/// <summary> /// /// </summary> /// <param name="disposing"></param> protected virtual void Dispose(bool disposing) { if (!this.disposed) { if (disposing) { if (this.font != null) { this.font.Dispose(); this.font = null; } if (this.surfaceGl1 != null) { this.surfaceGl1.Dispose(); this.surfaceGl1 = null; } if (this.surfaceGl2 != null) { this.surfaceGl2.Dispose(); this.surfaceGl2 = null; } if (this.surfaceGl3 != null) { this.surfaceGl3.Dispose(); this.surfaceGl3 = null; } } this.disposed = true; } }
private void Init() { mBackgroundSurf = new SdlDotNet.Graphics.Surface(IO.IO.CreateOSPath("Skins\\" + Globals.ActiveSkin + "\\General\\TaskBar\\taskbarbutton.png")); if (mWindow.TaskBarText != "") { Gfx.Font font = Logic.Graphics.FontManager.LoadFont("tahoma", 12); Gfx.Surface textSurf = font.Render(mWindow.TaskBarText, Color.White); //textSurf = textSurf.CreateStretchedSurface(new Size(130, 12)); mBackgroundSurf.Blit(textSurf, GetCenter(mBackgroundSurf, textSurf.Size), new Rectangle(0, 0, 125, 14)); string stateString = "?"; switch (mWindow.WindowState) { case Client.Logic.Windows.WindowManager.WindowState.Normal: stateString = "^"; break; case Client.Logic.Windows.WindowManager.WindowState.Minimized: stateString = "v"; break; case Client.Logic.Windows.WindowManager.WindowState.Maximized: stateString = "[]"; break; } mBackgroundSurf.Blit(font.Render(stateString, Color.White), new Point(this.Width - font.SizeText(stateString).Width - 1, 0)); font.Close(); } base.Buffer.Blit(mBackgroundSurf, new Point(0, 0)); }
/// <summary> /// /// </summary> /// <param name="textItem"></param> /// <param name="font"></param> /// <param name="size"></param> /// <param name="coordinates"></param> public BoundedTextSprite( string textItem, SdlDotNet.Graphics.Font font, Point coordinates) : base(textItem, font, coordinates) { }
//begin functions public static void Main(string[] args) { //init the stringbuilder mID2 = new StringBuilder(); //args are the image(s) to load mBackgroundPath = args[0]; mForegroundPath = args[1]; if (args.Length > 2 && args[2] == "true") mStringReplace = true; //first, try to connect to arduino string arduino = GetArduinoSerial(); if (!ConnectToArduino(arduino)) { //Kill the program because we can't control the door like this System.Console.WriteLine("Could not connect to Arduino on port " + arduino); //Environment.Exit(1); } //select the font mFont = new SdlDotNet.Graphics.Font(@"font.ttf", 48); //set up the screen dimensions mVideoScreen = Video.SetVideoMode(1000/*width*/, 600/*height*/, false /*resize*/, false /*opengl*/, false /*fullscreen*/); //load the images or quit if they can't be loaded if (!LoadImages(mBackgroundPath, mForegroundPath)) Environment.Exit(1); //try to load the images, if cant, die Events.Fps = 30; //30 fps seems good for this application Events.Quit += new EventHandler<QuitEventArgs>(Events_Quit); //Events.Tick += new EventHandler<TickEventArgs>(Events_Tick); //Events.KeyboardDown += new EventHandler<KeyboardEventArgs>(Events_KeyboardDown); Events.KeyboardUp += new EventHandler<KeyboardEventArgs>(Events_KeyboardUp); PrintWelcomeMessage(); //Prints out the welcome message, should be able to grab updates from a file on disk Events.Run(); }
public Dialogs(Game game) { this.game = game; PropertyReader props = game.loader.GetPropertyReader().Select("dialog/dialog.xml"); Border = props.GetInt("border"); string fontName = props.GetString("font"); int fontSize = props.GetInt("fontsize"); Font = new SdlDotNet.Graphics.Font(game.loader.LoadRaw("dialog/" + fontName), fontSize); bgColor = Color.FromArgb( props.GetInt("background/alpha"), props.GetInt("background/red"), props.GetInt("background/green"), props.GetInt("background/blue")); selectedBorder = Color.FromArgb( props.GetInt("selectedborder/alpha"), props.GetInt("selectedborder/red"), props.GetInt("selectedborder/green"), props.GetInt("selectedborder/blue")); selectedBg = Color.FromArgb( props.GetInt("selectedbackground/alpha"), props.GetInt("selectedbackground/red"), props.GetInt("selectedbackground/green"), props.GetInt("selectedbackground/blue")); TextHeight = Font.SizeText(" ").Height; surface = new Surface(game.loader.LoadBitmap("dialog/windowborder.png")); }
private void UpdateBackground() { mBackground = new SdlDotNet.Graphics.Surface(base.Size); base.Buffer.Fill(mBackColor); if (mBackColor.A != 0) { mBackground.Fill(mBackColor); } else { mBackground.Transparent = true; mBackground.TransparentColor = Color.Transparent; mBackground.Fill(Color.Transparent); } mCheckedBoxBounds = new Rectangle(new Point(2, 2), new Size(this.Height - 4, this.Height - 4)); Gfx.Primitives.Box box = new SdlDotNet.Graphics.Primitives.Box(mCheckedBoxBounds.Location, mCheckedBoxBounds.Size); mBackground.Draw(box, Color.Black); if (mChecked) { Gfx.Surface filled = new SdlDotNet.Graphics.Surface(box.Size); filled.Fill(Color.Black); mBackground.Blit(filled, box.Location); filled.Close(); filled.Dispose(); } if (mText != "") { Gfx.Font font = new Gfx.Font(IO.IO.CreateOSPath("Fonts\\PMU.ttf"), this.Height); mBackground.Blit(font.Render(mText, mForeColor, mAntiAlias), new Point(20, -4)); font.Close(); } base.Buffer.Blit(mBackground, new Point(0, 0)); }
protected virtual void Dispose(bool disposing) { if (disposing) { if (buttonFont != null) { buttonFont.Dispose(); buttonFont = null; } if (passButton != null) { passButton.Dispose(); passButton = null; } if (passDot != null) { passDot.Dispose(); passDot = null; } if (surf != null) { surf.Dispose(); surf = null; } if (drawer != null) { drawer.Dispose(); drawer = null; } } }
