public void Stage4()
		{
			COMInvasionBoss boss = new COMInvasionBoss();
			GateHide hideball = new GateHide();
			hideball.AccessLevel = AccessLevel.Player;
			hideball.RedGate = true;
			boss.PlaceInBackpack( hideball );
			boss.Blessed = true;
			boss.CantWalk = true;
			boss.Hidden = true;
			boss.MoveToWorld( new Point3D( 600, 2133, 0 ), Map.Felucca );
			boss.Use( hideball );
			Timer.DelayCall<Mobile>( TimeSpan.FromSeconds( 8.0 ) , new TimerStateCallback<Mobile>( Stage5 ), boss );
		}
        public void Stage4()
        {
            COMInvasionBoss boss     = new COMInvasionBoss();
            GateHide        hideball = new GateHide();

            hideball.AccessLevel = AccessLevel.Player;
            hideball.RedGate     = true;
            boss.PlaceInBackpack(hideball);
            boss.Blessed  = true;
            boss.CantWalk = true;
            boss.Hidden   = true;
            boss.MoveToWorld(new Point3D(600, 2133, 0), Map.Felucca);
            boss.Use(hideball);
            Timer.DelayCall <Mobile>(TimeSpan.FromSeconds(8.0), new TimerStateCallback <Mobile>(Stage5), boss);
        }
			public RepeatTimer( COMInvasionBoss boss ) : base( TimeSpan.Zero, TimeSpan.FromMinutes( 5.0 ) )
			{
				m_Boss = boss;

				Priority = TimerPriority.FiveSeconds;
			}
Example #4
0
            public RepeatTimer(COMInvasionBoss boss) : base(TimeSpan.Zero, TimeSpan.FromMinutes(5.0))
            {
                m_Boss = boss;

                Priority = TimerPriority.FiveSeconds;
            }