Example #1
0
        public void RestoreState(object state)
        {
            string       weaponName = (string)state;
            WeaponConfig weapon     = UnityEngine.Resources.Load <WeaponConfig>(weaponName);

            EquipWeapon(weapon);
        }
Example #2
0
        private void Awake()
        {
            _currentWeaponConfig = _defaultWeapon;
            _currentWeapon       = new LazyValue <Weapon>(SetupDefaultWeapon);

            _equipment = GetComponent <Equipment>();
            if (_equipment)
            {
                _equipment.equipmentUpdated += UpdateWeapon;
            }
        }
Example #3
0
        private Weapon AttachWeapon(WeaponConfig weapon)
        {
            Animator anim = GetComponent <Animator>();

            return(weapon.Spawn(_rightHandTransform, _leftHandTransform, anim));
        }
Example #4
0
 public void EquipWeapon(WeaponConfig weapon)
 {
     _currentWeaponConfig = weapon;
     _currentWeapon.value = AttachWeapon(weapon);
 }