static public System.Boolean Fix()
        {
            if
            (
                !ScrambledBugs.Patterns.Fixes.ActorValuePercentage.ActorValueCondition
                ||
                !ScrambledBugs.Patterns.Fixes.ActorValuePercentage.ActorValueEnemyHealth
                ||
                !ScrambledBugs.Patterns.Fixes.ActorValuePercentage.ActorValuePapyrus
                ||
                !ScrambledBugs.Patterns.Fixes.ActorValuePercentage.HealthCondition
                ||
                !ScrambledBugs.Patterns.Fixes.ActorValuePercentage.StaminaCondition
            )
            {
                return(false);
            }

            ActorValuePercentage.GetActorValuePercentage();
            ActorValuePercentage.GetHealthPercentage();
            ActorValuePercentage.GetStaminaPercentage();

            return(true);
        }
 static System.Single GetActorValuePercentage(Actor *actor, System.Int32 actorValue)
 {
     return(ActorValuePercentage.GetActorValuePercentage(actor, (ActorValue)actorValue));
 }