Hue = 1152; SetStr(700, 800); SetDex(291, 315); SetInt(600, 720); SetHits(3320, 3725); SetDamage(12, 15); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 0, 1); SetResistance(ResistanceType.Fire, 0, 1); SetResistance(ResistanceType.Poison, 0, 1); SetResistance(ResistanceType.Energy, 0, 1); SetSkill(SkillName.EvalInt, 85.0, 100.0); SetSkill(SkillName.Tactics, 75.1, 100.0); SetSkill(SkillName.MagicResist, 75.0, 97.5); SetSkill(SkillName.Wrestling, 20.2, 60.0); SetSkill(SkillName.Meditation, 120.0); SetSkill(SkillName.Focus, 120.0); SetSkill(SkillName.Magery, 140.0, 170.0); Fame = 2500; Karma = -2500; VirtualArmor = 55; ME me = new ME(); me.Hue = 1154; me.Movable = false; AddItem(me); m_Timer = new TeleportTimer(this); m_Timer.Start(); }
public TheGargoyle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Title = "the Destroyer"; Name = ( "Secnor" ); BodyValue = 755; Hue = 1109; SetStr( 700, 800 ); SetDex( 291, 315 ); SetInt( 600, 720 ); SetHits( 3520, 3725 ); SetDamage( 15, 18 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 0, 1 ); SetResistance( ResistanceType.Fire, 0, 1 ); SetResistance( ResistanceType.Poison, 0, 1 ); SetResistance( ResistanceType.Energy, 0, 1 ); SetSkill( SkillName.EvalInt, 85.0, 100.0 ); SetSkill( SkillName.Tactics, 75.1, 100.0 ); SetSkill( SkillName.MagicResist, 75.0, 97.5 ); SetSkill( SkillName.Wrestling, 120.2, 160.0 ); SetSkill( SkillName.Meditation, 120.0); SetSkill( SkillName.Focus, 120.0); SetSkill( SkillName.Magery, 90.0, 95.0 ); Fame = 2500; Karma = -2500; VirtualArmor = 55; ME me = new ME(); me.Hue = 1154; me.Movable = false; AddItem(me); }
public KeyHolder() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Title = "the Key Holder"; Name = ( "Lilith" ); Body = 40; Hue = 1530; SetStr( 900, 1100 ); SetDex( 291, 315 ); SetInt( 600, 720 ); SetHits( 3520, 4725 ); SetDamage( 7, 8 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 0, 1 ); SetResistance( ResistanceType.Fire, 0, 1 ); SetResistance( ResistanceType.Poison, 0, 1 ); SetResistance( ResistanceType.Energy, 0, 1 ); SetSkill( SkillName.EvalInt, 85.0, 100.0 ); SetSkill( SkillName.Tactics, 75.1, 100.0 ); SetSkill( SkillName.MagicResist, 75.0, 97.5 ); SetSkill( SkillName.Wrestling, 20.2, 60.0 ); SetSkill( SkillName.Meditation, 120.0); SetSkill( SkillName.Focus, 120.0); SetSkill( SkillName.Magery, 140.0, 150.0 ); Fame = 2500; Karma = -2500; VirtualArmor = 50; ME me = new ME(); me.Hue = 1154; me.Movable = false; AddItem(me); }
public Mordrid() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = ("Mordrid"); Body = 184; Hue = 0; SetStr(800, 950); SetDex(91, 115); SetInt(300, 320); SetHits(2820, 3225); SetDamage(20, 22); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 0, 1); SetResistance(ResistanceType.Fire, 0, 1); SetResistance(ResistanceType.Poison, 0, 1); SetResistance(ResistanceType.Energy, 0, 1); SetResistance(ResistanceType.Cold, 0, 1); SetSkill(SkillName.EvalInt, 135.0, 100.0); SetSkill(SkillName.Tactics, 125.0, 130.0); SetSkill(SkillName.MagicResist, 75.0, 97.5); SetSkill(SkillName.Wrestling, 120.0, 135.0); SetSkill(SkillName.Meditation, 120.0); SetSkill(SkillName.Focus, 120.0); SetSkill(SkillName.Magery, 160.0, 180); Fame = 2500; Karma = -2500; VirtualArmor = 70; int hairHue = 0; switch (Utility.Random(1)) { case 0: AddItem(new LongHair(hairHue)); break; } AddItem(new Server.Items.HoodedShroudOfShadows(1109)); AddItem(new Server.Items.Sandals(1157)); AddItem(new Server.Items.FurCape(1109)); GoldNecklace goldnecklace = new GoldNecklace(); goldnecklace.Hue = 1157; goldnecklace.Movable = false; AddItem(goldnecklace); GoldRing goldring = new GoldRing(); goldring.Hue = 1157; goldring.Movable = false; AddItem(goldring); Backpack backpack = new Backpack(); backpack.Hue = 1109; backpack.Movable = false; AddItem(backpack); ME me = new ME(); me.Hue = 1154; me.Movable = false; AddItem(me); }
public Talon3() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Title = "Student of the arts"; Name = "Talon"; Body = 400; Hue = 33770; SetStr(500, 600); SetDex(291, 315); SetInt(600, 720); SetHits(920, 1125); SetDamage(6, 8); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 0, 1); SetResistance(ResistanceType.Fire, 0, 1); SetResistance(ResistanceType.Poison, 0, 1); SetResistance(ResistanceType.Energy, 0, 1); SetSkill(SkillName.EvalInt, 85.0, 100.0); SetSkill(SkillName.Tactics, 75.1, 100.0); SetSkill(SkillName.MagicResist, 75.0, 97.5); SetSkill(SkillName.Wrestling, 20.2, 60.0); SetSkill(SkillName.Meditation, 120.0); SetSkill(SkillName.Focus, 120.0); SetSkill(SkillName.Magery, 90.0, 100.0); Fame = 2500; Karma = -2500; VirtualArmor = 50; ME me = new ME(); me.Hue = 1154; me.Movable = false; AddItem(me); int hairHue = 0; switch (Utility.Random(1)) { case 0: AddItem(new LongHair(hairHue)); break; } switch (Utility.Random(1)) { case 0: AddItem(new ShortBeard(hairHue)); break; } AddItem(new Server.Items.HoodedShroudOfShadows(0)); AddItem(new Server.Items.Sandals(0)); GoldNecklace goldnecklace = new GoldNecklace(); goldnecklace.Hue = 0; goldnecklace.Movable = false; AddItem(goldnecklace); GoldRing goldring = new GoldRing(); goldring.Hue = 0; goldring.Movable = false; AddItem(goldring); Backpack backpack = new Backpack(); backpack.Hue = 1150; backpack.Movable = false; AddItem(backpack); }