public static void GenLampPuzzle_OnCommand(CommandEventArgs e) { e.Mobile.SendMessage("Generating puzzle, please wait."); Point3D loc = new Point3D(324, 64, -1); bool exists = false; foreach (Item item in Map.Malas.GetItemsInRange(loc, 0)) { if (item is LampController) { exists = true; break; } } if (!exists) { LampController controller = new LampController(); controller.MoveToWorld(loc, Map.Malas); e.Mobile.SendMessage("Puzzle generating complete. Puzzle were generated."); } else { e.Mobile.SendMessage("Puzzle generating complete. Puzzle aleardy exists."); } }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_Code = reader.ReadInt(); m_Controller = reader.ReadItem() as LampController; }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_Code = reader.ReadInt(); m_Controller = reader.ReadItem() as LampController; }
public PainTimer(LampController controller) : base(TimeSpan.FromSeconds(10.0), TimeSpan.FromSeconds(10.0)) { m_Controller = controller; }
public PoisonTimer(LampController controller) : base(TimeSpan.FromSeconds(8.0), TimeSpan.FromSeconds(1.0)) { m_Controller = controller; }
public PoisonTimer( LampController controller ) : base(TimeSpan.FromSeconds( 8.0 ), TimeSpan.FromSeconds( 1.0 )) { m_Controller = controller; }
public PainTimer( LampController controller ) : base(TimeSpan.FromSeconds( 10.0 ), TimeSpan.FromSeconds( 10.0 )) { m_Controller = controller; }
public static void GenLampPuzzle_OnCommand( CommandEventArgs e ) { e.Mobile.SendMessage( "Generating puzzle, please wait." ); Point3D loc = new Point3D( 324, 64, -1 ); bool exists = false; foreach ( Item item in Map.Malas.GetItemsInRange( loc, 0 ) ) { if ( item is LampController ) { exists = true; break; } } if ( !exists ) { LampController controller = new LampController(); controller.MoveToWorld( loc, Map.Malas ); e.Mobile.SendMessage( "Puzzle generating complete. Puzzle were generated." ); } else e.Mobile.SendMessage( "Puzzle generating complete. Puzzle aleardy exists." ); }