public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 0:
            {
                m_Spawn = reader.ReadItem() as ChampionSpawn;

                if (m_Spawn == null)
                {
                    Delete();
                }

                break;
            }
            }

            if (Hue == 0)
            {
                Hue = 0x455;
            }
        }
Example #2
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 1:
                m_Instance   = reader.ReadItem() as PrimevalLichPuzzle;
                m_Altar      = reader.ReadItem() as ChampionSpawn;
                m_Key        = reader.ReadLong();
                m_Successful = reader.ReadMobile();
                m_Levers     = reader.ReadStrongItemList <PrimevalLichPuzzleLever>();
                break;
            }

            if (null == m_Levers)
            {
                m_Levers = new List <PrimevalLichPuzzleLever>();
            }
            //            if ( null != m_Instance && m_Instance.Deleted && this == m_Instance )
            //            {
            //                m_Instance = null;
            //                return;
            //            }
            //            // remove if no altar exists
            //            if ( null == m_Altar )
            //                Timer.DelayCall( TimeSpan.FromSeconds( 0.0 ), new TimerCallback( Delete ) );
            //            ResetLevers();
        }
Example #3
0
 public IdolOfTheChampion(ChampionSpawn spawn)
     : base(0x1F18)
 {
     m_Spawn = spawn;
     Name    = "Idol of the Champion";
     Movable = false;
 }
Example #4
0
        public ChampionPlatform(ChampionSpawn spawn)
        {
            m_Spawn = spawn;

            for (int x = -2; x <= 2; ++x)
            {
                for (int y = -2; y <= 2; ++y)
                {
                    AddComponent(0x3EE, x, y, -5);
                }
            }

            for (int x = -1; x <= 1; ++x)
            {
                for (int y = -1; y <= 1; ++y)
                {
                    AddComponent(0x3EE, x, y, 0);
                }
            }

            for (int i = -1; i <= 1; ++i)
            {
                AddComponent(0x3EF, i, 2, 0);
                AddComponent(0x3F0, 2, i, 0);

                AddComponent(0x3F1, i, -2, 0);
                AddComponent(0x3F2, -2, i, 0);
            }

            AddComponent(0x03F7, -2, -2, 0);
            AddComponent(0x03F8, 2, 2, 0);
            AddComponent(0x03F9, -2, 2, 0);
            AddComponent(0x03FA, 2, -2, 0);
        }
        public ChampionPlatform(ChampionSpawn spawn)
        {
            m_Spawn = spawn;

            for (int x = -2; x <= 2; ++x)
            {
                for (int y = -2; y <= 2; ++y)
                {
                    AddComponent(0x750, x, y, -5);
                }
            }

            for (int x = -1; x <= 1; ++x)
            {
                for (int y = -1; y <= 1; ++y)
                {
                    AddComponent(0x750, x, y, 0);
                }
            }

            for (int i = -1; i <= 1; ++i)
            {
                AddComponent(0x751, i, 2, 0);
                AddComponent(0x752, 2, i, 0);

                AddComponent(0x753, i, -2, 0);
                AddComponent(0x754, -2, i, 0);
            }

            AddComponent(0x759, -2, -2, 0);
            AddComponent(0x75A, 2, 2, 0);
            AddComponent(0x75B, -2, 2, 0);
            AddComponent(0x75C, 2, -2, 0);
        }
Example #6
0
        private static void ChampGen_OnCommand(CommandEventArgs e)
        {
            /*
             * //We take the assumption that we are spawning managed champions
             * for ( int i = CannedEvilTimer.DungeonSpawns.Count-1;i >= 0; i-- )
             *      CannedEvilTimer.DungeonSpawns[i].Delete();
             *
             * for ( int i = CannedEvilTimer.LLSpawns.Count-1;i >= 0; i-- )
             *      CannedEvilTimer.LLSpawns[i].Delete();
             */

            //We assume that all champion spawns are generated here.
            List <ChampionSpawn> spawns = new List <ChampionSpawn>();

            foreach (Item item in World.Items.Values)
            {
                ChampionSpawn spawn = item as ChampionSpawn;
                if (spawn != null)
                {
                    spawns.Add(spawn);
                }
            }

            for (int i = spawns.Count - 1; i >= 0; i--)
            {
                spawns[i].Delete();
            }

            Process(DungeonLocations);
            Process(LLLocations);
            //ProcessIlshenar();
            //ProcessTokuno();
        }
Example #7
0
        // Constructor
        public PrimevalLichPuzzle(Mobile m)
            : base(0x1BC3)
        {
            if (null == m || null != m_Instance)
            {
                this.Delete();

                if (m_Instance.Deleted)
                {
                    m_Instance = null;
                }

                return;
            }

            this.Movable = false;
            this.Visible = false;
            m_Instance   = this;
            this.MoveToWorld(controlLoc, Map.Felucca);

            this.m_Levers = new List <PrimevalLichPuzzleLever>();

            this.m_Altar = this.FindAltar();

            if (null == this.m_Altar)
            {
                m.SendMessage(33, "Primeval Lich champion spawn not found.");
                this.Delete();
            }
            else
            {
                this.UpdatePuzzleState(this.m_Altar);
            }
        }
Example #8
0
            protected override void OnTarget(Mobile from, object targ)
            {
                if (from == null || from.AccessLevel < AccessLevel.Administrator)
                {
                    return;
                }

