public DullCopperElemental( int oreAmount ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a dull copper elemental"; Body = 110; BaseSoundID = 268; SetStr( 226, 255 ); SetDex( 126, 145 ); SetInt( 71, 92 ); SetHits( 136, 153 ); SetDamage( 9, 16 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 30, 40 ); SetResistance( ResistanceType.Fire, 30, 40 ); SetResistance( ResistanceType.Cold, 10, 20 ); SetResistance( ResistanceType.Poison, 20, 30 ); SetResistance( ResistanceType.Energy, 20, 30 ); SetSkill( SkillName.MagicResist, 50.1, 95.0 ); SetSkill( SkillName.Tactics, 60.1, 100.0 ); SetSkill( SkillName.Wrestling, 60.1, 100.0 ); Fame = 3500; Karma = -3500; VirtualArmor = 20; Item ore = new DullcopperOre( oreAmount ); ore.ItemID = 0x19B9; PackItem( ore ); }
public AntLion() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an ant lion"; Body = 787; BaseSoundID = 1006; SetStr( 296, 320 ); SetDex( 81, 105 ); SetInt( 36, 60 ); SetHits( 151, 162 ); SetDamage( 7, 21 ); SetDamageType( ResistanceType.Physical, 70 ); SetDamageType( ResistanceType.Poison, 30 ); SetResistance( ResistanceType.Physical, 45, 60 ); SetResistance( ResistanceType.Fire, 25, 35 ); SetResistance( ResistanceType.Cold, 30, 40 ); SetResistance( ResistanceType.Poison, 40, 50 ); SetResistance( ResistanceType.Energy, 30, 35 ); SetSkill( SkillName.MagicResist, 70.0 ); SetSkill( SkillName.Tactics, 90.0 ); SetSkill( SkillName.Wrestling, 90.0 ); Fame = 4500; Karma = -4500; VirtualArmor = 45; PackItem( new Bone( 3 ) ); PackItem( new FertileDirt( Utility.RandomMinMax( 1, 10 ) ) ); // Scriptiz : par défaut de 1 à 5 if ( Core.ML && Utility.RandomDouble() < .33 ) PackItem( Engines.Plants.Seed.RandomPeculiarSeed(2) ); Item orepile = null; /* no trust, no love :( */ switch (Utility.Random(4)) { case 0: orepile = new DullcopperOre(); break; case 1: orepile = new ShadowOre(); break; case 2: orepile = new CopperOre(); break; default: orepile = new BronzeOre(); break; } orepile.Amount = Utility.RandomMinMax(1, 5); // Scriptiz : par défaut de 1 à 10 orepile.ItemID = 0x19B9; PackItem(orepile); // TODO: skeleton }