public override void AddComponents() { IronGate gate = new IronGate( DoorFacing.EastCCW ); m_Gate = gate; gate.KeyValue = Key.RandomValue(); gate.Locked = true; AddItem( gate, -2, 1, 0 ); MetalChest chest = new MetalChest(); chest.ItemID = 0xE7C; chest.DropItem( new Key( KeyType.Iron, gate.KeyValue ) ); TreasureMapChest.Fill( chest, 2 ); AddItem( chest, 4, 4, 0 ); AddMobile( new Gnoll(), 15, 0, -2, 0 ); AddMobile( new Gnoll(), 15, 0, 1, 0 ); AddMobile( new Gnoll(), 15, 0, -1, 0 ); AddMobile( new Gnoll(), 15, 0, 0, 0 ); switch ( Utility.Random( 2 ) ) { case 0: m_Prisoner = new Noble(); break; case 1: m_Prisoner = new SeekerOfAdventure(); break; } m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 ); AddMobile( m_Prisoner, 2, -2, 0, 0 ); }
public override void AddComponents() { BaseCreature bc; IronGate gate = new IronGate(DoorFacing.EastCCW); m_Gate = gate; gate.KeyValue = Key.RandomValue(); gate.Locked = true; AddItem(gate, -2, 1, 0); AddCampChests(gate); AddMobile(new Deathknight(), 15, 0, -2, 0); AddMobile(new KhaldunZealot(), 15, 0, 1, 0); AddMobile(new KhaldunSummoner(), 15, 0, -1, 0); switch (Utility.Random(2)) { case 0: m_Prisoner = new Noble(); break; case 1: m_Prisoner = new SeekerOfAdventure(); break; } bc = (BaseCreature)m_Prisoner; bc.IsPrisoner = true; bc.CantWalk = true; m_Prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117); AddMobile(m_Prisoner, 2, -2, 0, 0); }
public override void AddComponents() { IronGate gate = new IronGate( DoorFacing.EastCCW ); m_Gate = gate; gate.KeyValue = Key.RandomValue(); gate.Locked = true; AddItem( gate, -2, 1, 0 ); MetalChest chest = new MetalChest(); chest.ItemID = 0xE7C; chest.DropItem( new Key( KeyType.Iron, gate.KeyValue ) ); chest.LiftOverride = true; TreasureMapChest.FillOld( chest, 2 ); AddItem( chest, 4, 4, 0 ); AddMobile( new Ratman(), 15, 0, -2, 0 ); AddMobile( new Ratman(), 15, 0, 1, 0 ); AddMobile( new RatmanMage(), 15, 0, -1, 0 ); AddMobile( new RatmanArcher(), 15, 0, 0, 0 ); m_Prisoner = new BaseEscort(); m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 ); AddMobile( m_Prisoner, 2, -2, 0, 0 ); }
private void AddCampChests(IronGate gate) { LockableContainer chest = null; chest = new MetalChest(); chest.ItemID = 3708; chest.LiftOverride = true; TreasureMapChest.Fill(chest, 3); chest.DropItem(new Key(KeyType.Iron, gate.KeyValue)); AddItem(chest, 4, 4, 1); LockableContainer crates = null; switch (Utility.Random(4)) { case 0: crates = new SmallCrate(); break; case 1: crates = new MediumCrate(); break; case 2: crates = new LargeCrate(); break; default: crates = new LockableBarrel(); break; } crates.TrapType = TrapType.ExplosionTrap; crates.TrapPower = Utility.RandomMinMax(50, 70); crates.TrapLevel = 3; crates.RequiredSkill = 86; crates.LockLevel = 86; crates.MaxLockLevel = 126; crates.Locked = true; crates.DropItem(new