                ChampionSpawn spawn = targ switch
                {
                    ChampionSpawn championSpawn => championSpawn,
                    IdolOfTheChampion champion => champion.Spawn,
                    ChampionAltar altar => altar.Spawn,
                    ChampionPlatform platform => platform.Spawn,
                              _ => null
                };

                if (spawn == null)
                {
                    from.SendMessage("That is not a valid target. Please target the champion, altar, platform, or idol.");
                }

                spawn?.DeleteCreatures();
                spawn?.Champion?.Delete();
            }
        }
Example #9
0
        public PrimevalLichPuzzle(Mobile m)
            : base(0x1BC3)
        {
            if (null == m || null != m_Instance)
            {
                Delete();
                //Probably not needed, OnAfterDelete sets it null anyway
                if (m_Instance != null && m_Instance.Deleted)
                {
                    m_Instance = null;
                }
                return;
            }

            Movable    = false;
            Visible    = false;
            m_Instance = this;
            MoveToWorld(controlLoc, Map.Felucca);

            m_Levers = new List <PrimevalLichPuzzleLever>();

            m_Altar = FindAltar();

            if (null == m_Altar)
            {
                m.SendMessage(33, "Primeval Lich champion spawn not found.");
                Delete();
            }
            else
            {
                UpdatePuzzleState(m_Altar);
            }
        }
Example #10
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 2:
            case 1:
            case 0:
            {
                m_Spawn = reader.ReadItem() as ChampionSpawn;

                if (m_Spawn == null)
                {
                    Delete();
                }

                break;
            }
            }

            if (version < 2)
            {
                Timer.DelayCall(TimeSpan.FromSeconds(10), FixComponents);
            }
        }
Example #11
0
        public ChampionPlatform( ChampionSpawn spawn )
        {
            m_Spawn = spawn;

            // Base
            for ( int x = -2; x <= 2; ++x )
                for ( int y = -2; y <= 2; ++y )
                    AddComponent( 0x3EE, 0x452, x, y, -5 );

            // Base Superior
            for ( int x = -1; x <= 1; ++x )
                for ( int y = -1; y <= 1; ++y )
                    AddComponent( 0x3EE, 0x454, x, y, 0 );

            // Escalones
            for ( int i = -1; i <= 1; ++i )
            {
                AddComponent( 0x3EF, 0x452, i, 2, 0 );
                AddComponent( 0x3F0, 0x452, 2, i, 0 );

                AddComponent( 0x3F1, 0x452, i, -2, 0 );
                AddComponent( 0x3F2, 0x452, -2, i, 0 );
            }

            // Esquinas
            AddComponent( 0x3F7, 0x452, -2, -2, 0 );
            AddComponent( 0x3F8, 0x452, 2, 2, 0 );
            AddComponent( 0x3F9, 0x452, -2, 2, 0 );
            AddComponent( 0x3FA, 0x452, 2, -2, 0 );
        }
        public ChampionPlatform(ChampionSpawn spawn)
        {
            m_Spawn = spawn;

            for (var x = -2; x <= 2; ++x)
                for (var y = -2; y <= 2; ++y)
                    AddComponent(0x750, x, y, -5);

            for (var x = -1; x <= 1; ++x)
                for (var y = -1; y <= 1; ++y)
                    AddComponent(0x750, x, y, 0);

            for (var i = -1; i <= 1; ++i)
            {
                AddComponent(0x751, i, 2, 0);
                AddComponent(0x752, 2, i, 0);

                AddComponent(0x753, i, -2, 0);
                AddComponent(0x754, -2, i, 0);
            }

            AddComponent(0x759, -2, -2, 0);
            AddComponent(0x75A, 2, 2, 0);
            AddComponent(0x75B, -2, 2, 0);
            AddComponent(0x75C, 2, -2, 0);
        }
Example #13
0
        public ChampionPlatform(ChampionSpawn spawn)
        {
            this.m_Spawn = spawn;

            for (int x = -2; x <= 2; ++x)
                for (int y = -2; y <= 2; ++y)
                    this.AddComponent(0x750, x, y, -5);

            for (int x = -1; x <= 1; ++x)
                for (int y = -1; y <= 1; ++y)
                    this.AddComponent(0x750, x, y, 0);

            for (int i = -1; i <= 1; ++i)
            {
                this.AddComponent(0x751, i, 2, 0);
                this.AddComponent(0x752, 2, i, 0);

                this.AddComponent(0x753, i, -2, 0);
                this.AddComponent(0x754, -2, i, 0);
            }

            this.AddComponent(0x759, -2, -2, 0);
            this.AddComponent(0x75A, 2, 2, 0);
            this.AddComponent(0x75B, -2, 2, 0);
            this.AddComponent(0x75C, 2, -2, 0);
        }
		public ChampionIdol( ChampionSpawn spawn ) : base( 0x1F18 )
		{
			m_Spawn = spawn;

