public override void step(Minions.Minion minion)
        {
            minion.dealDamage(new Damage(DAMAGE_OVER_1_SEC * Chronos.deltaTime, damageType),ownerPlayer, false);

            if (minion.minionState == Minion.MinionState.DEAD)
            {
                // if the minion is killed by this virus then infect this virus to nearby minions
                Vector3 minionPos = minion.getWorldPosition();
                foreach (var m in minion.position.board.minions)
                {
                    if (m.Value.minionState == Minion.MinionState.DEAD)
                        continue;

                    // calculate the distance of each minion to this minion
                    var dist = (m.Value.getWorldPosition() - minionPos).magnitude;

                    // if the minion in the range then add the effect
                    if (dist < INFECTION_RANGE)                                                                 // belli rangedeki minionlari bulmak icin target strategy kullanilabilir.
                    {
                        ContagiousEffect contEffect = new ContagiousEffect(ownerPlayer);
                        if (m.Value.addEffect(contEffect))
                            Messages.OutgoingMessages.Game.GAddEffectOnMinion.sendMessage(m.Value.game.players, m.Value, contEffect);
                        return;
                    }
                }
            }
        }
        public override void step(Minions.Minion minion)
        {
            minion.dealDamage(new Damage(DAMAGE_OVER_1_SEC * Chronos.deltaTime, damageType), ownerPlayer, false);

            if (minion.minionState == Minion.MinionState.DEAD)
            {
                // if the minion is killed by this virus then infect this virus to nearby minions
                Vector3 minionPos = minion.getWorldPosition();
                foreach (var m in minion.position.board.minions)
                {
                    if (m.Value.minionState == Minion.MinionState.DEAD)
                    {
                        continue;
                    }

                    // calculate the distance of each minion to this minion
                    var dist = (m.Value.getWorldPosition() - minionPos).magnitude;

                    // if the minion in the range then add the effect
                    if (dist < INFECTION_RANGE)                                                                 // belli rangedeki minionlari bulmak icin target strategy kullanilabilir.
                    {
                        ContagiousEffect contEffect = new ContagiousEffect(ownerPlayer);
                        if (m.Value.addEffect(contEffect))
                        {
                            Messages.OutgoingMessages.Game.GAddEffectOnMinion.sendMessage(m.Value.game.players, m.Value, contEffect);
                        }
                        return;
                    }
                }
            }
        }