/* Image Loading Method */ private void LoadImages() { squareUnclicked = new Surface(Properties.Resources.SquareUnclicked).Convert(surf, false, true); squareBackground = new Surface(Properties.Resources.SquareBackground).Convert(surf, false, true); squareBombFlag = new Surface(Properties.Resources.SquareBombFlag).Convert(surf, false, true); squareBombFlag.Transparent = true; squareBombFlag.TransparentColor = Color.FromArgb(255, 000, 255); squareBomb = new Surface(Properties.Resources.SquareBomb).Convert(surf, false, true); squareBomb.Transparent = true; squareBomb.TransparentColor = Color.FromArgb(255, 000, 255); squareBombExplode = new Surface(Properties.Resources.SquareBombExplode).Convert(surf, false, true); squareBombExplode.Transparent = true; squareBombExplode.TransparentColor = Color.FromArgb(255, 000, 255); squareQuestionFlag = new Surface(Properties.Resources.SquareQuestionFlag).Convert(surf, false, true); squareQuestionFlag.Transparent = true; squareQuestionFlag.TransparentColor = Color.FromArgb(255, 000, 255); squareNotBomb = new Surface(Properties.Resources.SquareNotBomb).Convert(surf, false, true); squareNotBomb.Transparent = true; squareNotBomb.TransparentColor = Color.FromArgb(255, 000, 255); squareError = new Surface(Properties.Resources.SquareError).Convert(surf, false, true); squareError.Transparent = true; squareError.TransparentColor = Color.FromArgb(255, 000, 255); squareClicked = new Surface(Properties.Resources.SquareClicked).Convert(surf, false, true); numberFont = new SdlDotNet.Graphics.Font(@"c:\Windows\Fonts\arial.ttf", 20); }
public RendererSDL() { statusTimer = new System.Timers.Timer(3000); statusTimer.Elapsed += new ElapsedEventHandler(statusTimer_Elapsed); fpsTimer = new System.Timers.Timer(1000); fpsTimer.Elapsed += new ElapsedEventHandler(fpsTimer_Elapsed); statusFont = new SdlDotNet.Graphics.Font(Resources.c64font, 30); fpsFont = new SdlDotNet.Graphics.Font(Resources.c64font, 16); menuFont = new SdlDotNet.Graphics.Font(Resources.c64font, 24); statusLight = getTextSprite(statusFont, Color.LightGreen); statusDark = getTextSprite(statusFont, Color.DarkGreen); fpsLight = getTextSprite(fpsFont, Color.White); fpsDark = getTextSprite(fpsFont, Color.Black); lastRender = new Color[C64WIDTH, C64HEIGHT]; invalidateColor = Color.FromArgb(1, 1, 1); DisplayFPS = Settings.Default.ShowSpeed; Reset( Settings.Default.Fullscreen, Settings.Default.ResolutionWidth, Settings.Default.ResolutionHeight ); }
/// <summary> /// Creates a new TextSprite given the text, font and color. /// </summary> /// <param name="textItem">Text to display</param> /// <param name="font">The font to use when rendering.</param> /// <param name="color">color of Text</param> public TextSprite( string textItem, SdlDotNet.Graphics.Font font, Color color) : this(textItem, font, color, true) { }
public MenuTextEntry(int _textSize, Color _colour, string _text = "untitled") { text = _text; textSize = _textSize; colour = _colour; font = new SdlDotNet.Graphics.Font(Constants.Constants.GetResourcePath("arial.ttf"), textSize); }
/// <summary> /// Creates a new TextSprite given the text, font and position. /// </summary> /// <param name="textItem"></param> /// <param name="font">The font to use when rendering.</param> /// <param name="position"></param> public TextSprite( string textItem, SdlDotNet.Graphics.Font font, Point position) : this(textItem, font, true, position) { }
private void CheckFont() { if (font == null) { font = new Font(SdlDotNet.Widgets.Widgets.DefaultFontPath, SdlDotNet.Widgets.Widgets.DefaultFontSize); } }
private void CheckFont() { if (font == null) { font = FontManager.LoadFont("PMDCP", 24); } }
/// <summary> /// /// </summary> public void Go() { if (File.Exists(fileName)) { filePath = ""; fileDirectory = ""; } else if (File.Exists(Path.Combine(fileDirectory, fileName))) { filePath = ""; } string file = Path.Combine(Path.Combine(filePath, fileDirectory), fileName); Events.Tick += new EventHandler <TickEventArgs>(Events_TickEvent); Events.KeyboardDown += new EventHandler <KeyboardEventArgs>(this.KeyboardDown); Events.Quit += new EventHandler <QuitEventArgs>(this.Quit); font = new SdlDotNet.Graphics.Font(file, size); Video.WindowIcon(); Video.WindowCaption = "SDL.NET - Font Example"; screen = Video.SetVideoMode(width, height, true); Surface surf = screen.CreateCompatibleSurface(width, height, true); surf.Fill(new Rectangle(new Point(0, 0), surf.Size), Color.Black); Events.Run(); }
/// <summary> /// /// </summary> public void Go() { if (File.Exists(fileName)) { filePath = ""; fileDirectory = ""; } else if (File.Exists(Path.Combine(fileDirectory, fileName))) { filePath = ""; } string file = Path.Combine(Path.Combine(filePath, fileDirectory), fileName); Events.Tick += new EventHandler<TickEventArgs>(Events_TickEvent); Events.KeyboardDown += new EventHandler<KeyboardEventArgs>(this.KeyboardDown); Events.Quit += new EventHandler<QuitEventArgs>(this.Quit); font = new SdlDotNet.Graphics.Font(file, size); Video.WindowIcon(); Video.WindowCaption = "SDL.NET - Font Example"; screen = Video.SetVideoMode(width, height, true); Surface surf = screen.CreateCompatibleSurface(width, height, true); surf.Fill(new Rectangle(new Point(0, 0), surf.Size), Color.Black); Events.Run(); }
public static void DrawText(RendererDestinationData destData, SdlDotNet.Graphics.Font font, string text, Color textColor, Point destinationPosition) { Surface textSurface = font.Render(text, textColor); destData.Blit(textSurface, destinationPosition); textSurface.Close(); }
