Inheritance: BaseCurePotion
Example #1
0
        public override void OnDoubleClick(Mobile from)
        {
            if (!IsChildOf(from.Backpack))
            {
                from.SendMessage("This must be in your backpack to use.");
                return;
            }
            else
            {
                Item item = new Bandage(); item.Amount = Utility.RandomMinMax(5, 30); from.AddToBackpack(item);

                if (Utility.RandomMinMax(1, 2) == 1)
                {
                    item = new LesserHealPotion(); Server.Items.BasePotion.MakePillBottle(item); item.Amount = Utility.RandomMinMax(1, 10); from.AddToBackpack(item);
                }
                if (Utility.RandomMinMax(1, 2) == 1)
                {
                    item = new LesserCurePotion(); Server.Items.BasePotion.MakePillBottle(item); item.Amount = Utility.RandomMinMax(1, 10); from.AddToBackpack(item);
                }
                if (Utility.RandomMinMax(1, 2) == 1)
                {
                    item = new LesserRejuvenatePotion(); Server.Items.BasePotion.MakePillBottle(item); item.Amount = Utility.RandomMinMax(1, 10); from.AddToBackpack(item);
                }

                if (Utility.RandomMinMax(1, 4) == 1)
                {
                    item = new HealPotion(); Server.Items.BasePotion.MakePillBottle(item); item.Amount = Utility.RandomMinMax(1, 5); from.AddToBackpack(item);
                }
                if (Utility.RandomMinMax(1, 4) == 1)
                {
                    item = new CurePotion(); Server.Items.BasePotion.MakePillBottle(item); item.Amount = Utility.RandomMinMax(1, 5); from.AddToBackpack(item);
                }
                if (Utility.RandomMinMax(1, 4) == 1)
                {
                    item = new RefreshPotion(); Server.Items.BasePotion.MakePillBottle(item); item.Amount = Utility.RandomMinMax(1, 5); from.AddToBackpack(item);
                }
                if (Utility.RandomMinMax(1, 4) == 1)
                {
                    item = new RejuvenatePotion(); Server.Items.BasePotion.MakePillBottle(item); item.Amount = Utility.RandomMinMax(1, 5); from.AddToBackpack(item);
                }

                if (Utility.RandomMinMax(1, 10) == 1)
                {
                    item = new TotalRefreshPotion(); Server.Items.BasePotion.MakePillBottle(item); item.Amount = Utility.RandomMinMax(1, 3); from.AddToBackpack(item);
                }
                if (Utility.RandomMinMax(1, 10) == 1)
                {
                    item = new GreaterCurePotion(); Server.Items.BasePotion.MakePillBottle(item); item.Amount = Utility.RandomMinMax(1, 3); from.AddToBackpack(item);
                }
                if (Utility.RandomMinMax(1, 10) == 1)
                {
                    item = new GreaterHealPotion(); Server.Items.BasePotion.MakePillBottle(item); item.Amount = Utility.RandomMinMax(1, 3); from.AddToBackpack(item);
                }
                if (Utility.RandomMinMax(1, 10) == 1)
                {
                    item = new GreaterRejuvenatePotion(); Server.Items.BasePotion.MakePillBottle(item); item.Amount = Utility.RandomMinMax(1, 3); from.AddToBackpack(item);
                }

                from.PrivateOverheadMessage(MessageType.Regular, 0x14C, false, "You dump the contents out into your pack.", from.NetState);
                this.Delete();
            }
        }
        public static void CreateItem(ItemInfo info, Mobile m)
        {
            if (m == null)
                return;