			Name = "Idol of Champion";

			Movable = false;
		}
Example #15
0
        private static void Rotate()
        {
            Dictionary <string, List <ChampionSpawn> > groups = new Dictionary <string, List <ChampionSpawn> >();

            m_LastRotate = DateTime.UtcNow;

            for (var index = 0; index < m_AllSpawns.Count; index++)
            {
                ChampionSpawn spawn = m_AllSpawns[index];

                if (spawn != null && !spawn.Deleted)
                {
                    List <ChampionSpawn> group;

                    if (spawn.GroupName == null)
                    {
                        spawn.AutoRestart = true;

                        if (!spawn.Active)
                        {
                            spawn.Active = true;
                        }

                        continue;
                    }

                    if (!groups.TryGetValue(spawn.GroupName, out group))
                    {
                        group = new List <ChampionSpawn>();
                        groups.Add(spawn.GroupName, group);
                    }

                    group.Add(spawn);
                }
            }

            foreach (string key in groups.Keys)
            {
                List <ChampionSpawn> group = groups[key];

                for (var index = 0; index < group.Count; index++)
                {
                    ChampionSpawn spawn = group[index];
                    spawn.AutoRestart = false;
                }

                ChampionSpawn s = group[Utility.Random(group.Count)];

                s.AutoRestart = true;

                if (!s.Active)
                {
                    s.Active = true;
                }
            }
        }
            public ChampionSpawnInfoGump(ChampionSpawn spawn)
                : base(40, 40)
            {
                m_Spawn = spawn;

                AddBackground(0, 0, gWidth, gBoarder * 2 + gRowHeight * (8 + spawn.m_DamageEntries.Count), 0x13BE);

                int top = gBoarder;

                AddLabel(gBoarder, top, gFontHue, "Champion Spawn Info Gump");
                top += gRowHeight;

                AddLabel(gTab[1], top, gFontHue, "Kills");
                AddLabel(gTab[2], top, gFontHue, spawn.Kills.ToString());
                top += gRowHeight;

                AddLabel(gTab[1], top, gFontHue, "Max Kills");
                AddLabel(gTab[2], top, gFontHue, spawn.MaxKills.ToString());
                top += gRowHeight;

                AddLabel(gTab[1], top, gFontHue, "Level");
                AddLabel(gTab[2], top, gFontHue, spawn.Level.ToString());
                top += gRowHeight;

                AddLabel(gTab[1], top, gFontHue, "Rank");
                AddLabel(gTab[2], top, gFontHue, spawn.Rank.ToString());
                top += gRowHeight;

                AddLabel(gTab[1], top, gFontHue, "Active");
                AddLabel(gTab[2], top, gFontHue, spawn.Active.ToString());
                top += gRowHeight;

                AddLabel(gTab[1], top, gFontHue, "Auto Restart");
                AddLabel(gTab[2], top, gFontHue, spawn.AutoRestart.ToString());
                top += gRowHeight;

                List <Damager> damagers = new List <Damager>();

                foreach (Mobile mob in spawn.m_DamageEntries.Keys)
                {
                    damagers.Add(new Damager(mob, spawn.m_DamageEntries[mob]));
                }
                damagers = damagers.OrderByDescending(x => x.Damage).ToList <Damager>();

                foreach (Damager damager in damagers)
                {
                    AddLabelCropped(gTab[1], top, 100, gRowHeight, gFontHue, damager.Mobile.RawName);
                    AddLabelCropped(gTab[2], top, 80, gRowHeight, gFontHue, damager.Damage.ToString());
                    top += gRowHeight;
                }

                AddButton(gWidth - (gBoarder + 30), top, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0);
                AddLabel(gWidth - (gBoarder + 100), top, gFontHue, "Refresh");
            }
Example #17
0
            public ChampionSystemGump()
                : base(40, 40)
            {
                List <ChampionSpawn> list = new List <ChampionSpawn>();

                for (var index = 0; index < m_AllSpawns.Count; index++)
                {
                    var spawn = m_AllSpawns[index];

                    if (spawn != null && !spawn.Deleted)
                    {
                        list.Add(spawn);
                    }
                }

                Spawners = list;

                AddBackground(0, 0, gWidth, gBoarder * 2 + Spawners.Count * gRowHeight + gRowHeight * 2, 0x13BE);

                int top = gBoarder;

                AddLabel(gBoarder, top, gFontHue, "Champion Spawn System Gump");
                top += gRowHeight;

