Example #1
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                if (m_Bandaid.Deleted)
                {
                    return;
                }

                if (targeted is Mobile)
                {
                    if (from.InRange(m_Bandaid.GetWorldLocation(), Core.AOS ? 2 : 1))
                    {
                        if (BandaidContext.BeginHeal(from, (Mobile)targeted) != null)
                        {
                            m_Bandaid.Consume();
                        }
                    }
                    else
                    {
                        from.SendLocalizedMessage(500295);                           // You are too far away to do that.
                    }
                }
                else
                {
                    from.SendLocalizedMessage(500970);                       // Bandaids can not be used on that.
                }
            }
Example #2
0
        public static BandaidContext BeginHeal(Mobile healer, Mobile patient)
        {
            bool isDeadPet = (patient is BaseCreature && ((BaseCreature)patient).IsDeadPet);

            if (patient is Golem)
            {
                healer.SendLocalizedMessage(500970);                   // Bandaids cannot be used on that.
            }
            else if (patient is BaseCreature && ((BaseCreature)patient).IsAnimatedDead)
            {
                healer.SendLocalizedMessage(500951);                   // You cannot heal that.
            }
            else if (!patient.Poisoned && patient.Hits == patient.HitsMax && !BleedAttack.IsBleeding(patient) && !isDeadPet)
            {
                healer.SendLocalizedMessage(500955);                   // That being is not damaged!
            }
            else if (!patient.Alive && (patient.Map == null || !patient.Map.CanFit(patient.Location, 16, false, false)))
            {
                healer.SendLocalizedMessage(501042);                   // Target cannot be resurrected at that location.
            }
            else if (healer.CanBeBeneficial(patient, true, true))
            {
                healer.DoBeneficial(patient);

                bool onSelf = (healer == patient);
                int  dex    = healer.Dex;

                double seconds;
                double resDelay = (patient.Alive ? 0.0 : 5.0);

                if (onSelf)
                {
                    if (Core.AOS)
                    {
                        seconds = 5.0 + (0.5 * ((double)(120 - dex) / 10));                         // TODO: Verify algorithm
                    }
                    else
                    {
                        seconds = 9.4 + (0.6 * ((double)(120 - dex) / 10));
                    }
                }
                else
                {
                    if (Core.AOS && GetPrimarySkill(patient) == SkillName.Veterinary)
                    {
                        //if ( dex >= 40 )
                        seconds = 2.0;
                        //else
                        //	seconds = 3.0;
                    }
                    else
                    {
                        if (dex >= 100)
                        {
                            seconds = 3.0 + resDelay;
                        }
                        else if (dex >= 40)
                        {
                            seconds = 4.0 + resDelay;
                        }
                        else
                        {
                            seconds = 5.0 + resDelay;
                        }
                    }
                }

                BandaidContext context = GetContext(healer);

                if (context != null)
                {
                    context.StopHeal();
                }

                context = new BandaidContext(healer, patient, TimeSpan.FromSeconds(seconds));

                m_Table[healer] = context;

                if (!onSelf)
                {
                    patient.SendLocalizedMessage(1008078, false, healer.Name); //  : Attempting to heal you.
                }
                healer.SendLocalizedMessage(500956);                           // You begin applying the Bandaids.
                return(context);
            }

            return(null);
        }
		public static BandaidContext BeginHeal( Mobile healer, Mobile patient )
		{
			bool isDeadPet = ( patient is BaseCreature && ((BaseCreature)patient).IsDeadPet );

			if ( patient is Golem )
			{
				healer.SendLocalizedMessage( 500970 ); // Bandaids cannot be used on that.
			}
			else if ( patient is BaseCreature && ((BaseCreature)patient).IsAnimatedDead )
			{
				healer.SendLocalizedMessage( 500951 ); // You cannot heal that.
			}
			else if ( !patient.Poisoned && patient.Hits == patient.HitsMax && !BleedAttack.IsBleeding( patient ) && !isDeadPet )
			{
				healer.SendLocalizedMessage( 500955 ); // That being is not damaged!
			}
			else if ( !patient.Alive && (patient.Map == null || !patient.Map.CanFit( patient.Location, 16, false, false )) )
			{
				healer.SendLocalizedMessage( 501042 ); // Target cannot be resurrected at that location.
			}
			else if ( healer.CanBeBeneficial( patient, true, true ) )
			{
				healer.DoBeneficial( patient );

				bool onSelf = ( healer == patient );
				int dex = healer.Dex;

				double seconds;
				double resDelay = ( patient.Alive ? 0.0 : 5.0 );

				if ( onSelf )
				{
					if ( Core.AOS )
						seconds = 5.0 + (0.5 * ((double)(120 - dex) / 10)); // TODO: Verify algorithm
					else
						seconds = 9.4 + (0.6 * ((double)(120 - dex) / 10));
				}
				else
				{
					if ( Core.AOS && GetPrimarySkill( patient ) == SkillName.Veterinary )
					{
						//if ( dex >= 40 )
							seconds = 2.0;
						//else
						//	seconds = 3.0;
					}
					else
					{
						if ( dex >= 100 )
							seconds = 3.0 + resDelay;
						else if ( dex >= 40 )
							seconds = 4.0 + resDelay;
						else
							seconds = 5.0 + resDelay;
					}
				}

				BandaidContext context = GetContext( healer );

				if ( context != null )
					context.StopHeal();

				context = new BandaidContext( healer, patient, TimeSpan.FromSeconds( seconds ) );

				m_Table[healer] = context;

				if ( !onSelf )
					patient.SendLocalizedMessage( 1008078, false, healer.Name ); //  : Attempting to heal you.

				healer.SendLocalizedMessage( 500956 ); // You begin applying the Bandaids.
				return context;
			}

			return null;
		}
Example #4
0
 public InternalTimer(BandaidContext context, TimeSpan delay) : base(delay)
 {
     m_Context = context;
     Priority  = TimerPriority.FiftyMS;
 }
			public InternalTimer( BandaidContext context, TimeSpan delay ) : base( delay )
			{
				m_Context = context;
				Priority = TimerPriority.FiftyMS;
			}