Example #1
0
        /// <summary>
        /// Copy constructor creates a copy of a given network graph
        /// </summary>
        public NetworkGraph(NetworkGraph otherGraph)
        {
            AsNodes      = new Dictionary <UInt32, AsNode>();
            EdgeCount    = 0;
            BfsTreeDepth = 0;

            foreach (AsNode node in otherGraph.GetAllNodes())
            {
                foreach (AsNode neighbor in node.GetAllNeighbors())
                {
                    AddEdge(node.NodeNum, neighbor.NodeNum, node.GetRelationshipTypeOfNeighbor(neighbor));
                }
            }
        }
Example #2
0
        /// <summary>
        /// Copy constructor creates a copy of a given network graph
        /// </summary>
        public NetworkGraph(NetworkGraph otherGraph)
        {
            AsNodes = new Dictionary<UInt32, AsNode>();
            EdgeCount = 0;
            BfsTreeDepth = 0;

            foreach (AsNode node in otherGraph.GetAllNodes())
            {
                foreach (AsNode neighbor in node.GetAllNeighbors())
                {
                    AddEdge(node.NodeNum, neighbor.NodeNum, node.GetRelationshipTypeOfNeighbor(neighbor));
                }
            }
        }
Example #3
0
        /// <summary>
        /// Extension method on the NetworkGraph class that performs a [modified] BFS on the
        /// specified graph from the specified source ndoe.  The allowedRelationships specifies
        /// which edges may be traversed during the BFS.
        /// This algorithm breaks ties by picking the node with the lower node number.
        /// This algorithm allows you to execute multiple BFS iterations on a single graph, with the
        /// constraint that any previous BFS trees created in a prior BFS run will not be modified (only
        /// added to).
        /// If limitedDiscovery is true, the BFS will only find new nodes that are 1 edge away from any existing
        /// BFS tree.
        /// If includeSibling is true, then ties are broken by first taking non-siblings over siblings.
        ///
        /// Modified by PGill Oct. 2010 to take in references to the Best, BucketTable and ChosenPaths sets. The function
        /// was also modified to populate these for our new sims.
        /// </summary>
        public static void ExecuteBfs(NetworkGraph graph, List <UInt32> srcNodeNums, bool limitedDiscovery, bool includeSibling,
                                      RelationshipType allowedRelationships, ref List <UInt32>[] Best, ref List <UInt32>[] BestNew, ref List <UInt32>[][] BucketTable, ref List <UInt32>[] ChosenPath,
                                      ref UInt32[] ChosenParent, ref byte[] L, ref byte[] BestRelation)
        {
            Destination utility = new Destination();
            // Initialize some stuff...
            Queue <AsNode> nodeQueue = new Queue <AsNode>(graph.NodeCount);

            graph.BfsTreeNodeCount = 0;

            // "Visit" the source nodes
            foreach (UInt32 srcNodeNum in srcNodeNums)
            {
                AsNode currentNode = graph.GetNode(srcNodeNum);
                currentNode.InProcessBfsStatus = NodeInProcessBfsStatus.SeenInCurrentRun;
                currentNode.BfsDepth           = 0;
                nodeQueue.Enqueue(currentNode);
                graph.BfsTreeNodeCount++;

                //init the destination's path to itself
                ChosenPath[srcNodeNum] = new List <UInt32>();
                ChosenPath[srcNodeNum].Add(srcNodeNum);
                Best[srcNodeNum] = new List <UInt32>();
                Best[srcNodeNum].Add(srcNodeNum);


                //if (allowedRelationships.HasFlag(RelationshipType.CustomerOf))
                if ((allowedRelationships & RelationshipType.CustomerOf) == RelationshipType.CustomerOf || allowedRelationships == RelationshipType.NullRelationship)
                {
                    BucketTable[0][Destination._CUSTOMERCOLUMN] = new List <UInt32>();
                    BucketTable[0][Destination._CUSTOMERCOLUMN].Add(srcNodeNum);
                }
            }

            // While there's still nodes to be examined...
            while (nodeQueue.Count > 0)
            {
                // Dequeue a node to examine.  Iterate through all of its neighbors of the specified type (plus
                // existing BFS children) and visit them.
                AsNode currentNode = nodeQueue.Dequeue();
                foreach (AsNode oppositeNode in currentNode.GetNeighborsByType(allowedRelationships | RelationshipType.BfsParentOf).Distinct())
                {
                    bool addedtoBest = false;
                    // If this is the first time we've see this node, mark it and possibly enqueue it for later examination
                    if (oppositeNode.InProcessBfsStatus == NodeInProcessBfsStatus.UnseenInCurrentRun)
                    {
                        // Case 1: oppositeNode is a newly discovered node, also unseen in any previous BFS runs
                        if (oppositeNode.PriorBfsStatus == NodePriorBfsStatus.NotDiscoveredInPriorBfs)
                        {
                            oppositeNode.InProcessBfsStatus = NodeInProcessBfsStatus.SeenInCurrentRun;
                            oppositeNode.BfsDepth           = currentNode.BfsDepth + 1;
                            oppositeNode.BfsParentNode      = currentNode;

                            currentNode.AddBfsChild(oppositeNode);

                            graph.BfsTreeDepth = Math.Max(graph.BfsTreeDepth, oppositeNode.BfsDepth);
                            graph.BfsTreeNodeCount++;

                            if (!oppositeNode.isStub() || !OnlyNonStubs)
                            {
                                L[oppositeNode.NodeNum] = (byte)oppositeNode.BfsDepth;
                                /*** add this node to the buckettable and update its chosen path, parent and BFS depth***/

                                //if (allowedRelationships.HasFlag(RelationshipType.CustomerOf)) -- this is .NET 4, downgraded to make comptabilte with .NET 3.5
                                if ((allowedRelationships & RelationshipType.CustomerOf) == RelationshipType.CustomerOf || allowedRelationships == RelationshipType.NullRelationship)
                                {
                                    //init this spot in the bucket table (if needed)
                                    if (BucketTable[oppositeNode.BfsDepth][Destination._CUSTOMERCOLUMN] == null)
                                    {
                                        BucketTable[oppositeNode.BfsDepth][Destination._CUSTOMERCOLUMN] = new List <UInt32>();
                                    }