                AddLabel(gTab[1], top, gFontHue, "Spawn Name");
                AddLabel(gTab[2], top, gFontHue, "Spawn Group");
                AddLabel(gTab[3], top, gFontHue, "X");
                AddLabel(gTab[4], top, gFontHue, "Y");
                AddLabel(gTab[5], top, gFontHue, "Z");
                AddLabel(gTab[6], top, gFontHue, "Map");
                AddLabel(gTab[7], top, gFontHue, "Active");
                AddLabel(gTab[8], top, gFontHue, "Auto");
                AddLabel(gTab[9], top, gFontHue, "Go");
                AddLabel(gTab[10], top, gFontHue, "Info");
                top += gRowHeight;

                for (int i = 0; i < Spawners.Count; i++)
                {
                    ChampionSpawn spawn = Spawners[i];
                    AddLabel(gTab[1], top, gFontHue, spawn.SpawnName);
                    AddLabel(gTab[2], top, gFontHue, spawn.GroupName != null ? spawn.GroupName : "None");
                    AddLabel(gTab[3], top, gFontHue, spawn.X.ToString());
                    AddLabel(gTab[4], top, gFontHue, spawn.Y.ToString());
                    AddLabel(gTab[5], top, gFontHue, spawn.Z.ToString());
                    AddLabel(gTab[6], top, gFontHue, spawn.Map == null ? "null" : spawn.Map.ToString());
                    AddLabel(gTab[7], top, gFontHue, spawn.Active ? "Y" : "N");
                    AddLabel(gTab[8], top, gFontHue, spawn.AutoRestart ? "Y" : "N");
                    AddButton(gTab[9], top, 0xFA5, 0xFA7, 1 + i, GumpButtonType.Reply, 0);
                    AddButton(gTab[10], top, 0xFA5, 0xFA7, 1001 + i, GumpButtonType.Reply, 0);
                    top += gRowHeight;
                }
            }
Example #18
0
        private void Generate()
        {
            int i = 0;

            for (i = 0; i < m_Dungeons.Length; i++)
            {
                ChampionSpawn cs = CreateAltar(m_Dungeons[i], Map.Felucca, true);

                m_AllSpawn.Add(cs);
                m_DungeonsSpawn.Add(cs);
            }

            for (i = 0; i < m_LostLands.Length; i++)
            {
                ChampionSpawn cs = CreateAltar(m_LostLands[i], Map.Felucca, true);

                m_AllSpawn.Add(cs);
                m_LostLandsSpawn.Add(cs);
            }

            for (i = 0; i < m_Ilshenar.Length; i++)
            {
                ChampionSpawn cs = CreateAltar(m_Ilshenar[i], Map.Ilshenar, false);

                m_IlshenarSpawn.Add(cs);
                m_AllSpawn.Add(cs);
            }

            for (i = 0; i < m_Tokuno.Length; i++)
            {
                ChampionSpawn cs = CreateAltar(m_Tokuno[i], Map.Tokuno, false);

                m_TokunoSpawn.Add(cs);
                m_AllSpawn.Add(cs);
            }

            for (i = 0; i < m_Malas.Length; i++)
            {
                ChampionSpawn cs = CreateAltar(m_Malas[i], Map.Malas, true);

                m_MalasSpawn.Add(cs);
                m_AllSpawn.Add(cs);
            }

            for (i = 0; i < m_TerMur.Length; i++)
            {
                ChampionSpawn cs = CreateAltar(m_TerMur[i], Map.TerMur, true);

                m_TerMurSpawn.Add(cs);
                m_AllSpawn.Add(cs);
            }
        }
Example #19
0
        public static void Initialize()
        {
            foreach (Item item in World.Instance.Items)
            {
                if (item is ChampionSpawn)
                {
                    ChampionSpawn spawn = (ChampionSpawn)item;

                    EventSink.Instance.Login  += new LoginEventHandler(spawn.OnLogin);
                    EventSink.Instance.Logout += new LogoutEventHandler(spawn.OnLogout);
                }
            }
        }
Example #20
0
 // internal code to update the puzzle state
 private void UpdatePuzzleState(ChampionSpawn altar)
 {
     if (!Deleted && null != altar && altar == m_Altar)
     {
         if (ChampionSpawnType.Infuse != m_Altar.Type || !Active)
         {
             RemovePuzzleLevers();
         }
         else if (0 == m_Levers.Count)
         {
             CreatePuzzleLevers();
         }
     }
 }
Example #21
0
 // static hook for the ChampionSpawn code to update the puzzle state
 public static void Update(ChampionSpawn altar)
 {
     if (null != m_Instance)
     {
         if (m_Instance.Deleted)
         {
             m_Instance = null;
         }
         else if (m_Instance.ChampionAltar == altar)
         {
             m_Instance.UpdatePuzzleState(altar);
         }
     }
 }
        private ChampionSpawn CreateAltar(SpawnRecord r, Map m, bool restartdisable)
        {
            ChampionSpawn cs = new ChampionSpawn();