Gold(Utility.RandomMinMax(100, 400))); crates.DropItem(new Arrow(10)); crates.DropItem(new Bolt(10)); crates.LiftOverride = true; if (Utility.RandomDouble() < 0.8) { switch (Utility.Random(4)) { case 0: crates.DropItem(new LesserCurePotion()); break; case 1: crates.DropItem(new LesserExplosionPotion()); break; case 2: crates.DropItem(new LesserHealPotion()); break; default: crates.DropItem(new LesserPoisonPotion()); break; } } AddItem(crates, 2, 2, 0); }
public override void AddComponents() { IronGate gate = new IronGate( DoorFacing.EastCCW ); m_Gate = gate; gate.KeyValue = Key.RandomValue(); gate.Locked = true; AddItem( gate, -2, 1, 0 ); MetalChest chest = new MetalChest(); chest.Movable = false; chest.ItemID = 0xE7C; // metal chest facing East chest.DropItem( new Key( KeyType.Rusty, gate.KeyValue ) ); LootPack.Average.Generate( chest ); AddItem( chest, 4, 4, 0 ); AddMobile( new Orc(), 15, 0, -2, 0 ); AddMobile( new Orc(), 15, 0, 1, 0 ); AddMobile( new Orc(), 15, 0, 1, 0 ); AddMobile( new Orc(), 15, 0, 1, 0 ); AddMobile( new Orc(), 15, 0, 1, 0 ); AddMobile( new OrcishMage(), 15, 0, -1, 0 ); AddMobile( new OrcCaptain(), 15, 0, -1, 0 ); if ( Utility.RandomBool() ) AddMobile( new OrcishLord(), 15, 0, 0, 0 ); switch ( Utility.Random( 8 ) ) { default:m_Prisoner = new Noble(); break; case 0: m_Prisoner = new SeekerOfAdventure(); break; case 1: m_Prisoner = new Messenger(); break; case 2: m_Prisoner = new Peasant(); break; case 3: m_Prisoner = new BrideGroom(); break; } m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 ); AddMobile( m_Prisoner, 2, -2, 0, 0 ); }
public override void AddComponents() { BaseCreature bc; IronGate gate = new IronGate( DoorFacing.EastCCW ); m_Gate = gate; gate.KeyValue = Key.RandomValue(); gate.Locked = true; AddItem( gate, -2, 1, 0 ); MetalChest chest = new MetalChest(); chest.ItemID = 0xE7C; chest.LiftOverride = true; chest.DropItem( new Key( KeyType.Iron, gate.KeyValue ) ); /*TreasureMapChest.Fill( chest, 2 );*/ AddItem( chest, 4, 4, 1 ); AddMobile( new Orc(), 15, 0, -2, 0 ); AddMobile( new Orc(), 15, 0, 1, 0 ); AddMobile( new OrcishMage(), 15, 0, -1, 0 ); AddMobile( new OrcCaptain(), 15, 0, 0, 0 ); switch ( Utility.Random( 2 ) ) { case 0: m_Prisoner = new Noble(); break; case 1: m_Prisoner = new SeekerOfAdventure(); break; } bc = (BaseCreature)m_Prisoner; bc.IsPrisoner = true; m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 ); AddMobile( m_Prisoner, 2, -2, 0, 0 ); }
