public void BeginTimer() { EndTimer(); DecayTimer = Timer.DelayCall(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(10), CheckDecay); DecayTimer.Start(); }
public void EndTimer() { if (DecayTimer != null) { DecayTimer.Stop(); DecayTimer = null; } }
public override void OnAfterDelete() { if( _DecayTimer != null ) { _DecayTimer.Stop(); _DecayTimer = null; } base.OnAfterDelete(); }
public Food(int amount, int itemID) : base(itemID) { Stackable = true; Amount = amount; m_FillFactor = 1; m_SeedType = null; DecayTimer timer = new DecayTimer (TimeSpan.FromHours(12), this); timer.Start(); }
public void DoDecayTimer(TimeSpan delay) { if (m_DecayTimer != null) m_DecayTimer.Stop(); if (!m_Decays) return; m_DecayTimer = new DecayTimer(this, delay); m_DecayTimer.Start(); m_DecayRunning = true; m_DecayEnd = DateTime.Now + delay; }
// no draw tile private SpeechItem( Mobile m ) : base(0x2198) { Movable = false; m_Owner = m; m_DecayTimer = new DecayTimer( this ); m_DecayTimer.Start(); }
public SpeechItem( Serial s ) : base(s) { m_DecayTimer = new DecayTimer( this ); m_DecayTimer.Start(); }
public virtual void OnParalyzed(Mobile from) { this.FightMode = FightMode.None; this.Frozen = true; this.Blessed = true; this.Combatant = null; this.Hue = 0x480; from.Combatant = null; from.Warmode = false; this.m_Timer = new DecayTimer(this); this.m_Timer.Start(); Timer.DelayCall(TimeSpan.Zero, new TimerCallback(BroadcastMessage)); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); this.m_OpenedBy = reader.ReadMobile(); if (reader.ReadBool()) { int count = reader.ReadInt(); int deadline = reader.ReadInt(); this.m_Timer = new DecayTimer(this, count, deadline); this.m_Timer.Start(); } if (this.FightMode == FightMode.None) this.Frozen = true; }
public virtual void Carve(Mobile from, Item item) { if (this.m_OpenedBy == null && this.IsAccessibleTo(from)) { this.m_OpenedBy = from; if (this.m_Timer == null) this.m_Timer = new DecayTimer(this); if (!this.m_Timer.Running) this.m_Timer.Start(); this.m_Timer.StartDissolving(); PlagueBeastBackpack pack = new PlagueBeastBackpack(); this.AddItem(pack); pack.Initialize(); foreach (NetState state in this.GetClientsInRange(12)) { Mobile m = state.Mobile; if (m != null && m.Player && m != from) this.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1071919, from.Name, m.NetState); // * ~1_VAL~ slices through the plague beast's amorphous tissue * } from.LocalOverheadMessage(MessageType.Regular, 0x21, 1071904); // * You slice through the plague beast's amorphous tissue * Timer.DelayCall<Mobile>(TimeSpan.Zero, new TimerStateCallback<Mobile>(pack.Open), from); } }
public static void Initialize() { DecayTimer MoveSpawnerDecay_timer = new DecayTimer(); MoveSpawnerDecay_timer.Start(); }
protected void StartDecayTimer() { _DecayTimer = new DecayTimer( this ); _DecayTimer.Start(); }
public virtual void OnDeath( Mobile by ) { this.NextAttackEffects.Clear(); by.NextAttackEffects.Clear(); if( this.channelTarget ) by.ChannelEnd(); this.ChannelEnd(); if ( MountModel != 0 ) { if ( Mounting == null ) Console.WriteLine("Npc {0} have an incorrect 'Mounting' value", this.Name ); else World.Add( (BaseCreature)Mounting, X, Y, Z, MapId ); } ReleaseAllAura(); UpdateXYZ(); if ( Faction == Factions.Darnasus || Faction == Factions.DarkspearTrolls || Faction == Factions.GnomereganExiles || Faction == Factions.IronForge || Faction == Factions.Ogrimmar || Faction == Factions.Stormwind || Faction == Factions.ThunderBluff || Faction == Factions.Undercity || (int)Faction < 12 ) { if ( by is Character && by.Faction != this.Faction ) { if( this.Level > by.Level + 8 ) { (by as Character).Honor.DishonorableKillsToday += 1; (by as Character).Honor.HonorToday -= 1;//(ushort)((by.Level-this.Level)/5); } else { (by as Character).Honor.HonorableKillsToday += 1; (by as Character).Honor.HonorToday += 1;//(ushort)((by.Level-this.Level)/5); } } } if ( !moveVector.NearDestination() ) this.MoveTo( X, Y, Z ); this.ReleaseAllAura(); if ( by is Character ) ( by as Character ).CheckKills( this ); else if ( by.summonedBy != null ) ( by.summonedBy as Character ).CheckKills( this ); by.XpEarn( this ); if ( SummonedBy != null ) { SummonedBy.Summon = null; decay = new DecayTimer( this, 1 ); } else { GenerateLoot(); if ( Treasure != null && Treasure.Length > 0 && KnownObjects != null )//&& by is Character ) { foreach( Object obj in this.KnownObjects ) { if ( obj is Character ) { if ( ( obj as Character ).SeeAnyLoot( by, Treasure ) ) SendSmallUpdateToPlayer( obj as Character, new int[] { (int)UpdateFields.UNIT_FIELD_FLAGS, (int)UpdateFields.UNIT_DYNAMIC_FLAGS }, new object[] { (int)Flags, DynFlags( by ) + 1 } ); else SendSmallUpdateToPlayer( obj as Character, new int[] { (int)UpdateFields.UNIT_FIELD_FLAGS, (int)UpdateFields.UNIT_DYNAMIC_FLAGS }, new object[] { Flags, DynFlags( by ) } ); } } } else SendSmallUpdate( new int[] { (int)UpdateFields.UNIT_FIELD_FLAGS, (int)UpdateFields.UNIT_DYNAMIC_FLAGS }, new object[] { Flags, DynFlags( by ) } ); decay = new DecayTimer( this, World.DecayTime ); } }
public SpeechItem(Serial s) : base(s) { // decay immediately on server up m_DecayTimer = new DecayTimer(this); m_DecayTimer.Delay = TimeSpan.Zero; m_DecayTimer.Start(); }
public Food( int amount, int itemID ) : base(itemID) { Stackable = true; Amount = amount; m_FillFactor = 1; m_SeedType = null; DecayTimer timer = new DecayTimer (TimeSpan.FromHours(12), this); timer.Start(); }