            Point3D loc = new Point3D(r.x, r.y, r.z);

            if (r.type == 0xff)
            {
                cs.RandomizeType = true;

                switch (Utility.Random(5))
                {
                case 0:
                    cs.Type = ChampionSpawnType.VerminHorde;
                    break;

                case 1:
                    cs.Type = ChampionSpawnType.UnholyTerror;
                    break;

                case 2:
                    cs.Type = ChampionSpawnType.ColdBlood;
                    break;

                case 3:
                    cs.Type = ChampionSpawnType.Abyss;
                    break;

                case 4:
                    cs.Type = ChampionSpawnType.Arachnid;
                    break;
                }
            }
            else
            {
                cs.RandomizeType = false;
                cs.Type          = (ChampionSpawnType)r.type;
            }

            // Prevent autorestart of felucca & t2a the spawns

            if (restartdisable)
            {
                cs.RestartDelay = TimeSpan.FromDays(9999);
            }

            cs.MoveToWorld(loc, m);

            return(cs);
        }
Example #23
0
 // search for Primeval Lich altar within 10 spaces of the expected location
 private ChampionSpawn FindAltar()
 {
     foreach (Item item in Map.Felucca.GetItemsInRange(altarLoc, 10))
     {
         if (item is ChampionSpawn)
         {
             ChampionSpawn champ = (ChampionSpawn)item;
             if (ChampionSpawnType.Infuse == champ.Type)
             {
                 return(champ);
             }
         }
     }
     return(null);
 }
Example #24
0
		public static bool CheckValor( ChampionSpawn spawn, Mobile from )
		{
			VirtueLevel level = VirtueHelper.GetLevel( from, VirtueName.Valor );

			if ( spawn != null && VirtueHelper.HasAny( from, VirtueName.Valor ) )
			{
				if ( level >= VirtueLevel.Seeker && spawn.Level < 5 )
					return true;
				else if ( level >= VirtueLevel.Follower && spawn.Level < 10 )
					return true;
				else if ( level >= VirtueLevel.Knight )
					return true;
			}

			return false;
		}
Example #25
0
        public static void RemoveSpawns()
        {
            if (m_AllSpawns != null && m_AllSpawns.Count > 0)
            {
                for (var index = 0; index < m_AllSpawns.Count; index++)
                {
                    ChampionSpawn s = m_AllSpawns[index];

                    if (s != null && !s.Deleted)
                    {
                        s.Delete();
                    }
                }

                m_AllSpawns.Clear();
            }
        }
Example #26
0
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 0:
				{
					m_Spawn = reader.ReadItem() as ChampionSpawn;

					if ( m_Spawn == null )
						Delete();

					break;
				}
			}
		}
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 0:
            {
                this.m_Spawn = reader.ReadItem() as ChampionSpawn;

                if (this.m_Spawn == null)
                {
                    this.Delete();
                }

                break;
            }
            }
        }
Example #28
0
        public override void Deserialize(IGenericReader reader)
        {
            base.Deserialize(reader);

            var version = reader.ReadInt();

            switch (version)
            {
            case 0:
            {
                Spawn = reader.ReadEntity <ChampionSpawn>();

                if (Spawn == null)
                {
                    Delete();
                }

                break;
            }
            }
        }
            public ChampionSystemGump()
                : base(40, 40)
            {
                AddBackground(0, 0, gWidth, gBoarder * 2 + m_AllSpawns.Count * gRowHeight + gRowHeight * 2, 0x13BE);

                int top = gBoarder;

                AddLabel(gBoarder, top, gFontHue, "Champion Spawn System Gump");
                top += gRowHeight;

                AddLabel(gTab[1], top, gFontHue, "Spawn Name");
                AddLabel(gTab[2], top, gFontHue, "Spawn Group");
                AddLabel(gTab[3], top, gFontHue, "X");
                AddLabel(gTab[4], top, gFontHue, "Y");
                AddLabel(gTab[5], top, gFontHue, "Z");
                AddLabel(gTab[6], top, gFontHue, "Map");
                AddLabel(gTab[7], top, gFontHue, "Active");
                AddLabel(gTab[8], top, gFontHue, "Auto");
                AddLabel(gTab[9], top, gFontHue, "Go");
                AddLabel(gTab[10], top, gFontHue, "Info");
                top += gRowHeight;

                for (int i = 0; i < m_AllSpawns.Count; ++i)
                {
                    ChampionSpawn spawn = m_AllSpawns[i];
                    AddLabel(gTab[1], top, gFontHue, spawn.SpawnName);
                    AddLabel(gTab[2], top, gFontHue, spawn.GroupName != null ? spawn.GroupName : "None");
                    AddLabel(gTab[3], top, gFontHue, spawn.X.ToString());
                    AddLabel(gTab[4], top, gFontHue, spawn.Y.ToString());
                    AddLabel(gTab[5], top, gFontHue, spawn.Z.ToString());
                    AddLabel(gTab[6], top, gFontHue, spawn.Map.ToString());
                    AddLabel(gTab[7], top, gFontHue, spawn.Active ? "Y" : "N");
                    AddLabel(gTab[8], top, gFontHue, spawn.AutoRestart ? "Y" : "N");
                    AddButton(gTab[9], top, 0xFA5, 0xFA7, 1 + i, GumpButtonType.Reply, 0);
                    AddButton(gTab[10], top, 0xFA5, 0xFA7, 1001 + i, GumpButtonType.Reply, 0);
                    top += gRowHeight;
                }
            }
Example #30
0
        public ChampionPlatform(ChampionSpawn spawn)
        {
            m_Spawn = spawn;