                                    BestRelation[oppositeNode.NodeNum] = Destination._CUSTOMERCOLUMN;
                                    BucketTable[oppositeNode.BfsDepth][Destination._CUSTOMERCOLUMN].Add(oppositeNode.NodeNum);
                                    utility.updatePath(oppositeNode.NodeNum, ChosenPath[currentNode.NodeNum], Destination._CUSTOMERCOLUMN, ref ChosenPath);
                                }
                                //else if (allowedRelationships.HasFlag(RelationshipType.ProviderTo)) -- this is .NET 4, downgraded to make comptabilte with .NET 3.5
                                else if ((allowedRelationships & RelationshipType.ProviderTo) == RelationshipType.ProviderTo)
                                {
                                    //init this spot in the bucket table (if needed)
                                    if (BucketTable[oppositeNode.BfsDepth][Destination._PROVIDERCOLUMN] == null)
                                    {
                                        BucketTable[oppositeNode.BfsDepth][Destination._PROVIDERCOLUMN] = new List <UInt32>();
                                    }

                                    BestRelation[oppositeNode.NodeNum] = Destination._PROVIDERCOLUMN;
                                    BucketTable[oppositeNode.BfsDepth][Destination._PROVIDERCOLUMN].Add(oppositeNode.NodeNum);
                                    utility.updatePath(oppositeNode.NodeNum, ChosenPath[currentNode.NodeNum], Destination._PROVIDERCOLUMN, ref ChosenPath);
                                }

                                //else if (allowedRelationships.HasFlag(RelationshipType.PeerOf)) -- this is .NET 4, downgraded to make comptabilte with .NET 3.5
                                else if ((allowedRelationships & RelationshipType.PeerOf) == RelationshipType.PeerOf)
                                {
                                    //init this spot in the bucket table (if needed)
                                    if (BucketTable[oppositeNode.BfsDepth][Destination._PEERCOLUMN] == null)
                                    {
                                        BucketTable[oppositeNode.BfsDepth][Destination._PEERCOLUMN] = new List <UInt32>();
                                    }

                                    BestRelation[oppositeNode.NodeNum] = Destination._PEERCOLUMN;
                                    BucketTable[oppositeNode.BfsDepth][Destination._PEERCOLUMN].Add(oppositeNode.NodeNum);
                                    utility.updatePath(oppositeNode.NodeNum, ChosenPath[currentNode.NodeNum], Destination._PEERCOLUMN, ref ChosenPath);
                                }

                                /*** update this node's Best set ***/
                                if (Best[oppositeNode.NodeNum] == null)
                                {
                                    Best[oppositeNode.NodeNum] = new List <UInt32>();
                                }
                                Best[oppositeNode.NodeNum].Add(currentNode.NodeNum);
                                ChosenParent[oppositeNode.NodeNum] = currentNode.NodeNum;

                                if (BestNew[oppositeNode.NodeNum] == null)
                                {
                                    BestNew[oppositeNode.NodeNum] = new List <UInt32>();
                                }

                                UInt32 encoded  = 0;
                                UInt32 NodeNumx = currentNode.NodeNum;

                                if ((allowedRelationships & currentNode.GetRelationshipTypeOfNeighbor(oppositeNode)) == RelationshipType.ProviderTo)
                                {
                                    encoded = (UInt32)((NodeNumx << 3) + Destination._PROVIDERCOLUMN);
                                }
                                else if ((allowedRelationships & currentNode.GetRelationshipTypeOfNeighbor(oppositeNode)) == RelationshipType.CustomerOf || allowedRelationships == RelationshipType.NullRelationship)
                                {
                                    encoded = (UInt32)((NodeNumx << 3) + Destination._CUSTOMERCOLUMN);
                                }
                                else if ((allowedRelationships & currentNode.GetRelationshipTypeOfNeighbor(oppositeNode)) == RelationshipType.PeerOf)
                                {
                                    encoded = (UInt32)((NodeNumx << 3) + Destination._PEERCOLUMN);
                                }
                                BestNew[oppositeNode.NodeNum].Add(encoded);
                            }

                            // If we want to continue discovering past this newly found node, enqueue it
                            if (!limitedDiscovery)
                            {
                                nodeQueue.Enqueue(oppositeNode);
                            }
                        }
                        // Case 2: oppositeNode was found in a prior BFS run, and the path to oppositeNode went through currentNode
                        else if (oppositeNode.BfsParentNode == currentNode)
                        {
                            // Don't need to do any marking of the opposite node because it's already in the BFS tree.
                            // Just enqueue it so we can continue our BFS from that node at some later time.
                            oppositeNode.InProcessBfsStatus = NodeInProcessBfsStatus.SeenInCurrentRun;
                            nodeQueue.Enqueue(oppositeNode);
                            graph.BfsTreeDepth = Math.Max(graph.BfsTreeDepth, oppositeNode.BfsDepth);
                            graph.BfsTreeNodeCount++;

                            // Sanity check... the depth should be the same, right?
                            if (oppositeNode.BfsDepth != currentNode.BfsDepth + 1)
                            {
                                throw new Exception("Unexpected BFS depth during BFS re-run");
                            }
                        }
                        // Case 3: oppositeNode was found in a prior BFS run, and the path to oppositeNode did NOT go through currentNode
                        // No action necessary.  We can't process oppositeNode now because we aren't allow to follow this edge.
                        // Eventually we will hit the already-existing edge that's part of a prior BFS run, and we'll enter Case 2 above.
                    }
                    // We've seen this node before...
                    else
                    {
                        // Did we find an alternate route to the opposite node?
                        // We cannot change the route if this node was found in a prior BFS run.
                        // This is where tie-breaking happens...
                        if ((oppositeNode.InProcessBfsStatus == NodeInProcessBfsStatus.SeenInCurrentRun) &&
                            (oppositeNode.BfsDepth == (currentNode.BfsDepth + 1)) &&
                            (oppositeNode.PriorBfsStatus != NodePriorBfsStatus.DiscoveredInPriorBfs))
                        {
                            // This is an alternate route... break the tie
                            //note that current node is a potential parent of opposite node here.
                            //equivalent to current node being one of the nodes in the tiebreak set

