public static Dictionary <UnitType, HangarUnitsOut> EmptyHangar()
        {
            var unitList = new Dictionary <UnitType, HangarUnitsOut>();
            var drone    = new HangarUnitsOut
            {
                Count        = 0,
                SpriteImages = Drone.Images(),
                Name         = UnitHelper.GetTranslate(UnitType.Drone).Name,
                NativeName   = Drone.NativeName
            };
            var frigate = new HangarUnitsOut
            {
                Count        = 0,
                SpriteImages = Frigate.Images(),
                Name         = UnitHelper.GetTranslate(UnitType.Frigate).Name,
                NativeName   = Frigate.NativeName
            };
            var battleCruiser = new HangarUnitsOut
            {
                Count        = 0,
                SpriteImages = Battlecruiser.Images(),
                Name         = UnitHelper.GetTranslate(UnitType.Battlecruiser).Name,
                NativeName   = Battlecruiser.NativeName
            };
            var battleShip = new HangarUnitsOut
            {
                Count        = 0,
                SpriteImages = Battleship.Images(),
                Name         = UnitHelper.GetTranslate(UnitType.Battleship).Name,
                NativeName   = Battleship.NativeName
            };
            var drednout = new HangarUnitsOut
            {
                Count        = 0,
                SpriteImages = Drednout.Images(),
                Name         = UnitHelper.GetTranslate(UnitType.Drednout).Name,
                NativeName   = Drednout.NativeName
            };

            unitList.Add(UnitType.Drone, drone);
            unitList.Add(UnitType.Frigate, frigate);
            unitList.Add(UnitType.Battlecruiser, battleCruiser);
            unitList.Add(UnitType.Battleship, battleShip);
            unitList.Add(UnitType.Drednout, drednout);

            return(unitList);
        }