            // Base
            for (int x = -2; x <= 2; ++x)
            {
                for (int y = -2; y <= 2; ++y)
                {
                    AddComponent(0x3EE, 0x452, x, y, -5);
                }
            }

            // Base Superior
            for (int x = -1; x <= 1; ++x)
            {
                for (int y = -1; y <= 1; ++y)
                {
                    AddComponent(0x3EE, 0x454, x, y, 0);
                }
            }

            // Escalones
            for (int i = -1; i <= 1; ++i)
            {
                AddComponent(0x3EF, 0x452, i, 2, 0);
                AddComponent(0x3F0, 0x452, 2, i, 0);

                AddComponent(0x3F1, 0x452, i, -2, 0);
                AddComponent(0x3F2, 0x452, -2, i, 0);
            }

            // Esquinas
            AddComponent(0x3F7, 0x452, -2, -2, 0);
            AddComponent(0x3F8, 0x452, 2, 2, 0);
            AddComponent(0x3F9, 0x452, -2, 2, 0);
            AddComponent(0x3FA, 0x452, 2, -2, 0);
        }
Example #31
0
        private static void Process(ChampionEntry[] entries)
        {
            for (int i = 0; i < entries.Length; i++)
            {
                ChampionEntry entry = entries[i];

                try
                {
                    ChampionSpawn spawn = Activator.CreateInstance(entry.m_ChampType) as ChampionSpawn;
                    spawn.RandomizeType = entry.m_RandomizeType;
                    spawn.Type          = entry.m_Type;
                    spawn.MoveToWorld(entry.m_SignLocation, entry.m_Map);
                    if (spawn.AlwaysActive)
                    {
                        spawn.ReadyToActivate = true;
                    }
                }
                catch
                {
                    Console.WriteLine("World: Failed to generate champion spawn {0} at {1} ({2}).", entry.m_ChampType.FullName, entry.m_SignLocation, entry.m_Map);
                }
            }
        }
Example #32
0
		public RestartTimer( ChampionSpawn spawn, TimeSpan delay )
			: base( delay )
		{
			m_Spawn = spawn;
		}
Example #33
0
		public ChampionAltar( ChampionSpawn spawn )
		{
			m_Spawn = spawn;
		}
		public static void Initialize()
		{
			CommandSystem.Register("ChampionInfo", AccessLevel.GameMaster, new CommandEventHandler(ChampionInfo_OnCommand));

			if (!m_Enabled)
			{
				foreach (ChampionSpawn s in m_AllSpawns)
				{
					s.Delete();
				}
				m_Initialized = false;
				return;
			}

			m_Timer = new InternalTimer();

			if (m_Initialized)
				return;

			Utility.PushColor(ConsoleColor.White);
			Console.WriteLine("Generating Champion Spawns");
			Utility.PopColor();

			ChampionSpawn spawn;

			XmlDocument doc = new XmlDocument();
			doc.Load(m_ConfigPath);
			foreach (XmlNode node in doc.GetElementsByTagName("championSystem")[0].ChildNodes)
			{
				if (node.Name.Equals("spawn"))
				{
					spawn = new ChampionSpawn();
					spawn.SpawnName = GetAttr(node, "name", "Unamed Spawner");
					string value = GetAttr(node, "type", null);
					if(value == null)
						spawn.RandomizeType = true;
					else
						spawn.Type = (ChampionSpawnType)Enum.Parse(typeof(ChampionSpawnType), value);
					value = GetAttr(node, "spawnMod", "1.0");
					spawn.SpawnMod = double.Parse(value);
					value = GetAttr(node, "killsMod", "1.0");
					spawn.KillsMod = double.Parse(value);
					foreach(XmlNode child in node.ChildNodes)
					{
						if (child.Name.Equals("location"))
						{
							int x = int.Parse(GetAttr(child, "x", "0"));
							int y = int.Parse(GetAttr(child, "y", "0"));
							int z = int.Parse(GetAttr(child, "z", "0"));
							int r = int.Parse(GetAttr(child, "radius", "0"));
							string mapName = GetAttr(child, "map", "Felucca");
							Map map = Map.Parse(mapName);

							spawn.SpawnRadius = r;
							spawn.MoveToWorld(new Point3D(x, y, z), map);
						}
					}
					spawn.GroupName = GetAttr(node, "group", null);
					m_AllSpawns.Add(spawn);
				}
			}