public static void CreateStrMenu(MenuItem[] items, Color c, SdlDotNet.Graphics.Font font, ref SurfaceCollection surfaces, ref Rectangle[] rects, int width = 300, int height = -1) { CreateStrMenu(Array.ConvertAll <MenuItem, string>(items, (mi) => { return(mi.ToString()); }), c, font, ref surfaces, ref rects, width, height); }
/// <summary> /// /// </summary> /// <param name="player"></param> /// <param name="skin_group"></param> /// <param name="surface"></param> /// <param name="keys"></param> /// <param name="titlefile"></param> public Engine(LeadActor player, Skin[] skinGroup, Surface surface, Keys keys, string titleFile) { /* Initialise the Isotope Engine */ if (player == null) { throw new ArgumentNullException("player"); } //Game Control //the lower limit of msec per frame this.timeLimit = 100; //define the keys using default values, users can redefine the keys by changing the key codes this.keys = keys; //Physical simulation elements //this.simulator = new Simulator(); //Pick the players actor object and remember it this.player = player; //Graphical display elements //load the titlebar graphic as a sprite for drawing later. Users can reload their own image. this.titleSprite = new Sprite(); this.titleSprite.Surface = new Surface(titleFile); int[] offset = { 200, 170 }; this.display = new View(surface, this.player.Scene, skinGroup, offset); //Isometric display elements this.skinGroup = skinGroup; //remember the surface this.surface = surface; //Load the default font: Do we need some tester here to ensure we find a font? //if (font==None) this.font = new SdlDotNet.Graphics.Font(Path.Combine(IsotopeMain.FilePath, "FreeSans.ttf"), 10); Events.Quit += new EventHandler <QuitEventArgs>(Events_Quit); }
/// <summary> /// Creates a new TextSprite given the text, font, color and anti-aliasing flag. /// </summary> /// <param name="textItem">Text to display</param> /// <param name="font">The font to use when rendering.</param> /// <param name="color">Color of Text</param> /// <param name="antiAlias">A flag determining if it's to /// use anti-aliasing when rendering. Defaults to true.</param> public TextSprite( string textItem, SdlDotNet.Graphics.Font font, Color color, bool antiAlias) : this(textItem, font, color, antiAlias, new Point(0, 0)) { }
/// <summary> /// Creates a new TextSprite given the text, font, anti-aliasing flag and position. /// </summary> /// <param name="textItem">Text to display</param> /// <param name="font">The font to use when rendering.</param> /// <param name="antiAlias">A flag determining if it's to use /// anti-aliasing when rendering. Defaults to true.</param> /// <param name="position">Position of sprite</param> public TextSprite( string textItem, SdlDotNet.Graphics.Font font, bool antiAlias, Point position) : this(textItem, font, Color.White, antiAlias, position) { }
public Lable(Compound gui, Rectangle bounds, string text, Alignment a, Color c, SdlDotNet.Graphics.Font f) : base(gui, bounds, null) { Text = text; font = f; align = a; color = c; }
/// <summary> /// Creates a new TextSprite given the text, font, color and background color. /// </summary> /// <param name="textItem">Text to display</param> /// <param name="font">The font to use when rendering.</param> /// <param name="textColor">Text Color</param> /// <param name="backgroundColor">Background color</param> public TextSprite( string textItem, SdlDotNet.Graphics.Font font, Color textColor, Color backgroundColor) : this(textItem, font, textColor) { this.backgroundColor = backgroundColor; }
private void LoadImages() { cellBackground = new Surface(Properties.Resources.CellBackground); KingLeft = new Surface(Properties.Resources.KingLeft); KingRight = new Surface(Properties.Resources.KingRight); KingSmile = new Surface(Properties.Resources.KingSmile); font = new SdlDotNet.Graphics.Font(@"c:\Windows\Fonts\arial.ttf", 72); }
public void Reset(bool fullscreen, int width, int height) { isSwitching = true; this.fullscreen = fullscreen; resetLastBuffer(); screenWidth = width; screenHeight = height; Mouse.ShowCursor = !fullscreen; screen = Video.SetVideoMode( screenWidth, screenHeight, false, false, fullscreen, true, !fullscreen ); Settings.Default.Fullscreen = fullscreen; Settings.Default.ResolutionWidth = width; Settings.Default.ResolutionHeight = height; scale = (short)(Math.Ceiling((float)screenWidth / (float)C64WIDTH)); if ( C64WIDTH * scale - screenWidth > C64BORDER * scale * 2 || C64HEIGHT * scale - screenHeight > C64BORDER * scale * 2 ) { scale--; } xPos = (short)((screenWidth - C64WIDTH * scale) / 2); yPos = (short)((screenHeight - C64HEIGHT * scale) / 2); statusFont.Dispose(); statusFont = new SdlDotNet.Graphics.Font(Resources.c64font, 15 * scale); fpsFont.Dispose(); fpsFont = new SdlDotNet.Graphics.Font(Resources.c64font, 8 * scale); menuFont.Dispose(); menuFont = new SdlDotNet.Graphics.Font(Resources.c64font, 12 * scale); statusLight.Font = statusFont; statusDark.Font = statusFont; fpsLight.Font = fpsFont; fpsDark.Font = fpsFont; isSwitching = false; }
/// <summary> /// /// </summary> /// <param name="textItem"></param> /// <param name="font"></param> /// <param name="size"></param> /// <param name="horizontal"></param> /// <param name="vertical"></param> public BoundedTextSprite( string textItem, SdlDotNet.Graphics.Font font, double horizontal, double vertical) : base(textItem, font) { this.horizontal = horizontal; this.vertical = vertical; }
/* Load Images */ private void LoadImages() { passDot = new Surface(Properties.Resources.passDot); passDot.Transparent = true; passDot.TransparentColor = Color.FromArgb(255, 000, 255); passButton = new Surface(Properties.Resources.passButton); buttonFont = new SdlDotNet.Graphics.Font(@"c:\Windows\Fonts\arial.ttf", 14); }
