public void registerAsset(JsonTexture asset)
 {
     if (collectExternAssets)
     {
         externalAssets.registerAsset(asset);
     }
 }
Example #2
0
        public static void copyTexture(JsonTexture jsonTex, string targetDir, string projectDir, Logger logger = null)
        {
            logger = Logger.getValid(logger);
            var texPath = jsonTex.path;
            var ext     = System.IO.Path.GetExtension(texPath).ToLower();
            var srcPath = System.IO.Path.Combine(projectDir, texPath);            //TODO: The asset can be elswhere.

            bool supportedFile = isSupportedTexExtension(ext);

            if (!supportedFile)
            {
                logger.logWarningFormat(
                    "Import of \"{0}\" format used by \"{1}\" is not supported.\n" +
                    "Attempting conversion to \"*.png\"\n" +
                    "Target material will be remapped to use converted texture.", ext, texPath);
            }
            bool exists = System.IO.File.Exists(srcPath);

            var dstPath = System.IO.Path.Combine(targetDir, texPath);
            var dstDir  = System.IO.Path.GetDirectoryName(dstPath);

            System.IO.Directory.CreateDirectory(dstDir);

            if (exists)
            {
                if (supportedFile)
                {
                    System.IO.File.Copy(srcPath, dstPath, true);
                    return;
                }
                else
                {
                    var unsupportedPath = System.IO.Path.Combine(targetDir, unsupportedTexFolder);
                    unsupportedPath = System.IO.Path.Combine(unsupportedPath, texPath);
                    System.IO.Directory.CreateDirectory(System.IO.Path.GetDirectoryName(unsupportedPath));
                    //System.IO.File.Copy(srcPath, dstPath, true);
                    System.IO.File.Copy(srcPath, unsupportedPath, true);
                }
            }
            else
            {
                logger.logWarningFormat("Asset \"{0}\" is not found on disk, attempting recovery from texture data.", srcPath);
            }

            bool useExr    = false;
            var  formatExt = useExr ? ".exr" : ".png";

            logger.logWarningFormat("Attempting to write image data in {1} format for: {0}\nData Loss possible.", texPath, formatExt);
            var tex2D = (Texture2D)(jsonTex.textureRef);

            if (!tex2D)
            {
                logger.logWarningFormat("Not a 2d texture: \"{0}\". Texture not saved.", texPath);
                return;
            }

            var savePath = System.IO.Path.ChangeExtension(dstPath, formatExt);

            TextureUtility.saveReadOnlyTexture(savePath, tex2D, jsonTex, useExr);
        }
Example #3
0
        /*
         * Have to do it the hard way, unless we implement tiff reader in C#.
         */
        public static void saveReadOnlyTexture(string path, Texture2D tex, JsonTexture jsonTex, bool useExr, Logger logger = null)
        {
            logger = Logger.getValid(logger);
            bool compressedNormalMap = jsonTex.normalMapFlag &&
                                       ((tex.format == TextureFormat.DXT5) || (tex.format == TextureFormat.DXT1) || (tex.format == TextureFormat.BC5));
            var           texFmt  = TextureFormat.ARGB32;
            var           rendFmt = RenderTextureFormat.ARGB32;
            bool          linear  = !jsonTex.sRGB;
            RenderTexture tmpRend = RenderTexture.GetTemporary(tex.width, tex.height, 0,
                                                               rendFmt, linear ? RenderTextureReadWrite.Linear: RenderTextureReadWrite.sRGB);

            Graphics.Blit(tex, tmpRend);
            RenderTexture prev = tmpRend;

            RenderTexture.active = tmpRend;
            Texture2D tmpTex2d = new Texture2D(tex.width, tex.height, texFmt, false, linear);

            tmpTex2d.hideFlags = HideFlags.HideAndDontSave;
            tmpTex2d.ReadPixels(new Rect(0, 0, tmpRend.width, tmpRend.height), 0, 0);
            tmpTex2d.Apply();

            logger.logFormat("Format of processed normalmap : {0}", tex.format);
            if (compressedNormalMap)
            {
                logger.logWarningFormat("Compressed normalmap detected: \"{0}\" ({1}).\n" +
                                        "Texture conversion will be performed.\n" +
                                        "Data loss may occur while saving to png.", jsonTex.path, tex.format);
                var pixels = tmpTex2d.GetPixels();
                for (int i = 0; i < pixels.Length; i++)
                {
                    var   packed = pixels[i];
                    float x      = packed.r * packed.a;
                    float y      = packed.g;
                    x = x * 2.0f - 1.0f;
                    y = y * 2.0f - 1.0f;
                    float z = Mathf.Sqrt(1.0f - (x * x + y * y));

                    pixels[i] = new Color(x * 0.5f + 0.5f, y * 0.5f + 0.5f, z * 0.5f + 0.5f, 1.0f);
                }
                tmpTex2d.SetPixels(pixels);
                tmpTex2d.Apply();
            }
            RenderTexture.active = prev;
            RenderTexture.ReleaseTemporary(tmpRend);

            var bytes = useExr ? tmpTex2d.EncodeToEXR(): tmpTex2d.EncodeToPNG();

            destroyEditorObject(tmpTex2d);

            /*
             * if (Application.isEditor && !Application.isPlaying)
             *      Object.DestroyImmediate(tmpTex2d);
             * else
             *      Object.Destroy(tmpTex2d);
             */
            Utility.saveBytesToFile(path, bytes);
        }
 public void registerAsset(JsonTexture newObj)
 {
     textures.Add(newObj);
 }