public int Capture2(FrameInfo frame)
        {
            var res = new Result(-1);

            try
            {
                //Try to get the duplicated output frame within given time.
                res = DuplicatedOutput.TryAcquireNextFrame(0, out var info, out var resource);

                //Somehow, it was not possible to retrieve the resource or any frame.
                if (res.Failure || resource == null || info.AccumulatedFrames == 0)
                {
                    resource?.Dispose();
                    return(FrameCount);
                }

                //Copy resource into memory that can be accessed by the CPU.
                using (var screenTexture = resource.QueryInterface <Texture2D>())
                {
                    //Copies from the screen texture only the area which the user wants to capture.
                    Device.ImmediateContext.CopySubresourceRegion(screenTexture, 0, new ResourceRegion(TrueLeft, TrueTop, 0, TrueRight, TrueBottom, 1), StagingTexture, 0);
                }

                //Get the desktop capture texture.
                var data = Device.ImmediateContext.MapSubresource(StagingTexture, 0, MapMode.Read, MapFlags.None, out var stream);

                if (data.IsEmpty)
                {
                    Device.ImmediateContext.UnmapSubresource(StagingTexture, 0);

                    stream?.Dispose();
                    resource.Dispose();
                    return(FrameCount);
                }

                #region Get image data

                //Set frame details.
                FrameCount++;
                frame.Path       = $"{Project.FullPath}{FrameCount}.png";
                frame.Delay      = FrameRate.GetMilliseconds();
                frame.DataLength = stream.Length;
                frame.Data       = new byte[stream.Length];

                //BGRA32 is 4 bytes.
                for (var height = 0; height < Height; height++)
                {
                    stream.Position = height * data.RowPitch;
                    Marshal.Copy(new IntPtr(stream.DataPointer.ToInt64() + height * data.RowPitch), frame.Data, height * Width * 4, Width * 4);
                }

                BlockingCollection.Add(frame);

                #endregion

                Device.ImmediateContext.UnmapSubresource(StagingTexture, 0);

                resource.Dispose();
                return(FrameCount);
            }
            catch (SharpDXException se) when(se.ResultCode.Code == SharpDX.DXGI.ResultCode.WaitTimeout.Result.Code)
            {
                return(FrameCount);
            }
            catch (SharpDXException se) when(se.ResultCode.Code == SharpDX.DXGI.ResultCode.DeviceRemoved.Result.Code || se.ResultCode.Code == SharpDX.DXGI.ResultCode.DeviceReset.Result.Code)
            {
                //When the device gets lost or reset, the resources should be instantiated again.
                DisposeInternal();
                Initialize();

                return(FrameCount);
            }
            catch (Exception ex)
            {
                LogWriter.Log(ex, "It was not possible to finish capturing the frame with DirectX.");

                Application.Current.Dispatcher.Invoke(() => OnError.Invoke(ex));
                return(FrameCount);
            }
            finally
            {
                try
                {
                    //Only release the frame if there was a sucess in capturing it.
                    if (res.Success)
                    {
                        DuplicatedOutput.ReleaseFrame();
                    }
                }
                catch (Exception e)
                {
                    LogWriter.Log(e, "It was not possible to release the frame.");
                }
            }
        }
        public int CaptureWithCursor2(FrameInfo frame)
        {
            var res = new Result(-1);

            try
            {
                //Try to get the duplicated output frame within given time.
                res = DuplicatedOutput.TryAcquireNextFrame(0, out var info, out var resource);

                //Checks how to proceed with the capture. It could have failed, or the screen, cursor or both could have been captured.
                if (res.Failure || resource == null || (info.AccumulatedFrames == 0 && info.LastMouseUpdateTime <= LastProcessTime))
                {
                    //Somehow, it was not possible to retrieve the resource, frame or metadata.
                    resource?.Dispose();
                    return(FrameCount);
                }
                else if (info.AccumulatedFrames == 0 && info.LastMouseUpdateTime > LastProcessTime)
                {
                    //Gets the cursor shape if the screen hasn't changed in between, so the cursor will be available for the next frame.
                    GetCursor(null, info, frame);

                    resource.Dispose();
                    return(FrameCount);

                    //TODO: if only the mouse changed, but there's no frame accumulated, but there's data in the texture from the previous frame, I need to merge with the cursor and add to the list.
                }

                //Saves the most recent capture time.
                LastProcessTime = Math.Max(info.LastPresentTime, info.LastMouseUpdateTime);

