public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { ant = animator.GetComponent <Ant>(); timer = Random.Range(moveDuration - 2f, moveDuration + 2f); movement = Random.Range(0, 2) == 0 ? -1 : 1; }
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { ant = animator.GetComponent <Ant>(); timer = Random.Range(timeToWait - 1f, timeToWait + 1f); }
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { animator.SetBool("Movement", false); ant = animator.GetComponent <Ant>(); timer = rageTime; }