Example #1
0
        public override void OnInspectorGUI()
        {
            serializedObject.Update();

            var auto  = serializedObject.FindProperty("autoPower");
            var power = serializedObject.FindProperty("power");

            float powerValue = power.floatValue;

            EditorGUI.BeginChangeCheck();
            bool autoValue = EditorGUILayout.Toggle("Automatic Power", auto.boolValue);

            if (autoValue == false)
            {
                powerValue = EditorGUILayout.FloatField("Power", power.floatValue);
            }

            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(target, target.name + " params");
                auto.boolValue   = autoValue;
                power.floatValue = powerValue;
                serializedObject.ApplyModifiedProperties();
                EditorUtility.SetDirty(target);
                if (spline != null)
                {
                    spline.Create();
                }
            }
        }
Example #2
0
        public override void OnInspectorGUI()
        {
            serializedObject.Update();

            var auto  = serializedObject.FindProperty("auto");
            var parts = serializedObject.FindProperty("parts");
            var power = serializedObject.FindProperty("power");

            int   partsValue = parts.intValue;
            float powerValue = power.floatValue;

            EditorGUI.BeginChangeCheck();
            bool autoValue = EditorGUILayout.Toggle("Automatic bezeir", auto.boolValue);

            if (autoValue == false)
            {
                partsValue = EditorGUILayout.IntField("Points count", parts.intValue);
                powerValue = EditorGUILayout.FloatField("Bezier power", power.floatValue);
            }
            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(target, target.name + " params");
                auto.boolValue   = autoValue;
                parts.intValue   = partsValue;
                power.floatValue = powerValue;
                serializedObject.ApplyModifiedProperties();
                EditorUtility.SetDirty(target);
                spline.Create();
            }

            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Total Length: " + spline.Length, EditorStyles.label);
        }