BeginDecay() public method

public BeginDecay ( ) : void
return void
Example #1
0
        public virtual void Open(Mobile from, bool checkSelfLoot)
        {
            if (from.AccessLevel > AccessLevel.Player || from.InRange(this.GetWorldLocation(), 2))
            {
                #region Self Looting
                if (checkSelfLoot && from == m_Owner && !GetFlag(CorpseFlag.SelfLooted) && this.Items.Count != 0)
                {
                    DeathRobe robe = from.FindItemOnLayer(Layer.OuterTorso) as DeathRobe;

                    if (robe != null)
                    {
                        Map map = from.Map;

                        if (map != null && map != Map.Internal)
                        {
                            robe.MoveToWorld(from.Location, map);
                            robe.BeginDecay();
                        }
                    }

                    Container pack = from.Backpack;

                    if (m_RestoreEquip != null && pack != null)
                    {
                        List <Item> packItems = new List <Item>(pack.Items);                         // Only items in the top-level pack are re-equipped

                        for (int i = 0; i < packItems.Count; i++)
                        {
                            Item packItem = packItems[i];

                            if (m_RestoreEquip.Contains(packItem) && packItem.Movable)
                            {
                                from.EquipItem(packItem);
                            }
                        }
                    }

                    List <Item> items = new List <Item>(this.Items);

                    bool didntFit = false;

                    for (int i = 0; !didntFit && i < items.Count; ++i)
                    {
                        Item    item = items[i];
                        Point3D loc  = item.Location;

                        if (item.Layer == Layer.Hair || item.Layer == Layer.FacialHair || !item.Movable || !GetRestoreInfo(item, ref loc))
                        {
                            continue;
                        }

                        if (pack != null && pack.CheckHold(from, item, false, true))
                        {
                            item.Location = loc;
                            pack.AddItem(item);

                            if (m_RestoreEquip != null && m_RestoreEquip.Contains(item))
                            {
                                from.EquipItem(item);
                            }
                        }
                        else
                        {
                            didntFit = true;
                        }
                    }

                    from.PlaySound(0x3E3);

                    if (this.Items.Count != 0)
                    {
                        from.SendLocalizedMessage(1062472);                           // You gather some of your belongings. The rest remain on the corpse.
                    }
                    else
                    {
                        SetFlag(CorpseFlag.Carved, true);

                        if (ItemID == 0x2006)
                        {
                            ProcessDelta();
                            SendRemovePacket();
                            ItemID = Utility.Random(0xECA, 9);                               // bone graphic
                            Hue    = 0;
                            ProcessDelta();
                        }

                        from.SendLocalizedMessage(1062471);                           // You quickly gather all of your belongings.
                    }

                    SetFlag(CorpseFlag.SelfLooted, true);
                }
                #endregion

                if (!CheckLoot(from, null))
                {
                    return;
                }

                base.OnDoubleClick(from);
            }
            else
            {
                from.SendLocalizedMessage(500446);                   // That is too far away.
                return;
            }
        }
Example #2
0
        public virtual void Open(Mobile from, bool checkSelfLoot)
        {
            if (from.AccessLevel > AccessLevel.Player || from.InRange(this.GetWorldLocation(), 2))
            {
                #region Self Looting
                if (checkSelfLoot && from == m_Owner && !GetFlag(CorpseFlag.SelfLooted) && this.Items.Count != 0)
                {
                    DeathRobe robe = from.FindItemOnLayer(Layer.OuterTorso) as DeathRobe;

                    if (robe != null)
                    {
                        Map map = from.Map;

                        if (map != null && map != Map.Internal)
                        {
                            robe.MoveToWorld(from.Location, map);
                            robe.BeginDecay();
                        }
                    }

                    Container pack = from.Backpack;

                    if (m_RestoreEquip != null && pack != null)
                    {
                        List <Item> packItems = new List <Item>(pack.Items);                         // Only items in the top-level pack are re-equipped

