Example #1
0
 private void OnChoose(TitleComponent com, long id)
 {
     if (m_curTitleMsg != null)
     {
         m_curTitleMsg.OnUnToggle();
     }
     m_curTitleMsg = com;
 }
Example #2
0
 public override void OnHide()
 {
     base.OnHide();
     MessageHandler.UnRegisterMessageHandler(MessageDefine.SCTitleResponse, OnRespone);
     GameEvents.UIEvents.UI_PlayerTitle_Event.OnChoose -= OnChoose;
     m_close_btn.RemoveClickCallBack(OnClose);
     m_chooseID    = -1;
     m_curTitleMsg = null;
     //m_chooseTitle = null;
 }
Example #3
0
 private void OnRespone(object obj)
 {
     if (obj == null)
     {
         return;
     }
     if (obj is SCTitleResponse)
     {
         SCTitleResponse res = (SCTitleResponse)obj;
         if (res.Status == null)
         {
             ////后面优化吧
             List <ConfTitle> titleArray = CompareTitle(res);
             //List<ConfTitle> titleArray = ConfTitle.array;
             //m_grid_con.Clear();
             m_grid_con.EnsureSize <TitleComponent>(titleArray.Count);
             for (int i = 0; i < titleArray.Count; i++)
             {
                 TitleComponent title = m_grid_con.GetChild <TitleComponent>(i);
                 title.Visible = true;
                 bool     isLock   = true;
                 TitleMsg titleMsg = null;
                 bool     isChoose = false;
                 for (int j = 0; j < res.Titles.Count; j++)
                 {
                     if (titleArray[i].id == res.Titles[j].TitleId)
                     {
                         isLock   = false;
                         titleMsg = res.Titles[j];
                         if (titleMsg.TitleId == m_chooseID)
                         {
                             isChoose      = true;
                             m_curTitleMsg = title;
                         }
                         break;
                     }
                 }
                 title.SetData(titleArray[i], titleMsg, isChoose, isLock);
             }
         }
     }
 }