public Process ( bool generateTexture = false, bool bUpdating = false ) : void | ||
generateTexture | bool | |
bUpdating | bool | |
return | void |
public void BSVertEditor_Update(string ofd) { BattleStage bs = new BattleStage(ofd); listBox1.Items.Clear(); bs.Process(false, true); BS_UpdateObjects(bs.GetArrayOfObjects(), ofd); Render3D(); }
private void openToolStripMenuItem_Click(object sender, EventArgs e) { OpenFileDialog ofd = new OpenFileDialog { Title = "Open FF8 .X stage model (a0stgXXX.x)", Filter = "Final Fantasy VIII stage (.x)|*.X" }; if (ofd.ShowDialog() != DialogResult.OK) return; Console.WriteLine("BS: Opening file..."); _state = StateBattleStageUv; exportToolStripMenuItem.Enabled = true; importToolStripMenuItem.Enabled = true; SetLines(false); BattleStage bs = new BattleStage(ofd.FileName); listBox1.Items.Clear(); UpdateStatus(ofd.FileName); bs.Process(true); pictureBox1.Image = bs.GetTexture(); pictureBox1.BackgroundImage = bs.GetTexture(); _bmp = bs.GetTexture(); _bmp2 = bs.GetTexture(); _lastKnownPath = ofd.FileName; _lastKnownTim = bs.GetLastTim(); _pathModels = new List<string>(); foreach (int i in bs.GetArrayOfObjects()) { listBox1.Items.Add(i.ToString()); var pathOfd = Path.GetDirectoryName(ofd.FileName); pathOfd += $@"\{Path.GetFileNameWithoutExtension(ofd.FileName)}_{i.ToString()}_t.obj"; if (File.Exists(pathOfd)) _pathModels.Add(pathOfd); string pathOfd2 = Path.GetDirectoryName(ofd.FileName); pathOfd2 += $@"\{Path.GetFileNameWithoutExtension(ofd.FileName)}_{i.ToString()}_q.obj"; if (File.Exists(pathOfd2)) _pathModels.Add(pathOfd2); if (File.Exists(pathOfd) && File.Exists(pathOfd2)) listBox1.Items.Add(i.ToString()); } Render3D(); BattleStage_listbox(true); pictureBox1.BackgroundImage = null; }