Example #1
0
        public static void GetNearbyTown(HayCrate hay)
        {
            if (hay.Map == Map.SerpentIsland)
            {
                hay.HayTown = "the City of Furnace";
            }
            else
            {
                foreach (Mobile citizen in hay.GetMobilesInRange(200))
                {
                    if (citizen is BaseVendor || citizen is TownGuards || (citizen is Citizens && !(citizen is HouseVisitor)))
                    {
                        if (citizen.Region.Name != null)
                        {
                            hay.HayTown = Server.Misc.Worlds.GetRegionName(citizen.Map, citizen.Location);
                        }
                    }
                }
            }

            if (hay.HayTown == null || hay.HayTown == "")
            {
                hay.HayTown = "the City of Britain";
            }
        }
Example #2
0
 public static void GetNearbyTown(HayCrate hay)
 {
     foreach (Mobile citizen in hay.GetMobilesInRange(100))
     {
         if (citizen is BaseVendor || citizen is TownGuards)
         {
             hay.HayTown = Server.Misc.Worlds.GetRegionName(citizen.Map, citizen.Location);
         }
     }
 }