			Rotate();

			m_Initialized = true;
		}
			public ChampionSpawnInfoGump(ChampionSpawn spawn)
				: base(40, 40)
			{
				m_Spawn = spawn;

				AddBackground(0, 0, gWidth, gBoarder * 2 + gRowHeight * (8 + spawn.m_DamageEntries.Count), 0x13BE);

				int top = gBoarder;
				AddLabel(gBoarder, top, gFontHue, "Champion Spawn Info Gump");
				top += gRowHeight;

				AddLabel(gTab[1], top, gFontHue, "Kills");
				AddLabel(gTab[2], top, gFontHue, spawn.Kills.ToString());
				top += gRowHeight;

				AddLabel(gTab[1], top, gFontHue, "Max Kills");
				AddLabel(gTab[2], top, gFontHue, spawn.MaxKills.ToString());
				top += gRowHeight;

				AddLabel(gTab[1], top, gFontHue, "Level");
				AddLabel(gTab[2], top, gFontHue, spawn.Level.ToString());
				top += gRowHeight;

				AddLabel(gTab[1], top, gFontHue, "Rank");
				AddLabel(gTab[2], top, gFontHue, spawn.Rank.ToString());
				top += gRowHeight;

				AddLabel(gTab[1], top, gFontHue, "Active");
				AddLabel(gTab[2], top, gFontHue, spawn.Active.ToString());
				top += gRowHeight;

				AddLabel(gTab[1], top, gFontHue, "Auto Restart");
				AddLabel(gTab[2], top, gFontHue, spawn.AutoRestart.ToString());
				top += gRowHeight;

				List<Damager> damagers = new List<Damager>();
				foreach (Mobile mob in spawn.m_DamageEntries.Keys)
				{
					damagers.Add(new Damager(mob, spawn.m_DamageEntries[mob]));
				}
				damagers = damagers.OrderByDescending(x => x.Damage).ToList<Damager>();

				foreach (Damager damager in damagers)
				{
					AddLabelCropped(gTab[1], top, 100, gRowHeight, gFontHue, damager.Mobile.RawName);
					AddLabelCropped(gTab[2], top, 80, gRowHeight, gFontHue, damager.Damage.ToString());
					top += gRowHeight;
				}

				AddButton(gWidth - (gBoarder + 30), top, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0);
				AddLabel(gWidth - (gBoarder + 100), top, gFontHue, "Refresh");
			}
Example #36
0
 public RestartTimer(ChampionSpawn spawn, TimeSpan delay) : base(delay)
 {
     m_Spawn  = spawn;
     Priority = TimerPriority.FiveSeconds;
 }
Example #37
0
 public ChampionSpawnRegion(ChampionSpawn spawn) : base(null, spawn.Map, Region.Find(spawn.Location, spawn.Map), spawn.SpawnArea)
 {
     m_Spawn = spawn;
 }
Example #38
0
        // Constructor
        public PrimevalLichPuzzle(Mobile m)
            : base(0x1BC3)
        {
            if (null == m || null != m_Instance)
            {
                this.Delete();

                if (m_Instance.Deleted)
                    m_Instance = null;

                return;
            }

            this.Movable = false;
            this.Visible = false;
            m_Instance = this;
            this.MoveToWorld(controlLoc, Map.Felucca);

            this.m_Levers = new List<PrimevalLichPuzzleLever>();

            this.m_Altar = this.FindAltar();

            if (null == this.m_Altar)
            {
                m.SendMessage(33, "Primeval Lich champion spawn not found.");
                this.Delete();
            }
            else
            {
                this.UpdatePuzzleState(this.m_Altar);
            }
        }
Example #39
0
 // static hook for the ChampionSpawn code to update the puzzle state
 public static void Update(ChampionSpawn altar)
 {
     if (null != m_Instance)
     {
         if (m_Instance.Deleted)
             m_Instance = null;
         else if (m_Instance.ChampionAltar == altar)
             m_Instance.UpdatePuzzleState(altar);
     }
 }
Example #40
0
 public SliceTimer(ChampionSpawn spawn) : base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0))
 {
     m_Spawn  = spawn;
     Priority = TimerPriority.OneSecond;
 }
Example #41
0
		public SliceTimer( ChampionSpawn spawn )
			: base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
		{
			m_Spawn = spawn;
		}
 public IdolOfTheChampion(ChampionSpawn spawn)
     : base(0x1F18)
 {
     this.m_Spawn = spawn;
     this.Movable = false;
 }
Example #43
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch ( version )
            {
                case 1:
                    m_Instance = reader.ReadItem() as PrimevalLichPuzzle;
                    this.m_Altar = reader.ReadItem() as ChampionSpawn;
                    this.m_Key = reader.ReadLong();
                    this.m_Successful = reader.ReadMobile();
                    this.m_Levers = reader.ReadStrongItemList<PrimevalLichPuzzleLever>();
                    break;
            }

