private void comboBoxEffectableTypes_SelectedIndexChanged(object sender, EventArgs e)
        {
            if (Utilities.EffectableTypes.Character == (Utilities.EffectableTypes)comboBoxEffectableTypes.SelectedItem)
            {
                List <String> names = Utilities.GetCharacterNames();
                foreach (string combatName in CombatHolder.getInCombatCharNames())
                {
                    names.Add(combatName);
                }
                names.Insert(0, "");
                cboBoxName.DataSource = names;
            }
            else
            {
                Item itToReadFrom = new Item();

                if (comboBoxEffectableTypes.Text == "Item")
                {
                    cboBoxName.DataSource = Utilities.GetItemNames();
                }
                if (comboBoxEffectableTypes.Text == "Shield")
                {
                    cboBoxName.DataSource = Utilities.GetShieldNames();
                }
                if (comboBoxEffectableTypes.Text == "Weapon")
                {
                    cboBoxName.DataSource = Utilities.GetWeaponNames();
                }
                if (comboBoxEffectableTypes.Text == "Armor")
                {
                    cboBoxName.DataSource = Utilities.GetArmorNames();
                }
            }
        }
 public CombatEntry()
 {
     InitializeComponent();
     cboBoxNames.DataSource    = Utilities.GetCharacterNames();
     cboBoxInCombat.DataSource = CombatHolder.getInCombatCharNames();
     updateRTBWithCharacternames();
 }
 public MasterDeclarations()
 {
     InitializeComponent();
     cboBoxName.DataSource = CombatHolder.getInCombatCharNames();
     UpdateRTB();
     CombatHolder.updateCombatDeclarations();
     CombatHolder._masterOfDeclarations = this;
 }
 //update character
 private void button1_Click(object sender, EventArgs e)
 {
     foreach (Character update in CombatHolder._inCombatChars)
     {
         Character c = Utilities.GetCharByName(update.Name);
         CombatHolder.UpdateCharInventorySpellsSkillsEffectsAndStats(c);
     }
     updateRTBWithCharacternames();
     cboBoxInCombat.DataSource = CombatHolder.getInCombatCharNames();
 }
        private void buttonDelete_Click(object sender, EventArgs e)
        {
            if (cboBoxInCombat.Text == "")
            {
                MessageBox.Show("Please Enter A Character");
                return;
            }
            Character found = CombatHolder._inCombatChars.Find(FitChar => cboBoxInCombat.Text == FitChar.CombatStuff.CombatName);

            if (found != null)
            {
                CombatHolder._inCombatChars.Remove(found);
            }
            updateRTBWithCharacternames();
            cboBoxInCombat.DataSource = CombatHolder.getInCombatCharNames();
        }
        //add character
        private void button3_Click(object sender, EventArgs e)
        {
            if (cboBoxNames.Text == "")
            {
                MessageBox.Show("Please Enter A Character");
                return;
            }
            Character charToAdd = Utilities.GetCharByName(cboBoxNames.Text);

            if (!charToAdd.Weapons.Any() || !charToAdd.Shields.Any())
            {
                return;
            }
            charToAdd.CombatStuff.CombatWeapon = charToAdd.Weapons[0];
            charToAdd.CombatStuff.CombatShield = charToAdd.Shields[0];
            List <Character> found = CombatHolder._inCombatChars.FindAll(FitChar => cboBoxNames.Text == FitChar.Name);
            int appendnum          = found.Count + 1;

            //while there is a character that has the same combatname
            while (CombatHolder._inCombatChars.FindAll(FitChar => charToAdd.Name + appendnum == FitChar.CombatStuff.CombatName).Count != 0)
            {
                appendnum++;
            }
            charToAdd.CombatStuff.CombatName = charToAdd.Name + appendnum;
            charToAdd.Stamina             = CombatScripts.GetBaseStamina(charToAdd);
            charToAdd.HitPoints           = CombatScripts.GetBaseHealth(charToAdd);
            charToAdd.CombatStuff.targets = new List <Character>();
            CombatHolder._inCombatChars.Add(charToAdd);

            EnchantmentUtilities.triggerAllEnchantmentsForChar(charToAdd, new EnchantmentParameters()
            {
                triggerSource = EnchantmentUtilities.SourceTypes.CombatEntry
            });

            updateRTBWithCharacternames();
            cboBoxInCombat.DataSource = CombatHolder.getInCombatCharNames();
        }