public VoidPoolController(Map map) : base(3803) { Name = "Void Pool Controller"; Visible = false; Movable = false; PoolHits = PoolStartHits; if (map == Map.Trammel) { if (InstanceTram != null) { Delete(); } else { InstanceTram = this; } } else if (map == Map.Felucca) { if (InstanceFel != null) { Delete(); } else { InstanceFel = this; } } else { Delete(); } WaypointsA = new List <WayPoint>(); WaypointsB = new List <WayPoint>(); Region = new VoidPoolRegion(this, map); Region.Register(); RespawnMin = 60; RespawnMax = 90; ClearSpawners(); Active = true; ResetLevel3Spawners(); }
public VoidPoolController(Map map) : base(3803) { Name = "Void Pool Controller"; Visible = false; Movable = false; PoolHits = PoolStartHits; if(map == Map.Trammel) { if(InstanceTram != null) Delete(); else InstanceTram = this; } else if(map == Map.Felucca) { if(InstanceFel != null) Delete(); else InstanceFel = this; } else Delete(); WaypointsA = new List<WayPoint>(); WaypointsB = new List<WayPoint>(); Region = new VoidPoolRegion(this, map); Region.Register(); RespawnMin = 60; RespawnMax = 90; ClearSpawners(); Active = true; }