private TextSprite getTextSprite(SdlDotNet.Graphics.Font font, Color color) { TextSprite ret = new TextSprite( " ", font, color); ret.AntiAlias = false; return(ret); }
public MainTitle() { this.mainTitleFont = new Font(Configuration.MainTitleFontFilename, Configuration.MainTitleFontSize); this.mainTitleSurface = this.mainTitleFont.Render(Configuration.Title, Configuration.MainTitleFontColor, true); this.creditMessageFont = new Font(Configuration.CreditMessageFontFilename, Configuration.CreditMessageFontSize); this.creditMessageSurface = this.creditMessageFont.Render(Configuration.CreditMessage, Configuration.CreditMessageFontColor, true); this.startMessageFont = new Font(Configuration.StartMessageFontFilename, Configuration.StartMessageFontSize); this.startMessageSurface = this.startMessageFont.Render(Configuration.StartMessage, Configuration.StartMessageFontColor, true); }
/* Constructor */ internal Button() { try { textFont = new SdlDotNet.Graphics.Font(@"c:\Windows\Fonts\trebuc.ttf", 16); } catch (SdlException) { textFont = new SdlDotNet.Graphics.Font(@"c:\Windows\Fonts\arial.ttf", 14); } }
public ScoreCard(Player player, Point displayPosition) { this.player = player; this.displayPosition = displayPosition; this.kills = 0; this.defeats = 0; this.suicides = 0; this.font = new Font(Configuration.InfoBar.PlayerStatusDisplayFontFilename, Configuration.InfoBar.PlayerStatusDisplayFontSize); Surface scoreCardSurface = new Surface(Configuration.InfoBar.PlayerStatusDisplayImageFilename); Point position = new Point(Configuration.InfoBar.XBuffer, Configuration.InfoBar.YBuffer); // Show the ship's picture. scoreCardSurface.Blit(this.player.Ship.ShipPhotoSurface, position); position.X += this.player.Ship.ShipPhotoSurface.Width + Configuration.InfoBar.XBuffer; using (Surface text = font.Render(string.Format("Player {0}", player.Number), Configuration.Ships.Shields.InfoDisplayPlayerFontColor)) { text.Transparent = true; scoreCardSurface.Blit(text, position); } int xPosition = position.X + Configuration.InfoBar.FirstColumn_PixelsToIndent; this.shieldsText = font.Render("Shields:", Configuration.Ships.Shields.InfoDisplayStrongColor, true); this.shieldsText.Transparent = true; scoreCardSurface.Blit(shieldsText, new Point(xPosition, position.Y + this.font.LineSize + 1)); this.bulletsText = font.Render("Bullets:", Configuration.Ships.Cannon.InfoDisplayStrongBulletCountColor, true); this.bulletsText.Transparent = true; scoreCardSurface.Blit(bulletsText, new Point(xPosition, position.Y + this.font.LineSize * 2 + 1)); xPosition = position.X + Configuration.InfoBar.SecondColumn_PixelsToIndent; this.killsText = font.Render("Kills:", Configuration.InfoBar.CounterTextColor, true); this.killsText.Transparent = true; scoreCardSurface.Blit(killsText, new Point(xPosition, position.Y)); this.defeatsText = font.Render("Defeats:", Configuration.InfoBar.CounterTextColor, true); this.defeatsText.Transparent = true; scoreCardSurface.Blit(defeatsText, new Point(xPosition, position.Y + this.font.LineSize + 1)); this.suicidesText = font.Render("Suicides:", Configuration.InfoBar.CounterTextColor, true); this.suicidesText.Transparent = true; scoreCardSurface.Blit(suicidesText, new Point(xPosition, position.Y + this.font.LineSize * 2 + 1)); this.scoreCard = scoreCardSurface.Convert(Video.Screen, true, false); }
public Textbox() : base() { //mChars = new List<TextBoxChar>(); mLines = new List<TextboxLine>(); mFont = Logic.Graphics.FontManager.TextBoxFont; mLetterSize = mFont.SizeText(" "); mText = new StringBuilder(); this.OnKeyDown += new EventHandler<SdlDotNet.Input.KeyboardEventArgs>(Textbox_OnKeyDown); this.OnClick += new EventHandler<SdlDotNet.Input.MouseButtonEventArgs>(Textbox_OnClick); Redraw(); }
public Textbox() : base() { //mChars = new List<TextBoxChar>(); mLines = new List <TextboxLine>(); mFont = Logic.Graphics.FontManager.TextBoxFont; mLetterSize = mFont.SizeText(" "); mText = new StringBuilder(); this.OnKeyDown += new EventHandler <SdlDotNet.Input.KeyboardEventArgs>(Textbox_OnKeyDown); this.OnClick += new EventHandler <SdlDotNet.Input.MouseButtonEventArgs>(Textbox_OnClick); Redraw(); }
public static void Init() { Events.TargetFps = 60; // 60 fps Events.Quit += (QuitEventHandler); // pizzaz, to make it so when we press the exit button it does. Events.Tick += (draw); // Drawing handler Events.KeyboardDown += KeyDown; // a Events.KeyboardUp += KeyUp; myfont = new SdlDotNet.Graphics.Font("tahoma.ttf", 12); // Load the font RenderThread = new Thread(new ThreadStart(startDrawWindowThread)); // Create render thread me = Process.GetCurrentProcess(); RenderThread.Start(); // Start it }
private void ShowFinish() { font = new SdlDotNet.Graphics.Font(@"Assets\Fonts\Xeranthemum.ttf", 20); font_finish = font.Render("Congratulations, you've saved yourself", Color.White); font_finish2 = font.Render("from this horrible appocalypse!", Color.White); rectStart = new Rectangle(new Point(m_Video.Width / 2 - font_finish.Width / 2, m_Video.Height / 3), font_finish.Size); rectExit = new Rectangle(new Point(m_Video.Width / 2 - font_finish2.Width / 2, m_Video.Height - m_Video.Height / 3), font_finish2.Size); m_Video.Fill(Color.Black); done = true; m_Video.Blit(font_finish, new Point(rectStart.X, rectStart.Y)); m_Video.Blit(font_finish2, new Point(rectExit.X, rectExit.Y)); }
public void FreeResources() { if (buffer != null) { buffer.Close(); buffer = null; } if (font != null) { font.Close(); font = null; } }
