//-------------------------------------------------------------------------------------------------------------
        public STSTransition GetTransitionsParams(Scene sScene)
        {
            STSTransition tTransitionParametersScript;

            if (STSTransition.SharedInstanceExists(sScene))
            {
                //Debug.LogWarning("tTransitionParametersScript exists");
                tTransitionParametersScript = STSTransition.SharedInstance(sScene);
            }
            else
            {
                //Debug.LogWarning("tTransitionParametersScript not exists");
                tTransitionParametersScript = STSTransition.SharedInstance(sScene);
                if (DefaultEffectOnEnter != null)
                {
                    tTransitionParametersScript.EffectOnEnter = DefaultEffectOnEnter.Dupplicate();
                }
                else
                {
                    tTransitionParametersScript.EffectOnEnter = STSEffectType.Default.Dupplicate();
                }
                if (DefaultEffectOnExit != null)
                {
                    tTransitionParametersScript.EffectOnExit = DefaultEffectOnExit.Dupplicate();
                }
                else
                {
                    tTransitionParametersScript.EffectOnExit = STSEffectType.Default.Dupplicate();
                }
            }

            /*
             *          //Debug.Log("STSSceneManager GetTransitionsParams()");
             *          STSTransition tTransitionParametersScript = null;
             *          GameObject[] tAllRootObjects = sScene.GetRootGameObjects();
             *          // quick solution?!
             *          foreach (GameObject tObject in tAllRootObjects)
             *          {
             *                  if (tObject.GetComponent<STSTransition>() != null)
             *                  {
             *                          tTransitionParametersScript = tObject.GetComponent<STSTransition>();
             *                          break;
             *                  }
             *          }
             *          // slower solution?!
             *          if (tTransitionParametersScript == null)
             *          {
             *                  foreach (GameObject tObject in tAllRootObjects)
             *                  {
             *                          if (tObject.GetComponentInChildren<STSTransition>() != null)
             *                          {
             *                                  tTransitionParametersScript = tObject.GetComponent<STSTransition>();
             *                                  break;
             *                          }
             *                  }
             *          }
             *          // no solution?!
             *          if (tTransitionParametersScript == null)
             *          {
             *                  Scene tActual = SceneManager.GetActiveScene();
             *                  SceneManager.SetActiveScene(sScene);
             *                  // create Game Object?
             *                  //Debug.Log ("NO PARAMS");
             *                  GameObject tObjToSpawn = new GameObject(STSConstants.K_TRANSITION_DEFAULT_OBJECT_NAME);
             *                  tObjToSpawn.AddComponent<STSSceneController>();
             *                  tTransitionParametersScript = tObjToSpawn.AddComponent<STSTransition>();
             *                  if (DefaultEffectOnEnter != null)
             *                  {
             *                          tTransitionParametersScript.EffectOnEnter = DefaultEffectOnEnter.Dupplicate();
             *                  }
             *                  else
             *                  {
             *                          tTransitionParametersScript.EffectOnEnter = STSEffectType.Default.Dupplicate();
             *                  }
             *                  if (DefaultEffectOnEnter != null)
             *                  {
             *                          tTransitionParametersScript.EffectOnExit = DefaultEffectOnExit.Dupplicate();
             *                  }
             *                  else
             *                  {
             *                          tTransitionParametersScript.EffectOnExit = STSEffectType.Default.Dupplicate();
             *                  }
             *                  SceneManager.SetActiveScene(tActual);
             *          }
             */
            return(tTransitionParametersScript);
        }