Inheritance: NSObject
Example #1
0
		public void Fetch (Slide slide)
		{
			LightIntensities = slide.LightIntensities;
			MainLightPosition = slide.MainLightPosition;
			EnableShadows = slide.EnableShadows;
			if (slide.FloorImageName != null) {
				FloorImageName = slide.FloorImageName.Split ('.') [0];
				FloorImageExtension = slide.FloorImageName.Split ('.') [1];
			}
			FloorReflectivity = slide.FloorReflectivity;
			FloorFalloff = slide.FloorFalloff;
			TransitionDuration = slide.TransitionDuration;
			TransitionOffsetX = slide.TransitionOffsetX;
			TransitionOffsetZ = slide.TransitionOffsetZ;
			TransitionRotation = slide.TransitionRotation;
			Altitude = slide.Altitude;
			Pitch = slide.Pitch;
			IsNewIn10_9 = slide.IsNewIn10_9;
		}
		// Updates the secondary image of the floor if needed
		private void UpdateFloorImage (NSImage image, Slide slide)
		{
			// We don't want to animate if we replace the secondary image by a new one
			// Otherwise we want to translate the secondary image to the new location
			var disableAction = false;

			if (FloorImage != image) {
				FloorImage = image;
				disableAction = true;

				if (image != null) {
					// Set a new material property with this image to the "floorMap" custom property of the floor
					var property = SCNMaterialProperty.Create (image);
					property.WrapS = SCNWrapMode.Repeat;
					property.WrapT = SCNWrapMode.Repeat;
					property.MipFilter = SCNFilterMode.Linear;

					Floor.FirstMaterial.SetValueForKey (property, new NSString ("floorMap"));
				}
			}

			if (image != null) {
				var slidePosition = slide.GroundNode.ConvertPositionToNode (new SCNVector3 (0, 0, 10), null);

				if (disableAction) {
					SCNTransaction.Begin ();
					SCNTransaction.AnimationDuration = 0;
					Floor.FirstMaterial.SetValueForKey (NSValue.FromVector (slidePosition), new NSString ("floorImageNamePosition"));
					SCNTransaction.Commit ();
				} else
					Floor.FirstMaterial.SetValueForKey (NSValue.FromVector (slidePosition), new NSString ("floorImageNamePosition"));
			}
		}