public override void DoEvents() { SceneLoaderEvents.TriggerOnSceneLoaded(_sceneData.SceneName); SceneLoaderEvents.TriggerOnSceneLoadedInternal(_sceneData); }
public override void DoEvents() { SceneLoaderEvents.TriggerOnSceneLoaded(_sceneData.SceneName); SceneLoaderEvents.TriggerOnSceneLoadedInternal(_sceneData); }