public PlayerHistory(Player p) { Score = p.StartingScore; Dart = -1; Response = DartReturn.Dead; _dart = new Scoring.Dart(new System.Windows.Forms.GroupBox(), 0, Scoring.Dart.ScoreType.Other); }
public PlayerHistory(Player p, PlayerHistory prev, Dart dart) { _player = p; _dart = dart; _prev = prev; bool dn = (_prev.Response == DartReturn.Dead || _prev.Response == DartReturn.Next); Dart = (dn) ? 0 : _prev.Dart + 1; Response = DartResponse(); _turn = _prev._turn; if (dn) _turn++; _historyGroup = GetHistoryGroup(); if (Response == DartReturn.Dead) { PlayerHistory ph = _prev; while (_turn == ph._turn) ph = ph._prev; Score = ph.Score; } else Score = _prev.Score - _dart.TotalScore; }