                //Copy resource into memory that can be accessed by the CPU.
                using (var screenTexture = resource.QueryInterface <Texture2D>())
                {
                    //Copies from the screen texture only the area which the user wants to capture.
                    Device.ImmediateContext.CopySubresourceRegion(screenTexture, 0, new ResourceRegion(TrueLeft, TrueTop, 0, TrueRight, TrueBottom, 1), BackingTexture, 0);

                    //Copy the captured desktop texture into a staging texture, in order to show the mouse cursor and not make the captured texture dirty with it.
                    Device.ImmediateContext.CopyResource(BackingTexture, StagingTexture);

                    //Gets the cursor image and merges with the staging texture.
                    GetCursor(StagingTexture, info, frame);
                }

                //Get the desktop capture texture.
                var data = Device.ImmediateContext.MapSubresource(StagingTexture, 0, MapMode.Read, MapFlags.None, out var stream);

                if (data.IsEmpty)
                {
                    Device.ImmediateContext.UnmapSubresource(StagingTexture, 0);
                    stream?.Dispose();
                    resource.Dispose();
                    return(FrameCount);
                }

                #region Get image data

                //Set frame details.
                FrameCount++;
                frame.Path       = $"{Project.FullPath}{FrameCount}.png";
                frame.Delay      = FrameRate.GetMilliseconds();
                frame.DataLength = stream.Length;
                frame.Data       = new byte[stream.Length];

                //BGRA32 is 4 bytes.
                for (var height = 0; height < Height; height++)
                {
                    stream.Position = height * data.RowPitch;
                    Marshal.Copy(new IntPtr(stream.DataPointer.ToInt64() + height * data.RowPitch), frame.Data, height * Width * 4, Width * 4);
                }

                BlockingCollection.Add(frame);

                #endregion

                Device.ImmediateContext.UnmapSubresource(StagingTexture, 0);
                stream.Dispose();
                resource.Dispose();

                return(FrameCount);
            }
            catch (SharpDXException se) when(se.ResultCode.Code == SharpDX.DXGI.ResultCode.WaitTimeout.Result.Code)
            {
                return(FrameCount);
            }
            catch (SharpDXException se) when(se.ResultCode.Code == SharpDX.DXGI.ResultCode.DeviceRemoved.Result.Code || se.ResultCode.Code == SharpDX.DXGI.ResultCode.DeviceReset.Result.Code)
            {
                //When the device gets lost or reset, the resources should be instantiated again.
                DisposeInternal();
                Initialize();

                return(FrameCount);
            }
            catch (Exception ex)
            {
                LogWriter.Log(ex, "It was not possible to finish capturing the frame with DirectX.");

                MajorCrashHappened = true;
                Application.Current.Dispatcher.Invoke(() => OnError.Invoke(ex));
                return(FrameCount);
            }
            finally
            {
                try
                {
                    //Only release the frame if there was a sucess in capturing it.
                    if (res.Success)
                    {
                        DuplicatedOutput.ReleaseFrame();
                    }
                }
                catch (Exception e)
                {
                    LogWriter.Log(e, "It was not possible to release the frame.");
                }
            }
        }
        public override int Capture(FrameInfo frame)
        {
            var res = new Result(-1);

            try
            {
                //Try to get the duplicated output frame within given time.
                res = DuplicatedOutput.TryAcquireNextFrame(0, out var info, out var resource);

                if (FrameCount == 0 && (res.Failure || resource == null))
                {
                    //Somehow, it was not possible to retrieve the resource, frame or metadata.
                    resource?.Dispose();
                    return(FrameCount);
                }

                #region Process changes

                //Something on screen was moved or changed.
                if (info.TotalMetadataBufferSize > 0)
                {
                    //Copy resource into memory that can be accessed by the CPU.
                    using (var screenTexture = resource.QueryInterface <Texture2D>())
                    {
                        #region Moved rectangles

                        var movedRectangles = new OutputDuplicateMoveRectangle[info.TotalMetadataBufferSize];
                        DuplicatedOutput.GetFrameMoveRects(movedRectangles.Length, movedRectangles, out var movedRegionsLength);

                        for (var movedIndex = 0; movedIndex < movedRegionsLength / Marshal.SizeOf(typeof(OutputDuplicateMoveRectangle)); movedIndex++)
                        {
                            //Crop the destination rectangle to the screen area rectangle.
                            var left   = Math.Max(movedRectangles[movedIndex].DestinationRect.Left, Left - OffsetLeft);
                            var right  = Math.Min(movedRectangles[movedIndex].DestinationRect.Right, Left + Width - OffsetLeft);
                            var top    = Math.Max(movedRectangles[movedIndex].DestinationRect.Top, Top - OffsetTop);
                            var bottom = Math.Min(movedRectangles[movedIndex].DestinationRect.Bottom, Top + Height - OffsetTop);