/// <summary> /// /// </summary> public void Initialize() { if (File.Exists(Path.Combine(dataDirectory, "FreeSans.ttf"))) { filePath = ""; } Video.WindowIcon(); Video.WindowCaption = "SDL.NET - OpenGlFont Example"; Video.SetVideoMode(this.width, this.height, true, true); Events.KeyboardDown += new EventHandler<KeyboardEventArgs>(this.KeyboardDown); Events.Quit += new EventHandler<QuitEventArgs>(this.Quit); Events.Tick += new EventHandler<TickEventArgs>(this.Tick); font = new SdlDotNet.Graphics.Font(Path.Combine(filePath, Path.Combine(dataDirectory, fontName)), 18); Video.GLDoubleBufferEnabled = true; }
void Initialize(int numberOfSnowflakes) { for (int i = 0; i < numberOfSnowflakes; i++) { snowflakes.Add(new Snowflake()); } SdlDotNet.Graphics.Font font = new SdlDotNet.Graphics.Font(Path.Combine(filePath, Path.Combine(dataDirectory, fontName)), 24); textItems.Add(new TextItem(textArray[0], font, 25, 0)); for (int i = 1; i < textArray.Length; i++) { textItems.Add( new TextItem(textArray[i], font, i * 50, i * 2)); } snowflakes.EnableTickEvent(); textItems.EnableTickEvent(); }
/// <summary> /// Starts the SDL Renderer /// </summary> public static void StartRenderer() { m_VideoScreen = Video.SetVideoMode(500, 500, 32, true, false, false, true, true); m_FpsFont = new SdlDotNet.Graphics.Font(@"C:\Windows\Fonts\Arial.ttf", 14); #region Events Hooks Events.TargetFps = 2000; Events.Quit += new EventHandler<QuitEventArgs>(Renderer_Quit); Events.Tick += new EventHandler<TickEventArgs>(Renderer_Tick); Events.KeyboardDown += new EventHandler<KeyboardEventArgs>(Renderer_KeyDown); Keyboard.EnableKeyRepeat(0, 10); Keyboard.KeyRepeat = true; #endregion #region Size Rectangle tempRectangle; GetWindowRect(Video.WindowHandle, out tempRectangle); m_WindowPosition.Left = tempRectangle.Left; m_WindowPosition.Top = tempRectangle.Top; m_WindowSize = new Size(tempRectangle.Width, tempRectangle.Height); #endregion MapManager.BuildWorld(); m_ViewSpace = MapManager.GetViewSpace(m_ViewSpaceOffset, m_VideoScreen.Size); Events.Run(); }
public MapChangeInfoOverlay(string mapName, int minDisplayTime) { disposed = false; this.mapName = mapName; textFont = FontManager.LoadFont("PMU", 36); buffer = new Surface(20 * Constants.TILE_WIDTH, 15 * Constants.TILE_HEIGHT); buffer.Fill(Color.Black); Surface textSurf = TextRenderer.RenderTextBasic(textFont, mapName, null, Color.WhiteSmoke, false, 0, 0, 0, 0); buffer.Blit(textSurf, new Point(DrawingSupport.GetCenterX(buffer.Width, textSurf.Width), 100)); this.minDisplayTime = minDisplayTime; tickCount = new TickCount(SdlDotNet.Core.Timer.TicksElapsed); //TextRenderer.RenderText(buffer, textFont, mapName, Color.WhiteSmoke, true, 0, 0, 100, 50); //for (int x = 0; x < 20; x++) { // for (int y = 0; y < 15; y++) { // buffer.Blit(GraphicsManager.Tiles[10][59 + (x % 2) + 2 * (y % 2)], new Point(x * Constants.TILE_WIDTH, y * Constants.TILE_HEIGHT)); // } //} //buffer.AlphaBlending = true; //buffer.Alpha = 50; }
public Button(Gfx.Font font) : base() { mFont = font; Init(); }
public Button() : base() { mFont = new SdlDotNet.Graphics.Font(IO.IO.CreateOSPath("Fonts\\PMU.ttf"), 12); Init(); }
public Demo() { Events.MouseButtonDown += new EventHandler<SdlDotNet.Input.MouseButtonEventArgs>(Events_MouseButtonDown); Events.MouseButtonUp += new EventHandler<SdlDotNet.Input.MouseButtonEventArgs>(Events_MouseButtonUp); Events.KeyboardDown += new EventHandler<SdlDotNet.Input.KeyboardEventArgs>(Events_KeyboardDown); Events.KeyboardUp += new EventHandler<SdlDotNet.Input.KeyboardEventArgs>(Events_KeyboardUp); Events.MouseMotion += new EventHandler<SdlDotNet.Input.MouseMotionEventArgs>(Events_MouseMotion); objects = new List<OpenGlObject>(); font = new Font(Path.Combine(dataDir, "FreeSans.ttf"), 40); font.Bold = true; font2 = new Font(Path.Combine(dataDir, "FreeSans.ttf"), 15); font2.Bold = true; pauseSprite = new SurfaceGl(font.Render("PAUSED", System.Drawing.Color.White, System.Drawing.Color.Black, true)); upsSprite = new SurfaceGl(font2.Render("UPS:", System.Drawing.Color.White, System.Drawing.Color.Black, true)); CreateNumbers(); CreateEngine(); timer = new PhysicsTimer(Update, .010f); CreateBomb(); CreateAvatar(); CreateClipper(); Demo1(); }
/// <summary> /// /// </summary> /// <param name="disposing"></param> protected virtual void Dispose(bool disposing) { if (!this.disposed) { if (disposing) { if (this.font != null) { this.font.Dispose(); this.font = null; } } this.disposed = true; } }
public void Init() { //Init position of items in list /* itemY[0] = startY; itemY[1] = startY+12;//+12 itemY[2] = startY+27;//+15 itemY[3] = startY+42;//+15 itemY[4] = startY+60;//+18 itemY[5] = startY+80;//+20 itemY[6] = startY+102;//+22 itemY[7] = startY+126;//+24 itemY[8] = startY+152;//+26 itemY[9] = startY+184;//+32 itemY[10] = startY+220;//+36 // center item itemY[11] = startY+266;//+46 itemY[12] = startY+302;//+36 itemY[13] = startY+334;//+32 itemY[14] = startY+360;//+26 itemY[15] = startY+384;//+24 itemY[16] = startY+406;//+22 itemY[17] = startY+426;//+20 itemY[18] = startY+444;//+18 itemY[19] = startY+459;//+15 itemY[20] = startY+471;//+12 */ itemY[0] = startY; itemY[1] = startY+16;//+16 itemY[2] = startY+35;//+19 itemY[3] = startY+54;//+19 itemY[4] = startY+76;//+22 itemY[5] = startY+100;//+24 itemY[6] = startY+126;//+26 itemY[7] = startY+154;//+28 itemY[8] = startY+184;//+30 itemY[9] = startY+220;//+36 itemY[10] = startY+260;//+40 // center item itemY[11] = startY+310;//+50 itemY[12] = startY+350;//+40 itemY[13] = startY+386;//+36 itemY[14] = startY+416;//+30 itemY[15] = startY+444;//+28 itemY[16] = startY+470;//+26 itemY[17] = startY+494;//+24 itemY[18] = startY+516;//+22 itemY[19] = startY+535;//+19 