Example #1
0
        public static void OnLoad()
        {
            Player = ObjectManager.Player;
            DefineSpells();
            if (Player.CharData.BaseSkinName != "Lissandra")
            {
                return;
            }
            LissMenu.CreateMenu();
            Game.OnUpdate += GameTick;
            Game.OnUpdate += MonitorMissilePosition;
            AntiGapcloser.OnEnemyGapcloser     += OnGapClose;
            Interrupter2.OnInterruptableTarget += OnInterruptableTarget;
            GameObject.OnCreate += OnCreate;
            GameObject.OnDelete += OnDelete;
            Drawing.OnDraw      += OnDraw;

            Config        = LissMenu.Config;
            comboMenu     = LissMenu.comboMenu;
            ksMenu        = LissMenu.ksMenu;
            harassMenu    = LissMenu.harassMenu;
            lastHitMenu   = LissMenu.lastHitMenu;
            clearMenu     = LissMenu.clearMenu;
            interruptMenu = LissMenu.interruptMenu;
            blackListMenu = LissMenu.blackListMenu;
            miscMenu      = LissMenu.miscMenu;
            drawMenu      = LissMenu.drawMenu;
        }
Example #2
0
 public static void OnLoad()
 {
     Player = ObjectManager.Player;
     if (Player.CharData.BaseSkinName != "Lissandra")
     {
         return;
     }
     LissMenu.CreateMenu();
     DefineSpells();
     Game.OnUpdate += GameTick;
     Game.OnUpdate += MonitorMissilePosition;
     AntiGapcloser.OnEnemyGapcloser     += OnGapClose;
     Interrupter2.OnInterruptableTarget += OnInterruptableTarget;
     GameObject.OnCreate += OnCreate;
     GameObject.OnDelete += OnDelete;
     Drawing.OnDraw      += OnDraw;
 }
Example #3
0
 static void OnLoad(EventArgs args)
 {
     Player = ObjectManager.Player;
     if (Player.BaseSkinName != "Lissandra")
     {
         return;
     }
     Game.PrintChat("<font color=\"#2EFEC8\"><b>SephLissandra</b> " + version + " by Seph");
     Config = LissMenu.CreateMenu();
     Config.AddToMainMenu();
     DefineSpells();
     Game.OnUpdate += GameTick;
     Game.OnUpdate += MonitorMissilePosition;
     AntiGapcloser.OnEnemyGapcloser     += OnGapClose;
     Interrupter2.OnInterruptableTarget += OnInterruptableTarget;
     GameObject.OnCreate += OnCreate;
     GameObject.OnDelete += OnDelete;
     Drawing.OnDraw      += OnDraw;
 }