                            //Console.WriteLine("Ties Breaker");

                            //UPDATED CONDITION TO DEAL WITH HASH FLAG
                            if ((Hash && NewRouteWinsTieBreak(currentNode, oppositeNode, includeSibling)) || (!Hash && NewRouteWinsTieBreakOriginal(currentNode, oppositeNode, includeSibling)))
                            {
                                // Tie-break algorithm says we have a new, better route to this node.
                                // We need to switch the route through the current node instead.
                                oppositeNode.BfsParentNode.RemoveBfsChild(oppositeNode);
                                oppositeNode.BfsParentNode = currentNode;
                                currentNode.AddBfsChild(oppositeNode);

                                if (!oppositeNode.isStub() || !OnlyNonStubs)
                                {
                                    /*** update chosen parent***/
                                    ChosenParent[oppositeNode.NodeNum] = currentNode.NodeNum;

                                    /***  update its chosen path ***/

                                    //if (allowedRelationships.HasFlag(RelationshipType.CustomerOf))
                                    if ((allowedRelationships & RelationshipType.CustomerOf) == RelationshipType.CustomerOf || allowedRelationships == RelationshipType.NullRelationship)
                                    {
                                        utility.updatePath(oppositeNode.NodeNum, ChosenPath[currentNode.NodeNum], Destination._CUSTOMERCOLUMN, ref ChosenPath);
                                    }
                                    //else if (allowedRelationships.HasFlag(RelationshipType.ProviderTo))
                                    else if ((allowedRelationships & RelationshipType.ProviderTo) == RelationshipType.ProviderTo)
                                    {
                                        utility.updatePath(oppositeNode.NodeNum, ChosenPath[currentNode.NodeNum], Destination._PROVIDERCOLUMN, ref ChosenPath);
                                    }
                                    //else if (allowedRelationships.HasFlag(RelationshipType.PeerOf))
                                    else if ((allowedRelationships & RelationshipType.PeerOf) == RelationshipType.PeerOf)
                                    {
                                        utility.updatePath(oppositeNode.NodeNum, ChosenPath[currentNode.NodeNum], Destination._PEERCOLUMN, ref ChosenPath);
                                    }
                                }
                            }
                            /*** NEED TO UPDATE BEST SET WHETHER OR NOT THIS WINS THE TIE BREAK!! **/
                            if (!oppositeNode.isStub() || !OnlyNonStubs)
                            {
                                Best[oppositeNode.NodeNum].Add(currentNode.NodeNum);
                                addedtoBest = true;
                            }
                        }
                    }
                    if ((Best[oppositeNode.NodeNum] != null))// && addedtoBest)// &&
                    //(oppositeNode.PriorBfsStatus != NodePriorBfsStatus.DiscoveredInPriorBfs))
                    {
                        if (BestNew[oppositeNode.NodeNum] == null)
                        {
                            BestNew[oppositeNode.NodeNum] = new List <UInt32>();
                        }

                        UInt32 encoded  = 0;
                        UInt32 NodeNumx = currentNode.NodeNum;

                        if ((allowedRelationships & currentNode.GetRelationshipTypeOfNeighbor(oppositeNode)) == RelationshipType.ProviderTo)
                        {
                            encoded = (UInt32)((NodeNumx << 3) + Destination._PROVIDERCOLUMN);
                        }
                        else if ((allowedRelationships & currentNode.GetRelationshipTypeOfNeighbor(oppositeNode)) == RelationshipType.CustomerOf || allowedRelationships == RelationshipType.NullRelationship)
                        {
                            encoded = (UInt32)((NodeNumx << 3) + Destination._CUSTOMERCOLUMN);
                        }
                        else if ((allowedRelationships & currentNode.GetRelationshipTypeOfNeighbor(oppositeNode)) == RelationshipType.PeerOf)
                        {
                            encoded = (UInt32)((NodeNumx << 3) + Destination._PEERCOLUMN);
                        }

                        UInt32 encoded0 = (UInt32)((NodeNumx << 3) + Destination._PROVIDERCOLUMN);
                        UInt32 encoded1 = (UInt32)((NodeNumx << 3) + Destination._CUSTOMERCOLUMN);
                        UInt32 encoded2 = (UInt32)((NodeNumx << 3) + Destination._PEERCOLUMN);


                        if (!((BestNew[oppositeNode.NodeNum].Exists(element => element == encoded0)) || (BestNew[oppositeNode.NodeNum].Exists(element => element == encoded1)) || (BestNew[oppositeNode.NodeNum].Exists(element => element == encoded2))))
                        {
                            //Console.WriteLine(oppositeNode.NodeNum + "--> Entered for: " + ((UInt32)(((uint)encoded) >> 3) + " relation: " + (int)(encoded & 7)));
                            //Console.WriteLine("encoded = " + encoded);
                            if (encoded != 0)
                            {
                                //Console.WriteLine(oppositeNode.NodeNum + "--> Entered for: " + ((UInt32)(((uint)encoded) >> 3) + " relation: " + (int)(encoded & 7)));
                                //if ((((allowedRelationships & RelationshipType.ProviderTo) == RelationshipType.ProviderTo) && oppositeNode.InProcessBfsStatus == NodeInProcessBfsStatus.ProcessedInCurrentRun))
                                //{
                                //    Console.Write("Rel: " + allowedRelationships + " & Node status: " + oppositeNode.InProcessBfsStatus + "\n");
                                //}
                                //else
                                {
                                    BestNew[oppositeNode.NodeNum].Add(encoded);
                                }
                            }
                        }
                    }
                }
                // Update the in-process BFS status
                currentNode.InProcessBfsStatus = NodeInProcessBfsStatus.ProcessedInCurrentRun;
            }