itemY[20] = startY+554;//+19 itemX[0] = startX; itemX[1] = startX+3; itemX[2] = startX+6; itemX[3] = startX+9; itemX[4] = startX+12; itemX[5] = startX+15; itemX[6] = startX+18; itemX[7] = startX+21; itemX[8] = startX+24; itemX[9] = startX+27; itemX[10] = startX+30;// center item itemX[11] = startX+27; itemX[12] = startX+24; itemX[13] = startX+21; itemX[14] = startX+18; itemX[15] = startX+15; itemX[16] = startX+12; itemX[17] = startX+9; itemX[18] = startX+6; itemX[19] = startX+3; itemX[20] = startX; sfError = new Surface (new Size (1, 1)); sfErrorBackground = new Surface (new Size (1, 1)); try { changeGame = new Sound (ConfigurationSettings.AppSettings ["ChangeGameSound"]); changeEmulator = new Sound (ConfigurationSettings.AppSettings ["ChangeEmulatorSound"]); music = new Sound (ConfigurationSettings.AppSettings ["MusicSound"]); } catch (Exception ex) { displayError = true; errorMessage += "Problem loading sounds, file may be missing... \n"; } if (ConfigurationSettings.AppSettings ["PlayMusic"] == "true") { music.Play (true); } time = SdlDotNet.Core.Timer.TicksElapsed; emulators [0] = "Mame"; emulators [1] = "Snes"; rand = new Random (); currentEmulator = 0; try { _sfTitle = new Surface (ConfigurationSettings.AppSettings ["ApplicationLogo"]); } catch (Exception ex) { displayError = true; errorMessage += "Problem loading logo, file may be missing... \n"; _sfTitle = new Surface (new Size (1, 1)); } _ptTitle.X = (ScreenManager.ScreenSize.Width - _sfTitle.Width) / 2; _ptTitle.Y = 10; sfBackgroundImage = new Surface (ConfigurationSettings.AppSettings ["BackgroundImage"]); currentIndex = 0; // We load the mame game list switchEmulator (); fontXXSmall = new SdlDotNet.Graphics.Font (ConfigurationSettings.AppSettings ["FontFile"], 8); fontXSmall = new SdlDotNet.Graphics.Font (ConfigurationSettings.AppSettings ["FontFile"], 10); fontSmall = new SdlDotNet.Graphics.Font (ConfigurationSettings.AppSettings ["FontFile"], 13); fontNormal = new SdlDotNet.Graphics.Font (ConfigurationSettings.AppSettings ["FontFile"], 16); fontMedium = new SdlDotNet.Graphics.Font (ConfigurationSettings.AppSettings ["FontFile"], 20); fontLarge = new SdlDotNet.Graphics.Font (ConfigurationSettings.AppSettings ["FontFile"], 24); fontXL = new SdlDotNet.Graphics.Font (ConfigurationSettings.AppSettings ["FontFile"], 32); fontXXL = new SdlDotNet.Graphics.Font (ConfigurationSettings.AppSettings ["FontFile"], 44); font8 = new SdlDotNet.Graphics.Font (ConfigurationSettings.AppSettings ["FontFile"], 8); font10 = new SdlDotNet.Graphics.Font (ConfigurationSettings.AppSettings ["FontFile"], 10); font12 = new SdlDotNet.Graphics.Font (ConfigurationSettings.AppSettings ["FontFile"], 12); font14 = new SdlDotNet.Graphics.Font (ConfigurationSettings.AppSettings ["FontFile"], 14); font16 = new SdlDotNet.Graphics.Font (ConfigurationSettings.AppSettings ["FontFile"], 16); font18 = new SdlDotNet.Graphics.Font (ConfigurationSettings.AppSettings ["FontFile"], 18); font20 = new SdlDotNet.Graphics.Font (ConfigurationSettings.AppSettings ["FontFile"], 20); font24 = new SdlDotNet.Graphics.Font (ConfigurationSettings.AppSettings ["FontFile"], 24); font28 = new SdlDotNet.Graphics.Font (ConfigurationSettings.AppSettings ["FontFile"], 28); font32 = new SdlDotNet.Graphics.Font (ConfigurationSettings.AppSettings ["FontFile"], 32); font36 = new SdlDotNet.Graphics.Font (ConfigurationSettings.AppSettings ["FontFile"], 36); font40 = new SdlDotNet.Graphics.Font (ConfigurationSettings.AppSettings ["FontFile"], 40); //init starfield for (int i=0; i<512; i++) { starsX [i] = rand.Next (-1000, 1000); starsY [i] = rand.Next (-1000, 1000); starsZ [i] = rand.Next (100, 1000); starsZV [i] = rand.Next (1, 8); } pixels = new Surface (new Size (1280, 1024)); if (displayError == true) { sfError = fontNormal.Render (errorMessage, Color.White); sfErrorBackground = new Surface (new Size (sfError.Width + 40, sfError.Height + 40)); sfErrorBackground.Fill (Color.Gray); sfErrorBackground.Blit (sfError, new Point (((sfErrorBackground.Width - sfError.Width) / 2), 20)); ScreenManager.MainScreen.Blit (sfErrorBackground, new Point (((ScreenManager.MainScreen.Width - sfErrorBackground.Width) / 2), 250)); } }
/// <summary> /// Init this instance. /// </summary> public void Init() { _bgColor = Color.Beige; txtFont = new SdlDotNet.Graphics.Font(ConfigurationSettings.AppSettings["FontFile"],30); cpt=0; }
/// <summary> /// /// </summary> /// <param name="player"></param> /// <param name="skin_group"></param> /// <param name="surface"></param> /// <param name="keys"></param> /// <param name="titlefile"></param> public Engine(LeadActor player, Skin[] skinGroup, Surface surface, Keys keys, string titleFile) { /* Initialise the Isotope Engine */ if (player == null) { throw new ArgumentNullException("player"); } //Game Control //the lower limit of msec per frame this.timeLimit = 100; //define the keys using default values, users can redefine the keys by changing the key codes this.keys = keys; //Physical simulation elements //this.simulator = new Simulator(); //Pick the players actor object and remember it this.player = player; //Graphical display elements //load the titlebar graphic as a sprite for drawing later. Users can reload their own image. this.titleSprite = new Sprite(); this.titleSprite.Surface = new Surface(titleFile); int[] offset ={ 200, 170 }; this.display = new View(surface, this.player.Scene, skinGroup, offset); //Isometric display elements this.skinGroup = skinGroup; //remember the surface this.surface = surface; //Load the default font: Do we need some tester here to ensure we find a font? //if (font==None) this.font = new SdlDotNet.Graphics.Font(Path.Combine(IsotopeMain.FilePath, "FreeSans.ttf"), 10); Events.Quit += new EventHandler<QuitEventArgs>(Events_Quit); }
