Example #1
0
        /// <summary>
        /// Read the initial state vector and covariance from the settings class.
        /// Since state \f$ x_v \f$ and covariance \f$ P_{xx} \f$ are not stored in 
        /// the class, these are passed by reference to be filled in by this function.
        /// </summary>
        /// <param name="settings"></param>
        /// <param name="initial_xv"></param>
        /// <param name="initial_Pxx"></param>
        public void read_initial_state(Settings settings, 
                                       ref Vector initial_xv,
                                       ref MatrixFixed initial_Pxx)
        {
            ArrayList values;

            // Check that the motion model is correct
            values = settings.get_entry("InitialState", "MotionModel");
            if ((String)values[0] != motion_model_type)
            {
                Debug.WriteLine("Attempted to read an initial state with a motion model of type " +
                                motion_model_type + " where the initialisation data in the [InitialState] section" +
                                " reports the type " + settings.get_entry("InitialState", "MotionModel") + ".");
                //throw Scene::InitialisationError(error.str());
            }

            // Make sure the vector and matrix are the correct sizes
            initial_xv = new Vector(STATE_SIZE);
            initial_Pxx = new MatrixFixed(STATE_SIZE, STATE_SIZE);

            //initial_xv.Resize(STATE_SIZE);
            //initial_Pxx.Resize(STATE_SIZE, STATE_SIZE);

            initial_xv.Fill(0.0f);
            initial_Pxx.Fill(0.0f);

            values = settings.get_entry("InitialState", "xv");
            String xv_stream = (String)values[0];
            initial_xv.ReadASCII(xv_stream);

            values = settings.get_entry("InitialState", "Pxx");
            String Pxx_stream = (String)values[0];
            initial_Pxx.ReadASCII(Pxx_stream);
        }