public override void OnResponse( NetState state, RelayInfo info ) 
      { 
         Mobile from = state.Mobile; 

         switch ( info.ButtonID ) 
         { 
            case 0: //Close Gump 
            { 
               from.CloseGump( typeof( ArtifactGump ) );	 
               break; 
            } 
             case 1: // Axe of the Heavens 
            { 
		Item item = new AxeOfTheHeavens();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            } 
            case 2: // Blade of insanity 
            { 
		Item item = new BladeOfInsanity();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            } 
            case 3: //Blade of the Righteous
            { 
		Item item = new BladeOfTheRighteous();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            } 
            case 4: //Bone Crusher 
            { 
		Item item = new BoneCrusher();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            } 
            case 5: //Breath of the Dead 
            { 
		Item item = new BreathOfTheDead();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            } 
            case 6: //Frostbringer 
            { 
		Item item = new Frostbringer();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            } 
            case 7: //Legacy of the Dread Lord
            { 
		Item item = new LegacyOfTheDreadLord();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            } 
            case 8: //Serpent's Fang 
            { 
		Item item = new SerpentsFang();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            } 
	    case 9: //Staff of the Magi
	    { 
		Item item = new StaffOfTheMagi();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            }
	    case 10: //The Beserker's Maul 
            { 
		Item item = new TheBeserkersMaul();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            }
	    case 11: //The Dragon Slayer 
            { 
		Item item = new TheDragonSlayer();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            }
	    case 12: //Titans Hammer 
            { 
		Item item = new TitansHammer();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            }
	    case 13: //The Taskmaster 
            { 
		Item item = new TheTaskmaster();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            } 
	    case 14: //Zyronic Claw
            { 
		Item item = new ZyronicClaw();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            }
        case 15: //The Dryad Bow
            {
        Item item = new TheDryadBow();
        item.LootType = LootType.Blessed;
        from.AddToBackpack( item );
        from.CloseGump( typeof( ArtifactGump ) );
        m_Deed.Delete();
        break;
            } 
	    case 16: //Armor of Fortune 
            { 
		Item item = new ArmorOfFortune();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            } 
	    case 17: //Gauntlets of Nobility 
            { 
		Item item = new GauntletsOfNobility();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            }
 	    case 18: //Helm of Insight 
            { 
		Item item = new HelmOfInsight();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            }
	    case 19: //Holy Knights Breastplate 
            { 
		Item item = new HolyKnightsBreastplate();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            }
	    case 20: //Jackal's Collar 
            { 
		Item item = new JackalsCollar();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            }
	    case 21: //Leggings of Bane 
            { 
		Item item = new LeggingsOfBane();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            }
	    case 22: //Midnight Bracers 
            { 
		Item item = new MidnightBracers();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            }
	    case 23: //Ornate Crown of the Harrower 
            { 
		Item item = new OrnateCrownOfTheHarrower();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            }
	    case 24: //Shadow Dancer Leggings 
            { 
		Item item = new ShadowDancerLeggings();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            }
	    case 25: //Inquisitor's Resolution 
            { 
		Item item = new InquisitorsResolution();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            }
	    case 26: //Tunic of Fire 
            { 
		Item item = new TunicOfFire();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            }
	    case 27: //Voice of the Fallen King 
            { 
		Item item = new VoiceOfTheFallenKing();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            
            } 
	    case 29: //Bracelet of Health 
            { 
		Item item = new BraceletOfHealth();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            }
	    case 30: //Ornament of the Magician 
            { 
		Item item = new OrnamentOfTheMagician();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            }
	    case 31: //Ring of the Elements 
            { 
		Item item = new RingOfTheElements();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            } 
	    case 32: //Ring of the Vile 
            { 
		Item item = new RingOfTheVile();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            }
	    case 34: //Aegis 
            { 
		Item item = new Aegis();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            }
	    case 35: //Arcane Shield 
            { 
		Item item = new ArcaneShield();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            }
	    case 36: //Divine Countenance 
            { 
		Item item = new DivineCountenance();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            }
	    case 37: //Hat of the Magi
            { 
		Item item = new HatOfTheMagi();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            }
	    case 38: //Hunters Headdress 
            { 
		Item item = new HuntersHeaddress();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            }
	    case 39: //Spirit of the Totem
            { 
		Item item = new SpiritOfTheTotem();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( ArtifactGump ) );
		m_Deed.Delete();
		break;
            } 
	         
         }    
      } 
		public ArenaMaster() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "Arena Champion";
			Body = 400;

			SetStr( 600 );
			SetDex( 500 );
			SetInt( 4000 );

			SetHits( 3000 );
			SetMana( 5000 );
			SetStam( 300 );

			SetDamage( 50, 60 );

			SetDamageType( ResistanceType.Fire, 50 );
			SetDamageType( ResistanceType.Energy, 50 );

			SetResistance( ResistanceType.Physical, 90);
			SetResistance( ResistanceType.Fire, 90);
			SetResistance( ResistanceType.Cold, 90);
			SetResistance( ResistanceType.Poison, 90);
			SetResistance( ResistanceType.Energy, 90);

			SetSkill( SkillName.MagicResist, 150.0 );
			SetSkill( SkillName.Tactics, 150.0 );
			SetSkill( SkillName.MagicResist, 150.0 );
			SetSkill( SkillName.Magery, 150.0 );
			SetSkill( SkillName.EvalInt, 150.0 );
			SetSkill( SkillName.Meditation, 150.0);
			SetSkill( SkillName.Focus, 150.0);
			SetSkill( SkillName.Wrestling, 150.0);

			VirtualArmor = 60;

			Item hat = new HatOfTheMagi();			
			hat.Hue = 1109;
			hat.Movable = false;
			
			Item gloves = new InquisitorsResolution();			
			gloves.Hue = 1109;
			gloves.Movable = false;
	
			Item sandals = new Sandals();		
			sandals.Hue = 1109;
			sandals.Movable = false;

			Item shroud = new HoodedShroudOfShadows();
			shroud.Movable = false;

			Item staffofpower = new StaffOfPower();
			staffofpower.Hue = 38;
			staffofpower.Movable = false;

			AddItem( hat );
			AddItem( gloves );	
			AddItem( shroud );
			AddItem( sandals );
			AddItem( staffofpower ); 
                
        }