Example #1
0
            protected override void OnTarget( Mobile from, object targeted )
            {
                if ( m_Shield == null || m_Shield.Deleted )
                    return;

                if ( m_Shield.IsChildOf( from.Backpack ) )
                {
                    BaseHouse house = BaseHouse.FindHouseAt( from );

                    if ( house != null && house.IsOwner( from ) )
                    {
                        IPoint3D p = targeted as IPoint3D;
                        Map map = from.Map;

                        if ( p == null || map == null )
                            return;

                        Point3D p3d = new Point3D( p );
                        ItemData id = TileData.ItemTable[ m_ItemID & TileData.MaxItemValue ];

                        if ( map.CanFit( p3d, id.Height ) )
                        {
                            house = BaseHouse.FindHouseAt( p3d, map, id.Height );

                            if ( house != null && house.IsOwner( from ) )
                            {
                                bool north = BaseAddon.IsWall( p3d.X, p3d.Y - 1, p3d.Z, map );
                                bool west = BaseAddon.IsWall( p3d.X - 1, p3d.Y, p3d.Z, map );

                                if ( north && west )
                                {
                                    from.CloseGump( typeof( FacingGump ) );
                                    from.SendGump( new FacingGump( m_Shield, m_ItemID, p3d, house ) );
                                }
                                else if ( north || west )
                                {
                                    DecorativeShield shield = null;

                                    if ( north )
                                        shield = new DecorativeShield( m_ItemID );
                                    else if ( west )
                                        shield = new DecorativeShield( GetWestItemID( m_ItemID ) );

                                    house.Addons.Add( shield );

                                    shield.IsRewardItem = m_Shield.IsRewardItem;
                                    shield.MoveToWorld( p3d, map );

                                    m_Shield.Delete();
                                }
                                else
                                    from.SendLocalizedMessage( 1049781 ); // This decoration must be placed next to a wall.
                            }
                            else
                                from.SendLocalizedMessage( 1042036 ); // That location is not in your house.
                        }
                        else
                            from.SendLocalizedMessage( 500269 ); // You cannot build that there.
                    }
                    else
                        from.SendLocalizedMessage( 502092 ); // You must be in your house to do this.
                }
                else
                    from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
            }
Example #2
0
                public override void OnResponse( NetState sender, RelayInfo info )
                {
                    if ( m_Shield == null || m_Shield.Deleted || m_House == null )
                        return;

                    DecorativeShield shield = null;

                    if ( info.ButtonID == (int) Buttons.East )
                        shield = new DecorativeShield( GetWestItemID( m_ItemID ) );
                    if ( info.ButtonID == (int) Buttons.South )
                        shield = new DecorativeShield( m_ItemID );

                    if ( shield != null )
                    {
                        m_House.Addons.Add( shield );

                        shield.IsRewardItem = m_Shield.IsRewardItem;
                        shield.MoveToWorld( m_Location, sender.Mobile.Map );

                        m_Shield.Delete();
                    }
                }
Example #3
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                if (m_Shield == null || m_Shield.Deleted)
                {
                    return;
                }

                if (m_Shield.IsChildOf(from.Backpack))
                {
                    BaseHouse house = BaseHouse.FindHouseAt(from);

                    if (house != null && house.IsOwner(from))
                    {
                        IPoint3D p   = targeted as IPoint3D;
                        Map      map = from.Map;

                        if (p == null || map == null)
                        {
                            return;
                        }

                        Point3D  p3d = new Point3D(p);
                        ItemData id  = TileData.ItemTable[m_ItemID & TileData.MaxItemValue];

                        if (map.CanFit(p3d, id.Height))
                        {
                            house = BaseHouse.FindHouseAt(p3d, map, id.Height);

                            if (house != null && house.IsOwner(from))
                            {
                                bool north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map);
                                bool west  = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map);

                                if (north && west)
                                {
                                    from.CloseGump(typeof(FacingGump));
                                    from.SendGump(new FacingGump(m_Shield, m_ItemID, p3d, house));
                                }
                                else if (north || west)
                                {
                                    DecorativeShield shield = null;

                                    if (north)
                                    {
                                        shield = new DecorativeShield(m_ItemID);
                                    }
                                    else if (west)
                                    {
                                        shield = new DecorativeShield(GetWestItemID(m_ItemID));
                                    }

                                    house.Addons.Add(shield);

                                    shield.IsRewardItem = m_Shield.IsRewardItem;
                                    shield.MoveToWorld(p3d, map);

                                    m_Shield.Delete();
                                }
                                else
                                {
                                    from.SendLocalizedMessage(1049781);                                       // This decoration must be placed next to a wall.
                                }
                            }
                            else
                            {
                                from.SendLocalizedMessage(1042036);                                   // That location is not in your house.
                            }
                        }
                        else
                        {
                            from.SendLocalizedMessage(500269);                               // You cannot build that there.
                        }
                    }
                    else
                    {
                        from.SendLocalizedMessage(502092);                           // You must be in your house to do this.
                    }
                }
                else
                {
                    from.SendLocalizedMessage(1042038);                       // You must have the object in your backpack to use it.
                }
            }