            Item item = null;
            BaseCreature bc = null;
            switch (info.IncrID)
            {
                case 0: item = new BlackPearl(999); break;
                case 1: item = new Bloodmoss(999); break;
                case 2: item = new MandrakeRoot(999); break;
                case 3: item = new Garlic(999); break;
                case 4: item = new Ginseng(999); break;
                case 5: item = new Nightshade(999); break;
                case 6: item = new SpidersSilk(999); break;
                case 7: item = new SulfurousAsh(999); break;
                case 8: item = new Bag();
                        ((Bag)item).DropItem( new BlackPearl(100) );
                        ((Bag)item).DropItem( new Bloodmoss(100) );
                        ((Bag)item).DropItem( new MandrakeRoot(100) );
                        ((Bag)item).DropItem( new Garlic(100) );
                        ((Bag)item).DropItem( new Ginseng(100) );
                        ((Bag)item).DropItem( new Nightshade(100) );
                        ((Bag)item).DropItem( new SpidersSilk(100) );
                        ((Bag)item).DropItem( new SulfurousAsh(100) );
                        break;
                case 9: item = new BatWing(999); break;
                case 10: item = new GraveDust(999); break;
                case 11: item = new DaemonBlood(999); break;
                case 12: item = new NoxCrystal(999); break;
                case 13: item = new PigIron(999); break;
                case 14: item = new Bag();
                        ((Bag)item).DropItem( new BatWing(100) );
                        ((Bag)item).DropItem( new GraveDust(100) );
                        ((Bag)item).DropItem( new DaemonBlood(100) );
                        ((Bag)item).DropItem( new NoxCrystal(100) );
                        ((Bag)item).DropItem( new PigIron(100) );
                        break;
                case 15: for (int i=0; i < 2; i++) //The last potion is dropped later
                        {
                            item = new RefreshPotion();
                            m.AddToBackpack(item);
                        }
                        item = new RefreshPotion();
                        break;
                case 16: for (int i=0; i < 2; i++) //The last potion is dropped later
                        {
                            item = new RefreshPotion();
                            m.AddToBackpack(item);
                        }
                        item = new LesserCurePotion();
                        break;
                case 17: for (int i=0; i < 2; i++) //The last potion is dropped later
                        {
                            item = new RefreshPotion();
                            m.AddToBackpack(item);
                        }
                        item = new LesserHealPotion();
                        break;
                case 18: for (int i=0; i < 2; i++) //The last potion is dropped later
                        {
                            item = new RefreshPotion();
                            m.AddToBackpack(item);
                        }
                        item = new NightSightPotion();
                        break;
                case 19: item = new Bandage(50); break;
                case 20: item = new Bandage(200); break;
                case 21: item = new Bandage(1000); break;
                case 22: item = new Arrow(100); break;
                case 23: item = new Arrow(1000); break;
                case 24: item = new Bolt(100); break;
                case 25: item = new Bolt(1000); break;
                case 26: bc = new Horse(); break;
                case 27: bc = new PackLlama(); break;
                case 28: item = new Club();
                        BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, Utility.RandomMinMax(1, 4), 40, 80);
                        break;
                case 29: item = new WarFork();
                        BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, Utility.RandomMinMax(1, 4), 40, 80);
                        break;
                case 30: item = new Katana();
                        BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, Utility.RandomMinMax(1, 4), 40, 80);
                        break;
                case 31: item = new Bow();
                        BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, Utility.RandomMinMax(1, 4), 40, 80);
                        break;
                case 32: item = new MetalKiteShield();
                        BaseRunicTool.ApplyAttributesTo((BaseShield)item, Utility.RandomMinMax(1, 4), 40, 80);
                        break;
                case 33: item = new WoodenShield();
                        BaseRunicTool.ApplyAttributesTo((BaseShield)item, Utility.RandomMinMax(1, 4), 40, 80);
                        break;
                case 34: item = new LeatherChest();
                        BaseRunicTool.ApplyAttributesTo((BaseArmor)item, Utility.RandomMinMax(1, 4), 40, 80);
                        break;
                case 35: item = new LeatherGloves();
                        BaseRunicTool.ApplyAttributesTo((BaseArmor)item, Utility.RandomMinMax(1, 4), 40, 80);
                        break;
                case 36: item = new LeatherGorget();
                        BaseRunicTool.ApplyAttributesTo((BaseArmor)item, Utility.RandomMinMax(1, 4), 40, 80);
                        break;
                case 37: item = new LeatherLegs();
                        BaseRunicTool.ApplyAttributesTo((BaseArmor)item, Utility.RandomMinMax(1, 4), 40, 80);
                        break;
                case 38: item = new LeatherCap();
                        BaseRunicTool.ApplyAttributesTo((BaseArmor)item, Utility.RandomMinMax(1, 4), 40, 80);
                        break;
                case 39: item = new LeatherArms();
                        BaseRunicTool.ApplyAttributesTo((BaseArmor)item, Utility.RandomMinMax(1, 4), 40, 80);
                        break;
                case 40: item = new Gold(300); break;
                case 41: item = new Gold(3000); break;
                case 42: item = new Server.Engines.BulkOrders.BulkOrderBook(); break;
                case 43: item = new Drums();
                        ((BaseInstrument)item).Quality = InstrumentQuality.Exceptional;
                        break;
                case 44: item = new TambourineTassel();
                        ((BaseInstrument)item).Quality = InstrumentQuality.Exceptional;
                        break;
                case 45: item = new Server.Multis.SmallDragonBoatDeed(); break;
                case 46: item = new Server.Multis.LargeDragonBoatDeed(); break;
            }

            if (item != null)
            {
                m.AddToBackpack(item);
                m.SendMessage("Here are the goods you requested.");
            }
            else if (bc != null)
            {
                bc.Controlled = true;
                bc.ControlMaster = m;
                bc.MoveToWorld( m.Location, m.Map );
                m.SendMessage("Here is the pet you requested.");
            }
            else
            {
                m.SendMessage("That item is not available. Please report the bug at the site that will open in your browser.");
                m.LaunchBrowser( "http://bug.casiopia.net/" );
                m.AddToBackpack( new VeriteGem(info.Price) );
            }
        }
Example #3
0
        public BasePotion FillBottle()
        {
            BasePotion pot;

            switch (m_Type)
            {
            default:
            case PotionEffect.Nightsight: pot = new NightSightPotion(); break;

            case PotionEffect.CureLesser: pot = new LesserCurePotion(); break;

