public void Stage4() { COMInvasionBoss boss = new COMInvasionBoss(); GateHide hideball = new GateHide(); hideball.AccessLevel = AccessLevel.Player; hideball.RedGate = true; boss.PlaceInBackpack( hideball ); boss.Blessed = true; boss.CantWalk = true; boss.Hidden = true; boss.MoveToWorld( new Point3D( 600, 2133, 0 ), Map.Felucca ); boss.Use( hideball ); Timer.DelayCall<Mobile>( TimeSpan.FromSeconds( 8.0 ) , new TimerStateCallback<Mobile>( Stage5 ), boss ); }
public void Stage4() { COMInvasionBoss boss = new COMInvasionBoss(); GateHide hideball = new GateHide(); hideball.AccessLevel = AccessLevel.Player; hideball.RedGate = true; boss.PlaceInBackpack(hideball); boss.Blessed = true; boss.CantWalk = true; boss.Hidden = true; boss.MoveToWorld(new Point3D(600, 2133, 0), Map.Felucca); boss.Use(hideball); Timer.DelayCall <Mobile>(TimeSpan.FromSeconds(8.0), new TimerStateCallback <Mobile>(Stage5), boss); }
public RepeatTimer( COMInvasionBoss boss ) : base( TimeSpan.Zero, TimeSpan.FromMinutes( 5.0 ) ) { m_Boss = boss; Priority = TimerPriority.FiveSeconds; }
public RepeatTimer(COMInvasionBoss boss) : base(TimeSpan.Zero, TimeSpan.FromMinutes(5.0)) { m_Boss = boss; Priority = TimerPriority.FiveSeconds; }