            // Finished the BFS... lock the discovered nodes into the BFS tree
            foreach (AsNode node in graph.GetAllNodes())
            {
                // FYI In limitedDiscovery mode, some nodes may have been left in the SeenInCurrentRun state
                // (instead of ProcessedInCurrentRun).
                if (node.InProcessBfsStatus != NodeInProcessBfsStatus.UnseenInCurrentRun)
                {
                    node.PriorBfsStatus = NodePriorBfsStatus.DiscoveredInPriorBfs;
                }
                node.InProcessBfsStatus = NodeInProcessBfsStatus.UnseenInCurrentRun;
            }
        }
Example #4
0
        /// <summary>
        /// Extension method on the NetworkGraph class that performs a [modified] BFS on the
        /// specified graph from the specified source ndoe.  The allowedRelationships specifies
        /// which edges may be traversed during the BFS.
        /// This algorithm breaks ties by picking the node with the lower node number.
        /// This algorithm allows you to execute multiple BFS iterations on a single graph, with the
        /// constraint that any previous BFS trees created in a prior BFS run will not be modified (only
        /// added to).
        /// If limitedDiscovery is true, the BFS will only find new nodes that are 1 edge away from any existing
        /// BFS tree.
        /// If includeSibling is true, then ties are broken by first taking non-siblings over siblings.
        /// 
        /// Modified by PGill Oct. 2010 to take in references to the Best, BucketTable and ChosenPaths sets. The function
        /// was also modified to populate these for our new sims.
        /// </summary>
        public static void ExecuteBfs(NetworkGraph graph, List<UInt32> srcNodeNums, bool limitedDiscovery, bool includeSibling,
            RelationshipType allowedRelationships, ref List<UInt32>[] Best, ref List<UInt32>[] BestNew, ref List<UInt32>[][] BucketTable, ref List<UInt32>[] ChosenPath,
            ref UInt32[] ChosenParent, ref byte[] L, ref byte[] BestRelation)
        {
            Destination utility = new Destination();
            // Initialize some stuff...
            Queue<AsNode> nodeQueue = new Queue<AsNode>(graph.NodeCount);
            graph.BfsTreeNodeCount = 0;

            // "Visit" the source nodes
            foreach (UInt32 srcNodeNum in srcNodeNums)
            {
                AsNode currentNode = graph.GetNode(srcNodeNum);
                currentNode.InProcessBfsStatus = NodeInProcessBfsStatus.SeenInCurrentRun;
                currentNode.BfsDepth = 0;
                nodeQueue.Enqueue(currentNode);
                graph.BfsTreeNodeCount++;

                //init the destination's path to itself
                ChosenPath[srcNodeNum] = new List<UInt32>();
                ChosenPath[srcNodeNum].Add(srcNodeNum);
                Best[srcNodeNum] = new List<UInt32>();
                Best[srcNodeNum].Add(srcNodeNum);

                //if (allowedRelationships.HasFlag(RelationshipType.CustomerOf))
                if ((allowedRelationships & RelationshipType.CustomerOf) == RelationshipType.CustomerOf || allowedRelationships==RelationshipType.NullRelationship)
                {
                    BucketTable[0][ Destination._CUSTOMERCOLUMN] = new List<UInt32>();
                    BucketTable[0][ Destination._CUSTOMERCOLUMN].Add(srcNodeNum);
                }
            }

            // While there's still nodes to be examined...
            while (nodeQueue.Count > 0)
            {
                // Dequeue a node to examine.  Iterate through all of its neighbors of the specified type (plus
                // existing BFS children) and visit them.
                AsNode currentNode = nodeQueue.Dequeue();
                foreach (AsNode oppositeNode in currentNode.GetNeighborsByType(allowedRelationships | RelationshipType.BfsParentOf).Distinct())
                {
                    bool addedtoBest = false;
                    // If this is the first time we've see this node, mark it and possibly enqueue it for later examination
                    if (oppositeNode.InProcessBfsStatus == NodeInProcessBfsStatus.UnseenInCurrentRun)
                    {

                        // Case 1: oppositeNode is a newly discovered node, also unseen in any previous BFS runs
                        if (oppositeNode.PriorBfsStatus == NodePriorBfsStatus.NotDiscoveredInPriorBfs)
                        {
                            oppositeNode.InProcessBfsStatus = NodeInProcessBfsStatus.SeenInCurrentRun;
                            oppositeNode.BfsDepth = currentNode.BfsDepth + 1;
                            oppositeNode.BfsParentNode = currentNode;

                            currentNode.AddBfsChild(oppositeNode);

                            graph.BfsTreeDepth = Math.Max(graph.BfsTreeDepth, oppositeNode.BfsDepth);
                            graph.BfsTreeNodeCount++;

                            if (!oppositeNode.isStub() || !OnlyNonStubs)
                            {
                                L[oppositeNode.NodeNum] = (byte)oppositeNode.BfsDepth;
                                /*** add this node to the buckettable and update its chosen path, parent and BFS depth***/

                                //if (allowedRelationships.HasFlag(RelationshipType.CustomerOf)) -- this is .NET 4, downgraded to make comptabilte with .NET 3.5
                                if ((allowedRelationships & RelationshipType.CustomerOf) == RelationshipType.CustomerOf || allowedRelationships == RelationshipType.NullRelationship)
                                {

                                    //init this spot in the bucket table (if needed)
                                    if (BucketTable[oppositeNode.BfsDepth][Destination._CUSTOMERCOLUMN] == null)
                                        BucketTable[oppositeNode.BfsDepth][Destination._CUSTOMERCOLUMN] = new List<UInt32>();

                                    BestRelation[oppositeNode.NodeNum] = Destination._CUSTOMERCOLUMN;
                                    BucketTable[oppositeNode.BfsDepth][Destination._CUSTOMERCOLUMN].Add(oppositeNode.NodeNum);
                                    utility.updatePath(oppositeNode.NodeNum, ChosenPath[currentNode.NodeNum], Destination._CUSTOMERCOLUMN, ref ChosenPath);

