Example #1
0
 public static void SaveDungeon(int dungeonNum, Dungeon dungeon)
 {
     string Filepath = IO.Paths.DungeonsFolder + "dungeon" + dungeonNum.ToString() + ".dat";
     using (System.IO.StreamWriter writer = new System.IO.StreamWriter(Filepath))
     {
         writer.WriteLine("DungeonData|V1");
         writer.WriteLine("Data|" + dungeon.Name + "|");
         for (int i = 0; i < dungeon.Maps.Count; i++)
         {
             writer.WriteLine("Map|" + dungeon.Maps[i].MapNumber.ToString() + "|" + dungeon.Maps[i].Difficulty + "|"
                              + dungeon.Maps[i].IsBadGoalMap.ToString() + "|" + dungeon.Maps[i].GoalName + "|"
                              + dungeon.Maps[i].FloorNum.ToString() + "|");
         }
     }
 }
Example #2
0
        public static void ConvertV1toV2(int num)
        {
            Dungeons.V1.Dungeon dungeonV1 = Dungeons.V1.DungeonManager.LoadDungeon(num);
            Dungeons.V2.Dungeon dungeonV2 = new Dungeons.V2.Dungeon();

            dungeonV2.Name         = dungeonV1.Name;
            dungeonV2.AllowsRescue = true;
            foreach (Dungeons.V1.DungeonMap dungeonMap in dungeonV1.Maps)
            {
                Dungeons.V2.StandardDungeonMap standardMap = new Dungeons.V2.StandardDungeonMap();
                standardMap.Difficulty   = dungeonMap.Difficulty;
                standardMap.IsBadGoalMap = dungeonMap.IsBadGoalMap;
                standardMap.MapNum       = dungeonMap.MapNumber;
                dungeonV2.StandardMaps.Add(standardMap);
            }

            Dungeons.V2.DungeonManager.SaveDungeon(num, dungeonV2);
        }
Example #3
0
 public static Dungeon LoadDungeon(int dungeonNum)
 {
     Dungeon dungeon = new Dungeon();
     string FilePath = IO.Paths.DungeonsFolder + "dungeon" + dungeonNum.ToString() + ".dat";
     using (System.IO.StreamReader reader = new System.IO.StreamReader(FilePath))
     {
         while (!(reader.EndOfStream))
         {
             string[] parse = reader.ReadLine().Split('|');
             switch (parse[0].ToLower())
             {
                 case "dungeondata":
                     {
                         if (parse[1].ToLower() != "v1")
                         {
                             reader.Close();
                             //reader.Dispose();
                             return null;
                         }
                     }
                     break;
                 case "data":
                     {
                         dungeon.Name = parse[1];
                     }
                     break;
                 case "map":
                     {
                         DungeonMap map = new DungeonMap();
                         map.MapNumber = parse[1].ToInt();
                         map.Difficulty = parse[2].ToInt();
                         map.IsBadGoalMap = parse[3].ToBool();
                         map.GoalName = parse[4];
                         map.FloorNum = parse[5].ToInt();
                         dungeon.Maps.Add(map);
                     }
                     break;
             }
         }
     }
     return dungeon;
 }