            case PotionEffect.Cure: pot = new CurePotion(); break;

            case PotionEffect.CureGreater: pot = new GreaterCurePotion(); break;

            case PotionEffect.Agility: pot = new AgilityPotion(); break;

            case PotionEffect.AgilityGreater: pot = new GreaterAgilityPotion(); break;

            case PotionEffect.Strength: pot = new StrengthPotion(); break;

            case PotionEffect.StrengthGreater: pot = new GreaterStrengthPotion(); break;

            case PotionEffect.PoisonLesser: pot = new LesserPoisonPotion(); break;

            case PotionEffect.Poison: pot = new PoisonPotion(); break;

            case PotionEffect.PoisonGreater: pot = new GreaterPoisonPotion(); break;

            case PotionEffect.PoisonDeadly: pot = new DeadlyPoisonPotion(); break;

            case PotionEffect.Refresh: pot = new RefreshPotion(); break;

            case PotionEffect.RefreshGreater: pot = new GreaterRefreshPotion(); break;

            case PotionEffect.HealLesser: pot = new LesserHealPotion(); break;

            case PotionEffect.Heal: pot = new HealPotion(); break;

            case PotionEffect.HealGreater: pot = new GreaterHealPotion(); break;

            case PotionEffect.ExplosionLesser: pot = new LesserExplosionPotion(); break;

            case PotionEffect.Explosion: pot = new ExplosionPotion(); break;

            case PotionEffect.ExplosionGreater: pot = new GreaterExplosionPotion(); break;

            case PotionEffect.Conflagration: pot = new ConflagrationPotion(); break;

            case PotionEffect.ConflagrationGreater: pot = new GreaterConflagrationPotion(); break;

            case PotionEffect.MaskOfDeath: pot = new MaskOfDeathPotion(); break;

            case PotionEffect.MaskOfDeathGreater: pot = new GreaterMaskOfDeathPotion(); break;

            case PotionEffect.ConfusionBlast: pot = new ConfusionBlastPotion(); break;

            case PotionEffect.ConfusionBlastGreater: pot = new GreaterConfusionBlastPotion(); break;

            case PotionEffect.Invisibility: pot = new InvisibilityPotion(); break;

            case PotionEffect.ParasiticPoison: pot = new ParasiticPotion(); break;

            case PotionEffect.DarkglowPoison: pot = new DarkglowPotion(); break;
            }

            return(pot);
        }
Example #4
0
        public BasePotion FillBottle()
        {
            BasePotion pot;

            switch (m_Type)
            {
            default:
            case PotionEffect.Nightsight:           pot = new NightSightPotion(); break;

            case PotionEffect.CureLesser:           pot = new LesserCurePotion(); break;

            case PotionEffect.Cure:                         pot = new CurePotion(); break;

            case PotionEffect.CureGreater:          pot = new GreaterCurePotion(); break;

            case PotionEffect.Agility:                      pot = new AgilityPotion(); break;

            case PotionEffect.AgilityGreater:       pot = new GreaterAgilityPotion(); break;

            case PotionEffect.Strength:                     pot = new StrengthPotion(); break;

            case PotionEffect.StrengthGreater:      pot = new GreaterStrengthPotion(); break;

            case PotionEffect.PoisonLesser:         pot = new LesserPoisonPotion(); break;

            case PotionEffect.Poison:                       pot = new PoisonPotion(); break;

            case PotionEffect.PoisonGreater:        pot = new GreaterPoisonPotion(); break;

            case PotionEffect.PoisonDeadly:         pot = new DeadlyPoisonPotion(); break;

            case PotionEffect.Refresh:                      pot = new RefreshPotion(); break;

            case PotionEffect.RefreshTotal:         pot = new TotalRefreshPotion(); break;

            case PotionEffect.HealLesser:           pot = new LesserHealPotion(); break;

            case PotionEffect.Heal:                         pot = new HealPotion(); break;

            case PotionEffect.HealGreater:          pot = new GreaterHealPotion(); break;

            case PotionEffect.ExplosionLesser:      pot = new LesserExplosionPotion(); break;

            case PotionEffect.Explosion:            pot = new ExplosionPotion(); break;

            case PotionEffect.ExplosionGreater:     pot = new GreaterExplosionPotion(); break;

            case PotionEffect.Conflagration:        pot = new ConflagrationPotion(); break;

            case PotionEffect.ConflagrationGreater: pot = new GreaterConflagrationPotion(); break;

            case PotionEffect.MaskOfDeath:          pot = new MaskOfDeathPotion(); break;

            case PotionEffect.MaskOfDeathGreater:   pot = new GreaterMaskOfDeathPotion(); break;

            case PotionEffect.ConfusionBlast:               pot = new ConfusionBlastPotion(); break;

            case PotionEffect.ConfusionBlastGreater:        pot = new GreaterConfusionBlastPotion(); break;
            }
            if (this.Cheater_Name != null)
            {
                pot.Cheater_Name = this.Cheater_Name;
            }
            return(pot);
        }