Example #1
0
        public static CharacterSet TestCharSet()
        {
            CharacterSet ac = new CharacterSet();

            foreach (var m in TestMobs())
            {
                ac.AddMonsters(m, 1);
            }
            CharData c = new CharData("Name", "_Name", 6, 6);

            ac.AddCharacter(c);

            return(ac);
        }
Example #2
0
        private static CharacterSet CharactersloaderV1(StreamReader rdr, string[] check)
        {
            CharacterSet cs = new CharacterSet();

            while (rdr.EndOfStream == false)
            {
                string line       = rdr.ReadLine();
                var    seperators = line.Split(',');
                // File Structure = NAME,PlayerName, EpicDex, JoinBattle
                CharData c = new CharData(seperators[0], seperators[1], Convert.ToInt16(seperators[3]), Convert.ToInt16(seperators[2]));
                cs.AddCharacter(c);
            }

            return(cs);
        }
Example #3
0
        /// <summary>
        /// Save Character Files, extracted from current character set,
        /// </summary>
        /// <param name="filepath"></param>
        /// <param name="cs"></param>
        public static void CharacterSaver(string filepath, CharacterSet cs)
        {
            IsolatedStorageFile isoStore = IsolatedStorageFile.GetStore(IsolatedStorageScope.User | IsolatedStorageScope.Assembly, null, null);

            using (IsolatedStorageFileStream fileStream = new IsolatedStorageFileStream(filepath, FileMode.OpenOrCreate, FileAccess.ReadWrite))
            {
                using (StreamWriter Wtr = new StreamWriter(fileStream))
                {
                    Wtr.WriteLine("Version:1,Players");
                    foreach (CharData C in cs.ActiveCharacters())
                    {
                        Wtr.WriteLine(C.PlayerName + "," + C.ToonName + "," + C.epicDex + "," + C.joinBattle);
                    }
                }
            }
        }