                            //Copies from the screen texture only the area which the user wants to capture.
                            if (right > left && bottom > top)
                            {
                                //Limit the source rectangle to the available size within the destination rectangle.
                                var sourceWidth  = movedRectangles[movedIndex].SourcePoint.X + (right - left);
                                var sourceHeight = movedRectangles[movedIndex].SourcePoint.Y + (bottom - top);

                                Device.ImmediateContext.CopySubresourceRegion(screenTexture, 0,
                                                                              new ResourceRegion(movedRectangles[movedIndex].SourcePoint.X, movedRectangles[movedIndex].SourcePoint.Y, 0, sourceWidth, sourceHeight, 1),
                                                                              StagingTexture, 0, left - (Left - OffsetLeft), top - (Top - OffsetTop));
                            }
                        }

                        #endregion

                        #region Dirty rectangles

                        var dirtyRectangles = new RawRectangle[info.TotalMetadataBufferSize];
                        DuplicatedOutput.GetFrameDirtyRects(dirtyRectangles.Length, dirtyRectangles, out var dirtyRegionsLength);

                        for (var dirtyIndex = 0; dirtyIndex < dirtyRegionsLength / Marshal.SizeOf(typeof(RawRectangle)); dirtyIndex++)
                        {
                            //Crop screen positions and size to frame sizes.
                            var left   = Math.Max(dirtyRectangles[dirtyIndex].Left, Left - OffsetLeft);
                            var right  = Math.Min(dirtyRectangles[dirtyIndex].Right, Left + Width - OffsetLeft);
                            var top    = Math.Max(dirtyRectangles[dirtyIndex].Top, Top - OffsetTop);
                            var bottom = Math.Min(dirtyRectangles[dirtyIndex].Bottom, Top + Height - OffsetTop);

                            //Copies from the screen texture only the area which the user wants to capture.
                            if (right > left && bottom > top)
                            {
                                Device.ImmediateContext.CopySubresourceRegion(screenTexture, 0, new ResourceRegion(left, top, 0, right, bottom, 1), StagingTexture, 0, left - (Left - OffsetLeft), top - (Top - OffsetTop));
                            }
                        }

                        #endregion
                    }
                }

                #endregion

                #region Gets the image data

                //Gets the staging texture as a stream.
                var data = Device.ImmediateContext.MapSubresource(StagingTexture, 0, MapMode.Read, MapFlags.None, out var stream);

                if (data.IsEmpty)
                {
                    Device.ImmediateContext.UnmapSubresource(StagingTexture, 0);
                    stream?.Dispose();
                    resource?.Dispose();
                    return(FrameCount);
                }

                //Set frame details.
                FrameCount++;
                frame.Path       = $"{Project.FullPath}{FrameCount}.png";
                frame.Delay      = FrameRate.GetMilliseconds();
                frame.DataLength = stream.Length;
                frame.Data       = new byte[stream.Length];

                //BGRA32 is 4 bytes.
                for (var height = 0; height < Height; height++)
                {
                    stream.Position = height * data.RowPitch;
                    Marshal.Copy(new IntPtr(stream.DataPointer.ToInt64() + height * data.RowPitch), frame.Data, height * Width * 4, Width * 4);
                }

                BlockingCollection.Add(frame);

                #endregion

                Device.ImmediateContext.UnmapSubresource(StagingTexture, 0);

                resource?.Dispose();
                return(FrameCount);
            }
            catch (SharpDXException se) when(se.ResultCode.Code == SharpDX.DXGI.ResultCode.WaitTimeout.Result.Code)
            {
                return(FrameCount);
            }
            catch (SharpDXException se) when(se.ResultCode.Code == SharpDX.DXGI.ResultCode.DeviceRemoved.Result.Code || se.ResultCode.Code == SharpDX.DXGI.ResultCode.DeviceReset.Result.Code)
            {
                //When the device gets lost or reset, the resources should be instantiated again.
                DisposeInternal();
                Initialize();

                return(FrameCount);
            }
            catch (Exception ex)
            {
                LogWriter.Log(ex, "It was not possible to finish capturing the frame with DirectX.");

                Application.Current.Dispatcher.Invoke(() => OnError.Invoke(ex));
                return(FrameCount);
            }
            finally
            {
                try
                {
                    //Only release the frame if there was a sucess in capturing it.
                    if (res.Success)
                    {
                        DuplicatedOutput.ReleaseFrame();
                    }
                }
                catch (Exception e)
                {
                    LogWriter.Log(e, "It was not possible to release the frame.");
                }
            }
        }