                        for (int i = 0; i < packItems.Count; i++)
                        {
                            Item packItem = packItems[i];

                            if (m_RestoreEquip.Contains(packItem) && packItem.Movable)
                            {
                                from.EquipItem(packItem);
                            }
                        }
                    }

                    List <Item> items = new List <Item>(this.Items);

                    bool didntFit = false;

                    for (int i = 0; !didntFit && i < items.Count; ++i)
                    {
                        Item    item = items[i];
                        Point3D loc  = item.Location;

                        if ((item.Layer == Layer.Hair || item.Layer == Layer.FacialHair) || !item.Movable || !GetRestoreInfo(item, ref loc))
                        {
                            continue;
                        }

                        if (pack != null && pack.CheckHold(from, item, false, true))
                        {
                            item.Location = loc;
                            pack.AddItem(item);

                            if (m_RestoreEquip != null && m_RestoreEquip.Contains(item))
                            {
                                from.EquipItem(item);
                            }
                        }
                        else
                        {
                            didntFit = true;
                        }
                    }

                    from.PlaySound(0x3E3);

                    if (this.Items.Count != 0)
                    {
                        from.SendLocalizedMessage(1062472);                           // You gather some of your belongings. The rest remain on the corpse.
                    }
                    else
                    {
                        SetFlag(CorpseFlag.Carved, true);

                        if (ItemID == 0x2006)
                        {
                            ProcessDelta();
                            SendRemovePacket();
                            ItemID = Utility.Random(0xECA, 9);                               // bone graphic
                            Hue    = 0;
                            ProcessDelta();
                        }

                        from.SendLocalizedMessage(1062471);                           // You quickly gather all of your belongings.
                    }

                    SetFlag(CorpseFlag.SelfLooted, true);
                }
                #endregion

                if (!CheckLoot(from, null))
                {
                    return;
                }

                #region Quests
                PlayerMobile player = from as PlayerMobile;

                if (player != null)
                {
                    QuestSystem qs = player.Quest;

                    if (qs is UzeraanTurmoilQuest)
                    {
                        GetDaemonBoneObjective obj = qs.FindObjective(typeof(GetDaemonBoneObjective)) as GetDaemonBoneObjective;

                        if (obj != null && obj.CorpseWithBone == this && (!obj.Completed || UzeraanTurmoilQuest.HasLostDaemonBone(player)))
                        {
                            Item bone = new QuestDaemonBone();

                            if (player.PlaceInBackpack(bone))
                            {
                                obj.CorpseWithBone = null;
                                player.SendLocalizedMessage(1049341, "", 0x22);                                   // You rummage through the bones and find a Daemon Bone!  You quickly place the item in your pack.

                                if (!obj.Completed)
                                {
                                    obj.Complete();
                                }
                            }
                            else
                            {
                                bone.Delete();
                                player.SendLocalizedMessage(1049342, "", 0x22);                                   // Rummaging through the bones you find a Daemon Bone, but can't pick it up because your pack is too full.  Come back when you have more room in your pack.
                            }

                            return;
                        }
                    }
                    else if (qs is TheSummoningQuest)
                    {
                        VanquishDaemonObjective obj = qs.FindObjective(typeof(VanquishDaemonObjective)) as VanquishDaemonObjective;

                        if (obj != null && obj.Completed && obj.CorpseWithSkull == this)
                        {
                            GoldenSkull sk = new GoldenSkull();

                            if (player.PlaceInBackpack(sk))
                            {
                                obj.CorpseWithSkull = null;
                                player.SendLocalizedMessage(1050022);                                   // For your valor in combating the devourer, you have been awarded a golden skull.
                                qs.Complete();
                            }
                            else
                            {
                                sk.Delete();
                                player.SendLocalizedMessage(1050023);                                   // You find a golden skull, but your backpack is too full to carry it.
                            }
                        }
                    }
                }

                #endregion

                base.OnDoubleClick(from);
            }
            else
            {
                from.SendLocalizedMessage(500446);                   // That is too far away.
                return;
            }
        }