Example #1
0
        public void HandlePlayerDeath(PlayerMobile victim)
        {
            VvVPlayerEntry ventry = GetPlayerEntry <VvVPlayerEntry>(victim);

            if (ventry != null && ventry.Active)
            {
                List <DamageEntry> list    = victim.DamageEntries.OrderBy(d => - d.DamageGiven).ToList();
                List <Mobile>      handled = new List <Mobile>();
                bool statloss = false;

                for (int i = 0; i < list.Count; i++)
                {
                    Mobile dam = list[i].Damager;

                    if (dam is BaseCreature && ((BaseCreature)dam).GetMaster() is PlayerMobile)
                    {
                        dam = ((BaseCreature)dam).GetMaster();
                    }

                    bool isEnemy = IsEnemy(victim, dam);

                    if (isEnemy && dam != null && Battle.IsInActiveBattle(dam, victim))
                    {
                        VvVPlayerEntry kentry = GetPlayerEntry <VvVPlayerEntry>(dam);

                        if (kentry != null && !handled.Contains(dam))
                        {
                            if (i == 0)
                            {
                                Battle.Update(ventry, kentry, UpdateType.Kill);
                            }
                            else
                            {
                                Battle.Update(ventry, kentry, UpdateType.Assist);
                            }

                            handled.Add(dam);
                        }
                    }

                    if (!statloss && isEnemy)
                    {
                        statloss = true;
                    }
                }

                if (statloss)
                {
                    Faction.ApplySkillLoss(victim);
                }

                ColUtility.Free(list);
                ColUtility.Free(handled);
            }
        }
Example #2
0
        public override void OnDoubleClick(Mobile m)
        {
            if (IsChildOf(m.Backpack))
            {
                VvVBattle battle = ViceVsVirtueSystem.Instance.Battle;

                if (!ViceVsVirtueSystem.IsVvV(m))
                {
                    m.SendLocalizedMessage(1155496); // This item can only be used by VvV participants!
                }
                else if (battle == null || !battle.OnGoing || !battle.IsInActiveBattle(m))
                {
                    m.SendLocalizedMessage(1155406); // This item can only be used in an active VvV battle region!
                }
                else if (battle.TurretCount > VvVBattle.MaxTurrets)
                {
                    m.SendLocalizedMessage(1155502); // The turret limit for this battle has been reached!
                }
                else
                {
                    CannonTurret t = new CannonTurret(m);
                    t.MoveToWorld(m.Location, m.Map);

                    battle.Turrets.Add(t);

                    Delete();
                }
            }
        }
Example #3
0
        public void HandlePlayerDeath(PlayerMobile victim)
        {
            VvVPlayerEntry ventry = GetPlayerEntry <VvVPlayerEntry>(victim);

            if (ventry != null && ventry.Active)
            {
                List <DamageEntry> list    = victim.DamageEntries.OrderBy(d => - d.DamageGiven).ToList();
                List <Mobile>      handled = new List <Mobile>();
                bool statloss = false;

                for (int i = 0; i < list.Count; i++)
                {
                    Mobile dam = list[i].Damager;

                    if (dam == victim || dam == null)
                    {
                        continue;
                    }

                    if (dam is BaseCreature creature && creature.GetMaster() is PlayerMobile)
                    {
                        dam = creature.GetMaster();
                    }

                    bool isEnemy = IsEnemy(victim, dam);

                    if (isEnemy)
                    {
                        VvVPlayerEntry kentry = GetPlayerEntry <VvVPlayerEntry>(dam);

                        if (kentry != null && kentry.Active && !handled.Contains(dam))
                        {
                            if (Battle.IsInActiveBattle(dam, victim))
                            {
                                if (i == 0)
                                {
                                    Battle.Update(ventry, kentry, UpdateType.Kill);
                                }
                                else
                                {
                                    Battle.Update(ventry, kentry, UpdateType.Assist);
                                }
                            }

                            handled.Add(dam);
                            kentry.TotalKills++;

                            if (EnhancedRules)
                            {
                                kentry.AwardSilver(victim);
                            }
                        }

                        if (!handled.Contains(victim))
                        {
                            ventry.TotalDeaths++;
                            handled.Add(victim);
                        }
                    }

                    if (!statloss && isEnemy)
                    {
                        statloss = true;
                    }
                }

                if (statloss)
                {
                    ApplySkillLoss(victim);
                }

                ColUtility.Free(list);
                ColUtility.Free(handled);
            }
        }
Example #4
0
        public override void OnDoubleClick(Mobile m)
        {
            if (IsChildOf(m.Backpack))
            {
                VvVBattle battle = ViceVsVirtueSystem.Instance.Battle;

                if (!ViceVsVirtueSystem.IsVvV(m))
                {
                    m.SendLocalizedMessage(1155496); // This item can only be used by VvV participants!
                }
                else if (battle == null || battle.Region == null || !battle.OnGoing || !battle.IsInActiveBattle(m))
                {
                    m.SendLocalizedMessage(1155406); // This item can only be used in an active VvV battle region!
                }
                else if (battle.NextManaSpike > DateTime.UtcNow)
                {
                    m.SendLocalizedMessage(1155497); // The ground is too charged to use a mana spike!
                }
                else if (m.Mana < 50)
                {
                    m.SendLocalizedMessage(1155509); // You lack the mana required to use this.
                }
                else
                {
                    m.FixedParticles(0x37C4, 1, 8, 9916, 39, 3, EffectLayer.CenterFeet);
                    m.FixedParticles(0x37C4, 1, 8, 9502, 39, 4, EffectLayer.CenterFeet);
                    m.PlaySound(0x210);
                    m.PrivateOverheadMessage(Network.MessageType.Regular, 1154, 1155499, m.NetState); // *You drive the spike into the ground!*

                    Timer.DelayCall(TimeSpan.FromMilliseconds(250), () =>
                    {
                        if (m.Mana < 50)                     // Another mana check!
                        {
                            m.SendLocalizedMessage(1155509); // You lack the mana required to use this.
                            return;
                        }

                        m.Mana = 0;

                        battle.NextManaSpike       = DateTime.UtcNow + TimeSpan.FromMinutes(5);
                        battle.ManaSpikeEndEffects = DateTime.UtcNow + TimeSpan.FromMinutes(2); // TODO: Duration?

                        foreach (Mobile mobile in battle.Region.GetEnumeratedMobiles())
                        {
                            if (ViceVsVirtueSystem.IsEnemy(mobile, m))
                            {
                                mobile.RevealingAction();

                                mobile.BoltEffect(0);
                                AOS.Damage(mobile, m, Utility.RandomMinMax(50, 75), 0, 0, 0, 0, 100);

                                mobile.PrivateOverheadMessage(Network.MessageType.Regular, 1154, 1155498, mobile.NetState); // *Your body convulses as energy surges through it!*
                            }
                        }

                        Delete();
                    });
                }
            }
            else
            {
                m.SendLocalizedMessage(1042004); // That must be in your pack for you to use it.
            }
        }