                                }
                                //else if (allowedRelationships.HasFlag(RelationshipType.ProviderTo)) -- this is .NET 4, downgraded to make comptabilte with .NET 3.5
                                else if ((allowedRelationships & RelationshipType.ProviderTo) == RelationshipType.ProviderTo)
                                {

                                    //init this spot in the bucket table (if needed)
                                    if (BucketTable[oppositeNode.BfsDepth][Destination._PROVIDERCOLUMN] == null)
                                        BucketTable[oppositeNode.BfsDepth][Destination._PROVIDERCOLUMN] = new List<UInt32>();

                                    BestRelation[oppositeNode.NodeNum] = Destination._PROVIDERCOLUMN;
                                    BucketTable[oppositeNode.BfsDepth][Destination._PROVIDERCOLUMN].Add(oppositeNode.NodeNum);
                                    utility.updatePath(oppositeNode.NodeNum, ChosenPath[currentNode.NodeNum], Destination._PROVIDERCOLUMN, ref ChosenPath);

                                }

                                //else if (allowedRelationships.HasFlag(RelationshipType.PeerOf)) -- this is .NET 4, downgraded to make comptabilte with .NET 3.5
                                else if ((allowedRelationships & RelationshipType.PeerOf) == RelationshipType.PeerOf)
                                {
                                    //init this spot in the bucket table (if needed)
                                    if (BucketTable[oppositeNode.BfsDepth][Destination._PEERCOLUMN] == null)
                                        BucketTable[oppositeNode.BfsDepth][Destination._PEERCOLUMN] = new List<UInt32>();

                                    BestRelation[oppositeNode.NodeNum] = Destination._PEERCOLUMN;
                                    BucketTable[oppositeNode.BfsDepth][Destination._PEERCOLUMN].Add(oppositeNode.NodeNum);
                                    utility.updatePath(oppositeNode.NodeNum, ChosenPath[currentNode.NodeNum], Destination._PEERCOLUMN, ref ChosenPath);
                                }

                                /*** update this node's Best set ***/
                                if (Best[oppositeNode.NodeNum] == null)
                                    Best[oppositeNode.NodeNum] = new List<UInt32>();
                                Best[oppositeNode.NodeNum].Add(currentNode.NodeNum);
                                ChosenParent[oppositeNode.NodeNum] = currentNode.NodeNum;

                                if (BestNew[oppositeNode.NodeNum] == null)
                                    BestNew[oppositeNode.NodeNum] = new List<UInt32>();

                                UInt32 encoded = 0;
                                UInt32 NodeNumx = currentNode.NodeNum;

                                if ((allowedRelationships & currentNode.GetRelationshipTypeOfNeighbor(oppositeNode)) == RelationshipType.ProviderTo)
                                {
                                    encoded = (UInt32)((NodeNumx << 3) + Destination._PROVIDERCOLUMN);
                                }
                                else if ((allowedRelationships & currentNode.GetRelationshipTypeOfNeighbor(oppositeNode)) == RelationshipType.CustomerOf || allowedRelationships == RelationshipType.NullRelationship)
                                {
                                    encoded = (UInt32)((NodeNumx << 3) + Destination._CUSTOMERCOLUMN);
                                }
                                else if ((allowedRelationships & currentNode.GetRelationshipTypeOfNeighbor(oppositeNode)) == RelationshipType.PeerOf)
                                {
                                    encoded = (UInt32)((NodeNumx << 3) + Destination._PEERCOLUMN);
                                }
                                BestNew[oppositeNode.NodeNum].Add(encoded);

                            }

                            // If we want to continue discovering past this newly found node, enqueue it
                            if (!limitedDiscovery)
                            {
                                nodeQueue.Enqueue(oppositeNode);
                            }

                        }
                        // Case 2: oppositeNode was found in a prior BFS run, and the path to oppositeNode went through currentNode
                        else if (oppositeNode.BfsParentNode == currentNode)
                        {
                            // Don't need to do any marking of the opposite node because it's already in the BFS tree.
                            // Just enqueue it so we can continue our BFS from that node at some later time.
                            oppositeNode.InProcessBfsStatus = NodeInProcessBfsStatus.SeenInCurrentRun;
                            nodeQueue.Enqueue(oppositeNode);
                            graph.BfsTreeDepth = Math.Max(graph.BfsTreeDepth, oppositeNode.BfsDepth);
                            graph.BfsTreeNodeCount++;

                            // Sanity check... the depth should be the same, right?
                            if (oppositeNode.BfsDepth != currentNode.BfsDepth + 1)
                            {
                                throw new Exception("Unexpected BFS depth during BFS re-run");
                            }
                        }
                        // Case 3: oppositeNode was found in a prior BFS run, and the path to oppositeNode did NOT go through currentNode
                        // No action necessary.  We can't process oppositeNode now because we aren't allow to follow this edge.
                        // Eventually we will hit the already-existing edge that's part of a prior BFS run, and we'll enter Case 2 above.
                    }
                    // We've seen this node before...
                    else
                    {
                        // Did we find an alternate route to the opposite node?
                        // We cannot change the route if this node was found in a prior BFS run.
                        // This is where tie-breaking happens...
                        if ((oppositeNode.InProcessBfsStatus == NodeInProcessBfsStatus.SeenInCurrentRun) &&
                            (oppositeNode.BfsDepth == (currentNode.BfsDepth + 1)) &&
                            (oppositeNode.PriorBfsStatus != NodePriorBfsStatus.DiscoveredInPriorBfs))
                        {
                            // This is an alternate route... break the tie
                            //note that current node is a potential parent of opposite node here.
                            //equivalent to current node being one of the nodes in the tiebreak set

                            //Console.WriteLine("Ties Breaker");