public Playfield(int size, string bitmap = "") { var fpath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Fonts), "Arial.ttf"); f = new Font(fpath, 10); this.size = size; _fields = new bool[size, size]; _pfields = new bool[size, size]; _ufields = new bool[size, size]; if (!String.IsNullOrEmpty(bitmap)) { Bitmap bmp = new Bitmap(bitmap); _fields = new bool[bmp.Width, bmp.Height]; _pfields = new bool[bmp.Width, bmp.Height]; _ufields = new bool[bmp.Width, bmp.Height]; this.size = bmp.Width; for (int row = 0; row < bmp.Height; row++) { for (int col = 0; col < bmp.Width; col++) { _fields[col, row] = (bmp.GetPixel(col, row).GetBrightness() > 0.3); } } } else { for (int row = 0; row < size; row++) { for (int col = 0; col < size; col++) { if (Rnd.NextDouble() > 0.4D) _fields[col, row] = true; } } } }
/// <summary> /// Creates a new TextSprite given the text, font, color, anti-aliasing flag and position. /// </summary> /// <param name="textItem">Text to display</param> /// <param name="font">The font to use when rendering.</param> /// <param name="color">Color of Text</param> /// <param name="antiAlias">A flag determining if it's to use anti-aliasing when rendering. Defaults to true.</param> /// <param name="position">Position of Sprite</param> public TextSprite( string textItem, SdlDotNet.Graphics.Font font, Color color, bool antiAlias, Point position) : base() { if (font == null) { throw new ArgumentNullException("font"); } base.Surface = font.Render(textItem, color); this.textItem = textItem; this.font = font; this.color = color; this.antiAlias = antiAlias; base.Position = position; this.RenderInternal(); }
/// <summary> /// Destroys the surface object and frees its memory /// </summary> /// <param name="disposing">If ture, dispose unmanaged resources</param> protected override void Dispose(bool disposing) { try { if (!this.disposed) { if (disposing) { if (this.font != null) { this.font.Dispose(); this.font = null; } } this.disposed = true; } } finally { base.Dispose(disposing); } }
public MenuText(string _text, Color _selected, Color _notSelected, int _textSize) { text = _text; colourSelected = _selected; colourNotSelected = _notSelected; textSize = _textSize; font = new SdlDotNet.Graphics.Font (Constants.Constants.GetResourcePath("arial.ttf"), textSize); colour = colourNotSelected; lastSelected = selected; RenderText (); width = sfcText.Width; height = sfcText.Height; }
protected virtual void Dispose(bool disposing) { if (!this.disposed) { // We haven't been disposed yet. if (disposing) { /* The method has been called directly or indirectly by a * user's code. Dispose of managed resources here. */ if (this.mainTitleFont != null) { this.mainTitleFont.Dispose(); this.mainTitleFont = null; } if (this.creditMessageFont != null) { this.creditMessageFont.Dispose(); this.creditMessageFont = null; } if (this.startMessageFont != null) { this.startMessageFont.Dispose(); this.startMessageFont = null; } } // Dispose of unmanaged resources _only_ out here. this.disposed = true; } }
public MenuTextEntry( int _textSize, Color _colour, string _text="untitled") { text = _text; textSize = _textSize; colour = _colour; font = new SdlDotNet.Graphics.Font (Constants.Constants.GetResourcePath ("arial.ttf"), textSize); }
public Vista(int ancho, int alto) { pared = new Dictionary<string, Sprite>(); pared.Add("pared01",new Sprite(new Surface(Resource1.pared01))); pared.Add("pared2", new Sprite(new Surface(Resource1.pared2))); pared.Add("pared3", new Sprite(new Surface(Resource1.pared3))); pared.Add("pared4", new Sprite(new Surface(Resource1.pared4))); pared.Add("pared5", new Sprite(new Surface(Resource1.pared5))); #region spritesBub bub = new Dictionary<string, Sprite>(); Sprite bubc1 = new Sprite(new Surface(Resource1.bubc1)); Sprite bubc2 = new Sprite(new Surface(Resource1.bubc2)); Sprite bubc3 = new Sprite(new Surface(Resource1.bubc3)); Sprite bubc1i = new Sprite(new Surface(Resource1.bubc1i)); Sprite bubc2i = new Sprite(new Surface(Resource1.bubc2i)); Sprite bubc3i = new Sprite(new Surface(Resource1.bubc3i)); Sprite bubm1 = new Sprite(new Surface(Resource1.bubm1)); Sprite bubm2 = new Sprite(new Surface(Resource1.bubm2)); Sprite bubm3 = new Sprite(new Surface(Resource1.bubm3)); Sprite bubm4 = new Sprite(new Surface(Resource1.bubm4)); Sprite frente = new Sprite(new Surface(Resource1.bubfte)); bub.Add("derecha1", bubc1); bub.Add("derecha2", bubc2); bub.Add("derecha3", bubc3); bub.Add("izquierda1", bubc1i); bub.Add("izquierda2", bubc2i); bub.Add("izquierda3", bubc3i); bub.Add("muerto1", bubm1); bub.Add("muerto2", bubm2); bub.Add("muerto3", bubm3); bub.Add("muerto4", bubm4); bub.Add("frente", frente); foreach (KeyValuePair<string, Sprite> par in bub) { par.Value.Transparent = true; par.Value.TransparentColor = Color.Magenta; } #endregion spritesBub #region spritesBob bob = new Dictionary<string, Sprite>(); bubc1 = new Sprite(new Surface(Resource1.bobc1)); bubc2 = new Sprite(new Surface(Resource1.bobc2)); bubc3 = new Sprite(new Surface(Resource1.bobc3)); bubc1i = new Sprite(new Surface(Resource1.bobc1i)); bubc2i = new Sprite(new Surface(Resource1.bobc2i)); bubc3i = new Sprite(new Surface(Resource1.bobc3i)); bubm1 = new Sprite(new Surface(Resource1.bobm1)); bubm2 = new Sprite(new Surface(Resource1.bobm2)); bubm3 = new Sprite(new Surface(Resource1.bobm3)); bubm4 = new Sprite(new Surface(Resource1.bobm4)); frente = new Sprite(new