public CrippledKing() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Xyrrath Pactmaker"; Body = 400; Hue = 1162; SpecialTitle = "The Crippled King"; TitleHue = 1174; BaseSoundID = 362; SetStr(1196, 1285); SetDex(90, 185); SetInt(706, 726); SetHits(5000, 12500); SetDamage(10, 15); foreach (SkillName skill in _Skills) { SetSkill(skill, 80.0, 140.0); } SpeechHue = YellHue = 34; VirtualArmor = 90; PackGold(3000, 3500); PackMagicItems(5, 5, 0.95, 0.95); PackMagicItems(5, 5, 0.80, 0.65); PackMagicItems(5, 5, 0.80, 0.65); PackMagicItems(6, 6, 0.80, 0.65); ToggleGreaterExplosion = true; TogglePoisonExplosion = true; ToggleMeteor = false; ToggleSummon = false; Transformed = false; IsQuest = false; Damagers = new Dictionary<PlayerMobile, int>(); var helm = new RavenHelm(); helm.Name = "ancient crown"; helm.Hue = 0; helm.Identified = true; AddItem(Immovable(helm)); var arms = new RoyalPlateArms(); arms.Name = "ancient royal plate arms"; arms.Hue = 0; arms.Identified = true; AddItem(Immovable(arms)); var gloves = new RoyalPlateGloves(); gloves.Name = "ancient royal plate gloves"; gloves.Hue = 0; gloves.Identified = true; AddItem(Immovable(gloves)); var tunic = new RoyalPlateChest(); tunic.Name = "ancient royal plate chest"; tunic.Hue = 0; tunic.Identified = true; AddItem(Immovable(tunic)); var legs = new RoyalPlateLegs(); legs.Name = "ancient royal plate legs"; legs.Hue = 0; legs.Identified = true; AddItem(Immovable(legs)); var gorget = new RoyalPlateGorget(); gorget.Name = "ancient royal gorget"; gorget.Hue = 0; gorget.Identified = true; AddItem(Immovable(gorget)); var boots = new RoyalPlateBoots(); boots.Name = "ancient royal boots"; boots.Hue = 0; boots.Identified = true; AddItem(Immovable(boots)); var cloak = new RoyalCloak(); cloak.Name = "ancient royal cloak"; cloak.Hue = 0; cloak.Identified = true; AddItem(Immovable(cloak)); var spellbook = new FullSpellbook(); spellbook.Name = "abyssal spellbook"; spellbook.Hue = 2065; spellbook.Movable = false; AddItem(Immovable(spellbook)); }
public override void GiveEquipment() { ElvenRobe robe = new ElvenRobe(); robe.Name = "stone robe"; robe.Hue = 2407; robe.Identified = true; robe.Movable = false; AddItem(Immovable(robe)); FullSpellbook spellbook = new FullSpellbook(); spellbook.Name = "stone spellbook"; spellbook.Hue = 2407; spellbook.Movable = false; AddItem(Immovable(spellbook)); }