                            //UPDATED CONDITION TO DEAL WITH HASH FLAG
                            if ((Hash && NewRouteWinsTieBreak(currentNode, oppositeNode, includeSibling)) || (!Hash && NewRouteWinsTieBreakOriginal(currentNode, oppositeNode, includeSibling)))
                            {
                                // Tie-break algorithm says we have a new, better route to this node.
                                // We need to switch the route through the current node instead.
                                oppositeNode.BfsParentNode.RemoveBfsChild(oppositeNode);
                                oppositeNode.BfsParentNode = currentNode;
                                currentNode.AddBfsChild(oppositeNode);

                                if (!oppositeNode.isStub() || !OnlyNonStubs)
                                {
                                    /*** update chosen parent***/
                                    ChosenParent[oppositeNode.NodeNum] = currentNode.NodeNum;

                                    /***  update its chosen path ***/

                                    //if (allowedRelationships.HasFlag(RelationshipType.CustomerOf))
                                    if ((allowedRelationships & RelationshipType.CustomerOf) == RelationshipType.CustomerOf || allowedRelationships == RelationshipType.NullRelationship)
                                        utility.updatePath(oppositeNode.NodeNum, ChosenPath[currentNode.NodeNum], Destination._CUSTOMERCOLUMN, ref ChosenPath);
                                    //else if (allowedRelationships.HasFlag(RelationshipType.ProviderTo))
                                    else if ((allowedRelationships & RelationshipType.ProviderTo) == RelationshipType.ProviderTo)
                                        utility.updatePath(oppositeNode.NodeNum, ChosenPath[currentNode.NodeNum], Destination._PROVIDERCOLUMN, ref ChosenPath);
                                    //else if (allowedRelationships.HasFlag(RelationshipType.PeerOf))
                                    else if ((allowedRelationships & RelationshipType.PeerOf) == RelationshipType.PeerOf)
                                        utility.updatePath(oppositeNode.NodeNum, ChosenPath[currentNode.NodeNum], Destination._PEERCOLUMN, ref ChosenPath);
                                }

                            }
                            /*** NEED TO UPDATE BEST SET WHETHER OR NOT THIS WINS THE TIE BREAK!! **/
                            if (!oppositeNode.isStub() || !OnlyNonStubs)
                            {
                                Best[oppositeNode.NodeNum].Add(currentNode.NodeNum);
                                addedtoBest = true;
                            }
                        }
                    }
                    if ((Best[oppositeNode.NodeNum] != null))// && addedtoBest)// &&
                    //(oppositeNode.PriorBfsStatus != NodePriorBfsStatus.DiscoveredInPriorBfs))
                    {

                        if (BestNew[oppositeNode.NodeNum] == null)
                            BestNew[oppositeNode.NodeNum] = new List<UInt32>();

                        UInt32 encoded = 0;
                        UInt32 NodeNumx = currentNode.NodeNum;

                        if ((allowedRelationships & currentNode.GetRelationshipTypeOfNeighbor(oppositeNode)) == RelationshipType.ProviderTo)
                        {
                            encoded = (UInt32)((NodeNumx << 3) + Destination._PROVIDERCOLUMN);
                        }
                        else if ((allowedRelationships & currentNode.GetRelationshipTypeOfNeighbor(oppositeNode)) == RelationshipType.CustomerOf || allowedRelationships == RelationshipType.NullRelationship)
                        {
                            encoded = (UInt32)((NodeNumx << 3) + Destination._CUSTOMERCOLUMN);
                        }
                        else if ((allowedRelationships & currentNode.GetRelationshipTypeOfNeighbor(oppositeNode)) == RelationshipType.PeerOf)
                        {
                            encoded = (UInt32)((NodeNumx << 3) + Destination._PEERCOLUMN);
                        }

                        UInt32 encoded0 = (UInt32)((NodeNumx << 3) + Destination._PROVIDERCOLUMN);
                        UInt32 encoded1 = (UInt32)((NodeNumx << 3) + Destination._CUSTOMERCOLUMN);
                        UInt32 encoded2 = (UInt32)((NodeNumx << 3) + Destination._PEERCOLUMN);

                        if (!((BestNew[oppositeNode.NodeNum].Exists(element => element == encoded0)) || (BestNew[oppositeNode.NodeNum].Exists(element => element == encoded1)) || (BestNew[oppositeNode.NodeNum].Exists(element => element == encoded2))))
                        {
                            //Console.WriteLine(oppositeNode.NodeNum + "--> Entered for: " + ((UInt32)(((uint)encoded) >> 3) + " relation: " + (int)(encoded & 7)));
                            //Console.WriteLine("encoded = " + encoded);
                            if (encoded != 0)
                            {
                                //Console.WriteLine(oppositeNode.NodeNum + "--> Entered for: " + ((UInt32)(((uint)encoded) >> 3) + " relation: " + (int)(encoded & 7)));
                                //if ((((allowedRelationships & RelationshipType.ProviderTo) == RelationshipType.ProviderTo) && oppositeNode.InProcessBfsStatus == NodeInProcessBfsStatus.ProcessedInCurrentRun))
                                //{
                                //    Console.Write("Rel: " + allowedRelationships + " & Node status: " + oppositeNode.InProcessBfsStatus + "\n");
                                //}
                                //else
                                {
                                    BestNew[oppositeNode.NodeNum].Add(encoded);
                                }
                            }
                        }
                    }
                }
                // Update the in-process BFS status
                currentNode.InProcessBfsStatus = NodeInProcessBfsStatus.ProcessedInCurrentRun;
            }

