private void Screen_OnWindowEnableEvent(bool flag, Screens.Screen screen) { if (flag && screen is MainScreen) { StartCoroutine(SetPosition(mainScreenPosition)); } }
private void Screen_OnWindowEnableEvent(bool flag, Screens.Screen screen) { if (flag) { foreach (var item in GameScreens) { if (item != screen) { item.gameObject.SetActive(false); } } } }