public void Refresh(SCEventPhaseFeedbackResponse data_) { m_data = (SCEventPhaseFeedbackResponse)data_; foreach (var item in m_data.PhaseInfos) { m_phases.Enqueue(item); } ConfEvent event_data = ConfEvent.Get(CurViewLogic().Event_id); m_type_icon.Sprite = ConfEventAttribute.Get(event_data.type).icon; m_cur_score_num.Text = event_data.perfectMark.ToString(); m_full_score = m_cur_score = event_data.perfectMark; m_score_progress.Value = ((float)m_cur_score) / event_data.perfectMark; Vector3[] corners = new Vector3[4]; m_score_progress.Widget.GetWorldCorners(corners); Vector3 bottomLeftConner = corners[0]; Vector3 topRightConner = corners[2]; float normal_progress = (float)(event_data.perfectMark - event_data.passMark) / (float)event_data.perfectMark; float normal_worldpos_x = bottomLeftConner.x + (topRightConner.x - bottomLeftConner.x) * normal_progress; m_normal_img.Widget.transform.position = new Vector3(normal_worldpos_x, m_normal_img.Widget.transform.position.y, m_normal_img.Widget.transform.position.z); NextStep(); }
public void Refresh(int total_officer_count_) { #if OFFICER_SYS m_officers_grid.EnsureSize <EventGameOfficerDispatchItemView>(total_officer_count_); for (int i = 0; i < m_officers_grid.ChildCount; ++i) { m_officers_grid.GetChild <EventGameOfficerDispatchItemView>(i).Init(i); m_officers_grid.GetChild <EventGameOfficerDispatchItemView>(i).Visible = true; } #endif ConfEvent event_data = ConfEvent.Get(CurViewLogic().Event_id); m_vit_cost_num_txt.Text = event_data.vitConsume.ToString(); HashSet <long> keywords = new HashSet <long>(); foreach (var phase_id in event_data.phases) { var phase = ConfEventPhase.Get(phase_id); foreach (var key_id in phase.keyWords) { keywords.Add(key_id); } } m_keywords_grid.EnsureSize <EventGameKeywordItemView>(keywords.Count); int gi = 0; foreach (var item in keywords) { m_keywords_grid.GetChild <EventGameKeywordItemView>(gi).Refresh(gi, item); m_keywords_grid.GetChild <EventGameKeywordItemView>(gi).Visible = true; ++gi; } m_event_icon.Sprite = ConfEventAttribute.Get(event_data.type).icon; m_event_name.Text = LocalizeModule.Instance.GetString(event_data.name); m_event_desc.Text = LocalizeModule.Instance.GetString(event_data.descs); m_case_name.Text = LocalizeModule.Instance.GetString(ConfEventAttribute.Get(event_data.type).name); m_case_tex.TextureName = event_data.sceneInfo; m_normal_cash_txt.Text = event_data.coinGain.ToString(); m_perfect_cash_txt.Text = event_data.cashGain.ToString(); }
public override void OnShow(object param) { base.OnShow(param); if (param is EventGameEntryData) { m_event_id = ((EventGameEntryData)param).M_event_id; } MessageHandler.RegisterMessageHandler(MessageDefine.SCEventPhaseFeedbackResponse, OnScResponse); MessageHandler.RegisterMessageHandler(MessageDefine.SCEventEnterResponse, OnScResponse); #if OFFICER_SYS GameEvents.UIEvents.UI_EventGame_Event.Listen_NeedAnOfficer += NeedAnOfficerForEventGame; GameEvents.UIEvents.UI_EventGame_Event.Listen_RemoveAnOfficer += RemoveAnOfficerForEventGame; GameEvents.UIEvents.UI_Enter_Event.EVT_SELECT_POLICE += Evt_Select_Police_Obersver; #endif m_view.Refresh(ConfEvent.Get(Event_id).phases.Length); }
public static List <long> GetPhaseIDs(long event_id_) { ConfEvent event_data = ConfEvent.Get(event_id_); return(GetPhaseIDs(event_data)); }