            // Finished the BFS... lock the discovered nodes into the BFS tree
            foreach (AsNode node in graph.GetAllNodes())
            {
                // FYI In limitedDiscovery mode, some nodes may have been left in the SeenInCurrentRun state
                // (instead of ProcessedInCurrentRun).
                if (node.InProcessBfsStatus != NodeInProcessBfsStatus.UnseenInCurrentRun)
                {
                    node.PriorBfsStatus = NodePriorBfsStatus.DiscoveredInPriorBfs;
                }
                node.InProcessBfsStatus = NodeInProcessBfsStatus.UnseenInCurrentRun;
            }
        }
Example #5
0
        public void CLI(bool script)
        {
            bool debug = false;
            bool decoy_sim = false;

            string resp;
            List<Destination> d = new List<Destination>();
            NetworkGraph g = new NetworkGraph();
            Worker w = new Worker();
            bool[] S = new bool[Constants._numASNs];
            for (int i = 0; i < S.Length; i++)
                S[i] = false;
            GlobalState globalState = new GlobalState();
            globalState.S = S;
            StreamReader input = new StreamReader( Console.OpenStandardInput());
            if (script)
            {
                Console.WriteLine("You have selected to run a script, please enter the file name:");
                string scriptfile = Console.ReadLine();
                if (!File.Exists(scriptfile))
                    Console.WriteLine("script file: " + scriptfile + " did not exist, entering interactive mode");
                else
                    input = new StreamReader(scriptfile);
            }
            globalState.W = new UInt16[Constants._numASNs];
            for (int i = 0; i < globalState.W.Length; i++)
                globalState.W[i] = 1;

            Console.WriteLine("Welcome to the testing interface: (type help for help) Haseeb Mac");
            bool exitNow = false;

            //Automatcally load Cyclops_caida.txt
            if (decoy_sim)
            {
                String load = "inputfile decoy/Cyclops_poison.txt";
                initGraph(ref g, load);
                globalState.nonStubs = g.getNonStubs();
                Console.WriteLine("Cyclops_poison.txt Loaded!");
            } else {
                String load = "inputfile Cyclops_caida_new.txt";
                initGraph(ref g, load);
                globalState.nonStubs = g.getNonStubs();
                Console.WriteLine("Cyclops_caida_new.txt Loaded!");
            }

            //DEBUG
            if (debug) {
                String debugC = "analysepathfile test.txt";
                analysePathfile (ref g, debugC);
                exitNow = true;
            } else if (decoy_sim) {
                string dst;

                using (StreamReader reader = new StreamReader("decoy/helper.txt")) {
                    dst = reader.ReadLine();
                }
                String decoyC = "all_path_info " + dst;
                all_path_info(ref d, ref g, decoyC);
                exitNow = true;
            }

            while(!exitNow)
            {
                if (input.EndOfStream)
                {
                    input.Close();
                    input = new StreamReader(Console.OpenStandardInput());
                    Console.WriteLine("script has ended, now in interactive mode");
                }
                Console.Write(">>");
                string command = input.ReadLine().ToLower();

                if (command.IndexOf ("input") == 0) {
                    initGraph (ref g, command);
                    globalState.nonStubs = g.getNonStubs ();
                } else if (command.IndexOf ("destination") == 0) {

                    if (command.IndexOf ("all") < 0) {
                        Destination newD = new Destination ();
                        if (initDestination (ref g, ref newD, command)) {
                            d.Add (newD);
                            Console.WriteLine ("initialized and added " + newD.destination);
                        }
                    } else {
                        IEnumerable<AsNode> allASes = g.GetAllNodes ();
                        foreach (AsNode AS in allASes) {
                            Destination newD = new Destination ();
                            if (initDestination (ref g, ref newD, "destination " + AS.NodeNum)) {
                                d.Add (newD);
                                Console.WriteLine ("initialized and added " + newD.destination);
                            }
                        }
                    }

                } else if (command.IndexOf ("resultsexplorer") == 0) {
                    ResultsExplorer res = new ResultsExplorer ();
                    res.ResultsInterface ();
                } else if (command.IndexOf ("setstate") == 0)
                    initS (ref  globalState.S, command);
                else if (command.IndexOf ("addedges") == 0)
                    addEdges (command, ref g);
                else if (command.IndexOf ("getlink") == 0)
                    getLink (command, ref g);
                else if (command.IndexOf ("flipallu") == 0)
                    flipallU (ref d, ref g, ref globalState, command);
                else if (command.IndexOf ("printstate") == 0)
                    printState (ref  globalState.S, command);
                else if (command.IndexOf ("printsecp") == 0)
                    printSecP (ref d, command);
                else if (command.IndexOf ("getl") == 0)
                    getL (ref d, command);
                else if (command.IndexOf ("getw") == 0)
                    getW (ref globalState.W, command);
                else if (command.IndexOf ("printw") == 0)
                    printWeight (ref globalState.W, command);
                else if (command.IndexOf ("setw") == 0)
                    setW (ref globalState.W, command);
                else if (command.IndexOf ("getbestnew") == 0)
                    getBestNew (ref d, command);
                else if (command.IndexOf ("getbest") == 0)
                    getBest (ref d, command);
                else if (command.IndexOf ("all_path_info") == 0)
                    all_path_info (ref d, ref g, command);
                else if (command.IndexOf ("getpath") == 0)
                    getPath (ref d, ref g, command);
                else if (command.IndexOf ("analysepathfile") == 0)
                    analysePathfile (ref g, command);
                else if (command.IndexOf ("analysepath") == 0)
                    analysePath (ref g, command);
                else if (command.IndexOf ("serialise") == 0)
                    serialisePathArrays (ref g, command);
                else if (command.IndexOf ("getallpathsoflength") == 0)
                    getAllPathsoflength (ref d, ref g, command);
                else if (command.IndexOf ("getallpathsto") == 0)
                    getAllPathsTo (ref d, ref g, command);
                else if (command.IndexOf ("getallpaths") == 0)
                    getAllPaths (ref d, ref g, command);
                else if (command.IndexOf("getsecp") == 0)
                    getSecP(ref d, command);
                else if (command.IndexOf("getutility") == 0)
                    getUtility(ref d, command);
                else if (command.IndexOf("onlynonstubs") == 0)
                    SimulatorLibrary.setOnlyStubs(true);
                else if (command.IndexOf("notonlynonstubs") == 0)
                    SimulatorLibrary.setOnlyStubs(false);
                else if (command.IndexOf("iterateall") == 0)
                    iterateAll(ref d, ref g, ref globalState, command);
                else if (command.IndexOf("iterate") == 0)
                    iterate(ref d, ref  globalState, command);
                else if (command.IndexOf("not") == 0)
                    computeNotN(ref d, ref globalState, ref w, command);
                else if (command.IndexOf("wgetsecp") == 0)
                    getWorkerSecP(ref w, command);
                else if (command.IndexOf("checkpath") == 0)
                    checkPath(command);
                else if (command.IndexOf("initglobalstate") == 0)
                    initGlobalState(command, ref g, ref globalState);
                else if (command.IndexOf("wgetpath") == 0)
                    getWorkerPath(ref w, command);
                else if (command.IndexOf("wgetparent") == 0)
                    getWorkerParent(ref w, command);
                else if (command.IndexOf("printbuckettable") == 0)
                    printBucketTable(ref d, command);
                else if (command.IndexOf("compareu") == 0)
                    compareU(ref d, ref  globalState, ref g, command);
                else if (command.IndexOf("flipu") == 0)
                    flipU(ref d, ref g, ref globalState, command);
                else if (command.IndexOf("getnonstubs") == 0)
                    printnonstubs(ref g);
                else if (command.IndexOf("getstubs") == 0)
                    printstubs(ref g);
                else if (command.IndexOf("turnonstubs") == 0)
                    turnOnStubs(ref g, ref  globalState.S);
                else if (command.IndexOf("getcustomers") == 0)
                    getcustomers(ref g, command);
                else if (command.IndexOf("getpeers") == 0)
                    getpeers(ref g, command);
                else if (command.IndexOf("getproviders") == 0)
                    getproviders(ref g, command);
                else if (command.IndexOf("gets") == 0) //must be tested for after getsecp
                    getS(ref  globalState.S, command);
                else if (command.IndexOf("sets") == 0) //this must be tested for *after* the test for setstate
                    setS(ref  globalState.S, command);
                else if (command.IndexOf("computehash") == 0)
                    computeHash(command);
                else if (command.IndexOf("setutilitycomputation") == 0)
                    setUtilityComputation(command);
                else if (command.IndexOf("numberon") == 0)
                    numberOn(ref  globalState.S);
                else if (command.IndexOf("getaveragebest") == 0)
                    getAverageBest(command, ref d);
                else if (command.IndexOf("nodeswithnopath") == 0)
                    nodesWithNoPath(command, ref d, ref g);
                else if (command.IndexOf("traversedod") == 0)
                    DoDAnaly.traverseDoD(g);
                else if (command.IndexOf("clear") == 0)
                {
                    Console.WriteLine("clearing state of graph, destination, S and worker.");