Surface(Resource1.bobfte)); bob.Add("derecha1", bubc1); bob.Add("derecha2", bubc2); bob.Add("derecha3", bubc3); bob.Add("izquierda1", bubc1i); bob.Add("izquierda2", bubc2i); bob.Add("izquierda3", bubc3i); bob.Add("muerto1", bubm1); bob.Add("muerto2", bubm2); bob.Add("muerto3", bubm3); bob.Add("muerto4", bubm4); bob.Add("frente", frente); foreach (KeyValuePair<string, Sprite> par in bob) { par.Value.Transparent = true; par.Value.TransparentColor = Color.Magenta; } #endregion spritesBob #region burbujaVerde bvd1 = new Sprite(new Surface(Resource1.bvd1)); bvd2 = new Sprite(new Surface(Resource1.bvd2)); bvd3 = new Sprite(new Surface(Resource1.bvd3)); bvd4 = new Sprite(new Surface(Resource1.bvd4)); bv = new Sprite(new Surface(Resource1.bv)); bvr1 = new Sprite(new Surface(Resource1.bvr1)); bvr2 = new Sprite(new Surface(Resource1.bvr2)); bvd1.Transparent = true; bvd1.TransparentColor = Color.Magenta; bvd2.Transparent = true; bvd2.TransparentColor = Color.Magenta; bvd3.Transparent = true; bvd3.TransparentColor = Color.Magenta; bvd4.Transparent = true; bvd4.TransparentColor = Color.Magenta; bv.Transparent = true; bv.TransparentColor = Color.Magenta; bvr1.Transparent = true; bvr1.TransparentColor = Color.Magenta; bvr2.Transparent = true; bvr2.TransparentColor = Color.Magenta; #endregion burbujaVerde #region spriteRobotito Sprite rob0 = new Sprite(new Surface(Resource1.rt0)); Sprite rob0i = new Sprite(new Surface(Resource1.rt0i)); Sprite rob1 = new Sprite(new Surface(Resource1.rt1)); Sprite rob1i = new Sprite(new Surface(Resource1.rt1i)); Sprite rob2 = new Sprite(new Surface(Resource1.rt2)); Sprite rob2i = new Sprite(new Surface(Resource1.rt2i)); Sprite rob3 = new Sprite(new Surface(Resource1.rt3)); Sprite rob3i = new Sprite(new Surface(Resource1.rt3i)); Sprite renc = new Sprite(new Surface(Resource1.renc)); Sprite renc1 = new Sprite(new Surface(Resource1.renc1)); Sprite renc2 = new Sprite(new Surface(Resource1.renc2)); Sprite rfrente = new Sprite(new Surface(Resource1.rtf)); robotito = new Dictionary<string, Sprite>(); robotito.Add("derecha0", rob0); robotito.Add("derecha1", rob1); robotito.Add("derecha2", rob2); robotito.Add("derecha3", rob3); robotito.Add("izquierda0", rob0i); robotito.Add("izquierda1", rob1i); robotito.Add("izquierda2", rob2i); robotito.Add("izquierda3", rob3i); robotito.Add("encerradomedio", renc); robotito.Add("encerrado1", renc1); robotito.Add("encerrado2", renc2); robotito.Add("frente", rfrente); foreach (KeyValuePair<string, Sprite> par in robotito) { par.Value.Transparent = true; par.Value.TransparentColor = Color.Magenta; } #endregion spriteRobotito #region spriteViejita Sprite viej0=new Sprite(new Surface(Resource1.vi1)); Sprite viej1 = new Sprite(new Surface(Resource1.vi2)); Sprite viej2 = new Sprite(new Surface(Resource1.vi3)); Sprite viej3 = new Sprite(new Surface(Resource1.vi4)); Sprite viej0i = new Sprite(new Surface(Resource1.vii1)); Sprite viej1i = new Sprite(new Surface(Resource1.vii2)); Sprite viej2i = new Sprite(new Surface(Resource1.vii3)); Sprite viej3i = new Sprite(new Surface(Resource1.vii4)); Sprite vieje = new Sprite(new Surface(Resource1.vienc)); Sprite vieje1 = new Sprite(new Surface(Resource1.vienc1)); Sprite vieje2 = new Sprite(new Surface(Resource1.vienc2)); Sprite vif = new Sprite(new Surface(Resource1.vif)); viejita = new Dictionary<string, Sprite>(); viejita.Add("derecha0", viej0); viejita.Add("derecha1", viej1); viejita.Add("derecha2", viej2); viejita.Add("derecha3", viej3); viejita.Add("izquierda0", viej0i); viejita.Add("izquierda1", viej1i); viejita.Add("izquierda2", viej2i); viejita.Add("izquierda3", viej3i); viejita.Add("encerradomedio", vieje); viejita.Add("encerrado1", vieje1); viejita.Add("encerrado2", vieje2); viejita.Add("frente", vif); fireball = new Sprite(new Surface(Resource1.fireball)); foreach(KeyValuePair<string,Sprite> par in viejita) { par.Value.Transparent = true; par.Value.TransparentColor = Color.Magenta; } #endregion spriteViejita particles = new ParticleSystem(); #region frutas sprcereza = new Sprite(new Surface(Resource1.fruta001)); sprcereza.TransparentColor = Color.Magenta; sprcereza.Transparent = true; #endregion frutas vidaBub = new Sprite(new Surface(Resource1.vidaBub)); vidaBub.TransparentColor = Color.Magenta; vidaBub.Transparent = true; vidaBob = new Sprite(new Surface(Resource1.vidaBob)); vidaBob.TransparentColor = Color.Magenta; vidaBob.Transparent = true; this.alto = alto; this.ancho = ancho; this.unidad = 5; fullscreen = false; screen=Video.SetVideoMode(ancho, alto, false, false, fullscreen); Video.WindowCaption = "Re-Bubble Bobble"; Video.WindowIcon(Resource1.icono); fuente = new SdlDotNet.Graphics.Font(Resource1.arial, 20); }
/// <summary> /// /// </summary> public Scoreboard() { font = new SdlDotNet.Graphics.Font(Path.Combine(Path.Combine(TriadMain.FilePath, TriadMain.FileDirectory), "FreeSans.ttf"), 18); }
public GameOverBox(GameObject GameObj,List<GuiItem> Garbage) : base("GameOverBox") { Width = 400; Height = 400; this.Garbage = Garbage; this.GameObj = GameObj; MousePos = new Point(); Background = new BackgroundItem(Color.WhiteSmoke); Background.Width = Width; Background.Height = Height; font = new SdlDotNet.Graphics.Font("../../../../assets/GameData/VeraSe.ttf", 36); bContinue = new ButtonItem("Continue",120,22,"Try Again"); bContinue.X = 100; bContinue.Y = 300; bQuit = new ButtonItem("Quit",120,22,"Quit"); bQuit.X = 230; bQuit.Y = 300; }
/// <summary> /// Initializes the textbox font. /// </summary> public static void InitFonts() { GameFont = LoadFont("PMU.ttf", 24); GameFontSmall = LoadFont("PMU.ttf", 16); }