public override void AddComponents() { IronGate gate = new IronGate( DoorFacing.EastCCW ); m_Gate = gate; gate.KeyValue = Key.RandomValue(); gate.Locked = true; AddItem( gate, -2, 1, 0 ); AddCampChests(); switch (Utility.Random(4)) { case 0: { AddMobile(new Orc(), 15, 0, -2, 0); AddMobile(new OrcishMage(), 15, 0, 1, 0); AddMobile(new OrcishLord(), 15, 0, -2, 0); AddMobile(new OrcCaptain(), 15, 0, 1, 0); AddMobile(new Orc(), 15, 0, -1, 0); AddMobile(new OrcChopper(), 15, 0, -2, 0); }break; case 1: { AddMobile(new Ratman(), 15, 0, -2, 0); AddMobile(new Ratman(), 15, 0, 1, 0); AddMobile(new RatmanMage(), 15, 0, -2, 0); AddMobile(new Ratman(), 15, 0, 1, 0); AddMobile(new RatmanArcher(), 15, 0, -1, 0); AddMobile(new Ratman(), 15, 0, -2, 0); } break; case 2: { AddMobile(new Lizardman(), 15, 0, -2, 0); AddMobile(new Lizardman(), 15, 0, 1, 0); AddMobile(new Lizardman(), 15, 0, -2, 0); AddMobile(new Lizardman(), 15, 0, 1, 0); AddMobile(new Lizardman(), 15, 0, -1, 0); AddMobile(new Lizardman(), 15, 0, -2, 0); } break; case 3: { AddMobile(new Brigand(), 15, 0, -2, 0); AddMobile(new Brigand(), 15, 0, 1, 0); AddMobile(new Brigand(), 15, 0, -2, 0); AddMobile(new Brigand(), 15, 0, 1, 0); AddMobile(new Brigand(), 15, 0, -1, 0); AddMobile(new Brigand(), 15, 0, -2, 0); } break; } switch ( Utility.Random( 2 ) ) { case 0: m_Prisoner = new Noble(); break; case 1: m_Prisoner = new SeekerOfAdventure(); break; } m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 ); AddMobile( m_Prisoner, 2, -2, 0, 0 ); }
public override void AddComponents() { IronGate gate = new IronGate( DoorFacing.EastCCW ); m_Gate = gate; gate.KeyValue = Key.RandomValue(); gate.Locked = false; AddItem( gate, -2, 1, 0 ); MetalChest chest = new MetalChest(); chest.ItemID = 0xE7C; chest.LiftOverride = true; chest.DropItem( new Key( KeyType.Iron, gate.KeyValue ) ); TreasureMapChest.Fill(chest, 3); //<---------Loot AddItem( chest, 4, 4, 1 ); //<------z +1 to hover over static switch (Utility.Random(4)) { case 0: { AddMobile(new Orc(), 15, 0, -2, 0); AddMobile(new OrcishMage(), 15, 0, 1, 0); AddMobile(new OrcishLord(), 15, 0, -2, 0); AddMobile(new OrcCaptain(), 15, 0, 1, 0); AddMobile(new Orc(), 15, 0, -1, 0); AddMobile(new OrcChopper(), 15, 0, -2, 0); }break; case 1: { AddMobile(new Ratman(), 15, 0, -2, 0); AddMobile(new Ratman(), 15, 0, 1, 0); AddMobile(new RatmanMage(), 15, 0, -2, 0); AddMobile(new Ratman(), 15, 0, 1, 0); AddMobile(new RatmanArcher(), 15, 0, -1, 0); AddMobile(new Ratman(), 15, 0, -2, 0); } break; case 2: { AddMobile(new Lizardman(), 15, 0, -2, 0); AddMobile(new Lizardman(), 15, 0, 1, 0); AddMobile(new Lizardman(), 15, 0, -2, 0); AddMobile(new Lizardman(), 15, 0, 1, 0); AddMobile(new Lizardman(), 15, 0, -1, 0); AddMobile(new Lizardman(), 15, 0, -2, 0); } break; case 3: { AddMobile(new Brigand(), 15, 0, -2, 0); AddMobile(new Brigand(), 15, 0, 1, 0); AddMobile(new Brigand(), 15, 0, -2, 0); AddMobile(new Brigand(), 15, 0, 1, 0); AddMobile(new Brigand(), 15, 0, -1, 0); AddMobile(new Brigand(), 15, 0, -2, 0); } break; } switch ( Utility.Random( 2 ) ) { case 0: m_Prisoner = new Noble(); break; case 1: m_Prisoner = new SeekerOfAdventure(); break; } m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 ); AddMobile( m_Prisoner, 2, -2, 0, 0 ); }