                    g = new NetworkGraph();
                    for (int i = 0; i < S.Length; i++)
                        S[i] = false;
                    d = new List<Destination>();
                    w = new Worker();
                }
                else if (command.IndexOf("help") == 0)
                    help();
                else if (command.IndexOf("list") == 0)
                {
                    Console.WriteLine("printing current directory contents:");
                    string[] dirContents = Directory.GetFiles(".");
                    foreach (string s in dirContents)
                        Console.WriteLine(s);
                }
                else if (command.IndexOf("exit") == 0)
                    exitNow = true;

                Console.Write(">>");
            }

            input.Close();
        }
Example #6
0
        private bool nodesWithNoPath(string command, ref List<Destination> destinations,ref NetworkGraph g)
        {
            string[] parameters = command.Split(" ".ToCharArray(), StringSplitOptions.RemoveEmptyEntries);
            if (parameters.Length < 2)
            {
                Console.WriteLine("error: usage averagebest [destination]");
                return false;
            }
            UInt32 ASN;
            if (!UInt32.TryParse(parameters[1], out ASN))
            {
                Console.WriteLine("error: invalid destination ASN");
                return false;
            }
            foreach (Destination d in destinations)
            {
                if (d.destination == ASN)
                {
                    Int32 numWithNoPath=0;
                    IEnumerable<AsNode> allNodes = g.GetAllNodes();
                    foreach (AsNode AS in allNodes)
                    {
                        if (d.Best[AS.NodeNum] == null)
                            numWithNoPath++;

                    }

                    Console.WriteLine(numWithNoPath + " nodes have no path to destination " + d.destination);
                }
            }

            Console.WriteLine("error could not find AS " + ASN + " in the list of destinations");
            return false;
        }
Example #7
0
        private bool initGraph(ref NetworkGraph g,string command)
        {
            g = new NetworkGraph();
            string resp;

            if (command.Split(" ".ToCharArray(), StringSplitOptions.RemoveEmptyEntries).Length > 1)
                resp = command.Split(" ".ToCharArray(), StringSplitOptions.RemoveEmptyEntries)[1];
            else
            {
                Console.WriteLine("Please enter a file name or \"testgraph\" to use the graph from the routing tree algorithm figure in the Sigcomm 2010 paper");
                resp = Console.ReadLine().ToLower();
            }
            if (resp == "testgraph")
            {
                Console.WriteLine("loading test graph ...");
                g = getTestGraph();
                Console.WriteLine("done.");
                return true;
            }
            else
            {
                if (File.Exists(resp))
                {
                    InputFileReader iFR = new InputFileReader(resp, g);
                    iFR.ProcessFile();
                    Int32 p2pEdges = 0;
                    Int32 c2pEdges = 0;
                    foreach(var ASNode in g.GetAllNodes())
                    {
                        p2pEdges += ASNode.GetNeighborTypeCount(RelationshipType.PeerOf);
                        c2pEdges += ASNode.GetNeighborTypeCount(RelationshipType.CustomerOf);
                        c2pEdges += ASNode.GetNeighborTypeCount(RelationshipType.ProviderTo);
                    }
                    Console.WriteLine("read in the graph it has " + g.NodeCount + " nodes and " + g.EdgeCount + " edges");
                    Console.WriteLine("P2P: " + p2pEdges + " C2P: " + c2pEdges);
                    return true;
                }
                else
                {
                    Console.WriteLine("that file does not exist. Going back to main menu now.");
                    return false;
                }
            }
        }