Example #1
0
        /// <summary>
        /// 进入场景结果
        /// </summary>
        /// <param name="msgresponse"></param>
        private void OnEnterSceneResponse(object msgResponse)
        {
            SCSceneEnterResponse msg = msgResponse as SCSceneEnterResponse;

            if (!MsgStatusCodeUtil.OnError(msg.ResponseStatus))
            {
                int gameMode = (this.m_sceneData.playMode / 10000) % 10;
                if (this.m_currentScene != null)
                {
                    this.m_currentScene.DestroyScene();
                }

                LoadingProgressManager.Instance.LoadProgressScene();
                BigWorldManager.Instance.ClearBigWorld();
                //预加载音频
#if MP3
                EngineCoreEvents.ResourceEvent.PreloadAssetEvent.SafeInvoke(ConfSound.Get("Game_01").SoundPath, null);
#elif WAV
                //EngineCoreEvents.ResourceEvent.PreloadAssetEvent.SafeInvoke(ConfSound.Get("Game_01").WavPath, null);
#endif
                GameEvents.System_Events.PlayMainBGM(false);

                this.m_currentScene = SceneFactory.Instance.CreateScene((SceneMode)gameMode, (int)this.m_sceneData.id);
                (this.m_currentScene as GameSceneBase).InitScene(this.m_sceneData, (IList <long>)msg.SceneExhibits, (IList <long>)msg.TaskExhibits, (IList <long>)msg.OfficerIds, msg.Seconds);

                if (msg.IsDropScene)
                {
                    (this.m_currentScene as GameSceneBase).InitRandomOutput(msg.TaskExhibits.Count, msg.DropItems);
                }
            }
        }
Example #2
0
        public void EnterExhibitionHallScene()
        {
            if (this.m_currentScene != null)
            {
                this.m_currentScene.DestroyScene();
            }

            LoadingProgressManager.Instance.LoadProgressTalkScene();
            BigWorldManager.Instance.ClearBigWorld();
            this.m_currentScene = SceneFactory.Instance.CreateScene(SceneMode.EXHITITIONHALL) as ExhititionHallScene;
            (this.m_currentScene as ExhititionHallScene).InitScene();
        }
Example #3
0
        private void OnEnterTalkScene(string sceneName)
        {
            if (this.m_currentScene != null)
            {
                this.m_currentScene.DestroyScene();
            }

            LoadingProgressManager.Instance.LoadProgressTalkScene();
            BigWorldManager.Instance.ClearBigWorld();
            this.m_currentScene = SceneFactory.Instance.CreateScene(SceneMode.NORMALTALK) as NormalTalkScene;
            (this.m_currentScene as NormalTalkScene).InitScene(sceneName);
        }
Example #4
0
        private void OnPrepareScene()
        {
            int gameMode = (this.m_sceneData.playMode / 10000) % 10;

            if (this.m_currentScene != null)
            {
                this.m_currentScene.DestroyScene();
            }

            LoadingProgressManager.Instance.LoadProgressScene();
            BigWorldManager.Instance.ClearBigWorld();
            //预加载音频
#if MP3
            EngineCoreEvents.ResourceEvent.PreloadAssetEvent.SafeInvoke(ConfSound.Get("Game_01").SoundPath, null);
#elif WAV
            //EngineCoreEvents.ResourceEvent.PreloadAssetEvent.SafeInvoke(ConfSound.Get("Game_01").WavPath, null);
#endif

            GameEvents.System_Events.PlayMainBGM(false);
            this.m_currentScene = SceneFactory.Instance.CreateScene((SceneMode)gameMode, (int)this.m_sceneData.id);
        }
Example #5
0
        /// <summary>
        /// 创建指定类型的Scene
        /// </summary>
        /// <param name="sceneMode"></param>
        public SceneBase CreateScene(SceneMode sceneMode, int sceneId = -1)
        {
            Type targetSceneType = null;

            if (this.m_sceneDict.TryGetValue(sceneMode, out targetSceneType))
            {
                SceneBase scene = null;
                if (sceneId != -1)
                {
                    scene = Activator.CreateInstance(targetSceneType, sceneId) as SceneBase;
                }
                else
                {
                    scene = Activator.CreateInstance(targetSceneType) as SceneBase;
                }

                return(scene);
            }

            return(null);
        }
Example #6
0
 public void CreateScene(SceneMode sceneMode, int sceneId = -1)
 {
     this.m_currentScene = SceneFactory.Instance.CreateScene(SceneMode.NORMALSCENE);
 }