            if (null == this.m_Levers)
                this.m_Levers = new List<PrimevalLichPuzzleLever>();
            //            if ( null != m_Instance && m_Instance.Deleted && this == m_Instance )
            //            {
            //                m_Instance = null;
            //                return;
            //            }
            //            // remove if no altar exists
            //            if ( null == m_Altar )
            //                Timer.DelayCall( TimeSpan.FromSeconds( 0.0 ), new TimerCallback( Delete ) );
            //            ResetLevers();
        }
Example #44
0
 public SliceTimer(ChampionSpawn spawn)
     : base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0))
 {
     this.m_Spawn = spawn;
     this.Priority = TimerPriority.OneSecond;
 }
			public static Mobile GETCHAMPREWARDMOB(TriggerObject trigObject, ChampionSpawn champSpawn)
			{
				return champSpawn == null ? null : GETCHAMPREWARDMOB(trigObject, champSpawn, false);
			}
Example #46
0
 public IdolOfTheChampion(ChampionSpawn spawn)
     : base(0x1F18)
 {
     m_Spawn = spawn;
     Movable = false;
 }
Example #47
0
 public RestartTimer(ChampionSpawn spawn, TimeSpan delay) : base(delay)
 {
     m_Spawn = spawn;
     Priority = TimerPriority.FiveSeconds;
 }
			public static Mobile GETCHAMPREWARDMOB(TriggerObject trigObject, ChampionSpawn champSpawn, bool removeFromList)
			{
				if (champSpawn == null)
				{
					return null;
				}

				var scores = champSpawn.Scores;

				if (scores == null)
				{
					return null;
				}

				Mobile value = null;

				// first find all eligible receivers
				var eligibleMobs = new List<Mobile>();
				var eligibleMobScores = new List<double>();
				double totalScores = 0.0;
				
				foreach (var pair in scores)
				{
					if (pair.Key == null)
					{
						continue;
					}

					Mobile mob = pair.Key;

					bool eligible = champSpawn.IsEligible(mob);

					if (!eligible)
					{
						continue;
					}

					eligibleMobs.Add(mob);
					eligibleMobScores.Add(pair.Value);

					totalScores += pair.Value;
				}

				double currentTestValue = 0.0;
				double roll = Utility.RandomDouble() * totalScores;

				for (int i = 0; i < eligibleMobScores.Count; i++)
				{
					currentTestValue += eligibleMobScores[i];

					if (!(roll <= currentTestValue))
					{
						continue;
					}

					value = eligibleMobs[i];
					break;
				}

				if (value != null && removeFromList)
				{
					scores.Remove(value);
				}

				return value;
			}
        private ChampionSpawn CreateAltar( SpawnRecord r, Map m, bool restartdisable )
        {
            ChampionSpawn cs = new ChampionSpawn();

            Point3D loc = new Point3D( r.x, r.y, r.z );

            if ( r.type == 0xff )
            {
                cs.RandomizeType = true;

                switch ( Utility.Random( 5 ) )
                {
                    case 0: cs.Type = ChampionSpawnType.VerminHorde; break;
                    case 1: cs.Type = ChampionSpawnType.UnholyTerror; break;
                    case 2: cs.Type = ChampionSpawnType.ColdBlood; break;
                    case 3: cs.Type = ChampionSpawnType.Abyss; break;
                    case 4: cs.Type = ChampionSpawnType.Arachnid; break;
                }
            }
            else
            {
                cs.RandomizeType = false;
                cs.Type = (ChampionSpawnType)r.type;
            }

            // Prevent autorestart of felucca & t2a the spawns

            if ( restartdisable )
                cs.RestartDelay = TimeSpan.FromDays( 9999 );

            cs.MoveToWorld( loc, m );

            return cs;
        }
Example #50
0
 // internal code to update the puzzle state
 private void UpdatePuzzleState(ChampionSpawn altar)
 {
     if (!this.Deleted && null != altar && altar == this.m_Altar)
     {
         if (ChampionSpawnType.Infuse != this.m_Altar.Type || !this.Active)
             this.RemovePuzzleLevers();
         else if (0 == this.m_Levers.Count)
             this.CreatePuzzleLevers();
     }
 }
Example #51
0
 public ChampionSpawnRegion(ChampionSpawn spawn)
     : base(null, spawn.Map, Region.Find(spawn.Location, spawn.Map), spawn.SpawnArea)
 {
     m_Spawn = spawn;
 }
Example #52
0
 public ChampionAltar(ChampionSpawn spawn) => m_Spawn = spawn;
Example #53
0
		public ChampionAltar( ChampionSpawn spawn )
		{
			m_Spawn = spawn;

			Hue = 0x455;
		}
Example #54
0
 // internal code to update the puzzle state
 private void UpdatePuzzleState( ChampionSpawn altar)
 {
     if ( !Deleted && null != altar && altar == m_Altar )
     {
         if ( ChampionSpawnType.LichLand != m_Altar.Type || !Active )
             RemovePuzzleLevers();
         else if ( 0 == m_Levers.Count )
             CreatePuzzleLevers();
     }
 }